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Man Pages


Manual Reference Pages  -  COMPILED_SPRITE (3)

NAME

COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

typedef struct COMPILED_SPRITE

DESCRIPTION

   short planar;        - set if it’s a planar (mode-X) sprite
   short color_depth;   - color depth of the image
   short w, h;          - size of the sprite
  

Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.

SEE ALSO

get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)
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Allegro COMPILED_SPRITE (3) version 4.4.2

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