Manual Reference Pages - XGLURBULES (1)
xglurbules - Heavily graphical particle system eye candy program thingy for X11
xglurbules | xglurbules-noshm [
options ... ]
A sort of gooey looking graphical particle system eyecandy thingamagic program for
Keyboard controls are explained on screen (in the terminal you run it
Command Line Switches for both xglurbules and xglurbules-noshm :
-h Show help (in the likely event that this manpage is out of date)
Only show <num> frames (before quitting)
set number of particles to <num>
set x resolution
set y resolution
run in root window
use alternative renderer if possible
randomly change force modes
Set particle brightness
Show frames per second
Run with a colormap based on a given color
e.g. -c 0xffaa66 for shades of orange
-c 0xaaccff for shades of something?!
xglurbules -x 640 -y 512 -n 20000 -f -c 0xfce3f6
Run xglurbules 640 pixels wide, 512 pixels high with 20000 particles while
showing the number of frames per second, all in a sort of vile barney purple
xglurbules -x 800 -y 50 -n 1000
A narrow horizontal burny bouncy thing
xglurbules -x 128 -y 1024 -n 2000
Column of bouncy fire
Dont use shared memory (probably MUCH slower)
I dont like it, deinstall it now!
Lots of other things not on your computer screen.
http://www.pepcross.com/ (has screenshots and possibly updates)
Many, including :
1) At non-square aspect ratios particles move oddly due to a particle
system thats kludged on a 1 by 1 floating point square.
2) Theres no non-floating point particle system
3) no support for -geometry
4) There is no fourth bug.
5) -r uses the top left corner of the root window. DOh!
6) -r doenst take keystrokes in the root window
7..N) Not sure, but theyre probably there.
Copyright (c) 1995-2002 Steve Roome [email@example.com]
This code is copyright, you may not use it for anything other than its intended purpose as part of xglurbules which displays a graphical representation of a partical system. You may not use portions of this code for other projects without prior permission from the author (Stephen Roome). If you so much as ... blah blah blah.. its not that good so dont rip it off please or if you do then please ask first. Basically as the guy in the advert said:
This code is not ready yet!
This is all in development and will be revised when I get time.
Any questions, comments, requests, job offers, spare banknotes etc. to firstname.lastname@example.org
|--> ||XGLURBULES (1) ||30 Aug 2002 |
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