GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages


Manual Reference Pages  -  CREATE_BLENDER_TABLE (3)

NAME

create_blender_table - Emulates truecolor blender effects in paletted modes. Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

void create_blender_table(COLOR_MAP *table, const PALETTE pal, void (*callback)(int pos));

DESCRIPTION

Fills the specified color mapping table with lookup data for doing a paletted equivalent of whatever truecolor blender mode is currently selected. After calling set_trans_blender(), set_blender_mode(), or any of the other truecolor blender mode routines, you can use this function to create an 8-bit mapping table that will have the same results as whatever 24-bit blending mode you have enabled.

SEE ALSO

color_map(3), create_light_table(3), create_trans_table(3), create_color_table(3), draw_trans_sprite(3), draw_lit_sprite(3), draw_gouraud_sprite(3), set_trans_blender(3), set_blender_mode(3)
Search for    or go to Top of page |  Section 3 |  Main Index


Allegro CREATE_BLENDER_TABLE (3) version 4.4.2

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.