fixsub - Safe function to subtract fixed point numbers clamping underflow.
Allegro game programming library.
#include <allegro.h>
fixed fixsub(fixed x, fixed y);
Although fixed point numbers can be subtracted with the normal '-' integer
operator, that doesn't provide any protection against overflow. If overflow is
a problem, you should use this function instead. It is slower than using
integer operators, but if an overflow occurs it will set `errno' and clamp the
result, rather than just letting it wrap. Example:
fixed result;
/* This will put 4965 into `result'. */
result = fixsub(itofix(5000), itofix(35));
/* Sets `errno' and puts -32768 into `result'. */
result = fixsub(itofix(-31000), itofix(3000));
ASSERT(!errno); /* This will fail. */
Returns the clamped result of subtracting `y' from `x', setting `errno' to
ERANGE if there was an overflow.
fixadd(3), fixmul(3), fixdiv(3)