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Man Pages
pod::Prima::Image(3) User Contributed Perl Documentation pod::Prima::Image(3)

Prima::Image - Bitmap routines

   use Prima qw(Application);

   # create a new image from scratch
   my $i = Prima::Image-> new(
      width => 32,
      height => 32,
      type   => im::BW, # same as im::bpp1 | im::GrayScale
   );

   # draw something
   $i-> begin_paint;
   $i-> color( cl::White);
   $i-> ellipse( 5, 5, 10, 10);
   $i-> end_paint;

   # mangle
   $i-> size( 64, 64);

   # file operations
   $i-> save('a.gif') or die "Error saving:$@\n";
   $i-> load('a.gif') or die "Error loading:$@\n";

   # draw on screen
   $::application-> begin_paint;

   # an image is drawn as specified by its palette
   $::application-> put_image( 100, 100, $i);

   # a bitmap is drawn as specified by destination device colors
   $::application-> set( color => cl::Red, backColor => cl::Green);
   $::application-> put_image( 200, 100, $i-> bitmap);

Prima::Image, Prima::Icon and Prima::DeviceBitmap are classes for bitmap handling, including file and graphic input and output. Prima::Image and Prima::DeviceBitmap are descendants of Prima::Drawable and represent bitmaps, stored in memory. Prima::Icon is a descendant of Prima::Image and contains a transparency mask along with the regular data.

Images usually are represented as a memory area, where pixel data are stored row-wise. The Prima toolkit is no exception, however, it does not assume that the GUI system uses the same memory format. The implicit conversion routines are called when Prima::Image is about to be drawn onto the screen, for example. The conversions are not always efficient, therefore the Prima::DeviceBitmap class is introduced to represent a bitmap, stored in the system memory in the system pixel format. These two basic classes serve the different needs, but can be easily converted to each other, with "image" and "bitmap" methods. Prima::Image is a more general bitmap representation, capable of file and graphic input and output, plus it is supplied with number of conversion and scaling functions. The Prima::DeviceBitmap class has almost none of additional functionality, and is targeted to efficient graphic input and output.

Note: If you're looking for information how to display an image, this is not the manual page. Look either at Prima::ImageViewer, or use "put_image" / "stretch_image" ( Prima::Drawable ) inside your widget's onPaint.

As descendants of Prima::Drawable, all Prima::Image, Prima::Icon and Prima::DeviceBitmap objects are subject to three-state painting mode - normal ( disabled ), painting ( enabled ) and informational. Prima::DeviceBitmap is, however, exists only in the enabled state, and can not be switched to the other two.

When an object enters the enabled state, it serves as a canvas, and all Prima::Drawable operations can be performed on it. When the object is back to the disabled state, the graphic information is stored into the object associated memory, in the pixel format, supported by the toolkit. This information can be visualized by using one of "Prima::Drawable::put_image" group methods. If the object enters the enabled state again, the graphic information is presented as an initial state of a bitmap.

It must be noted, that if an implicit conversion takes place after an object enters and before it leaves the enabled state, as it is with Prima::Image and Prima::Icon, the bitmap is converted to the system pixel format. During such conversion some information can be lost, due to down-sampling, and there is no way to preserve the information. This does not happen with Prima::DeviceBitmap.

Image objects can be drawn upon images, as well as on the screen and Prima::Widget objects. This operation is performed via one of Prima::Drawable::put_image group methods ( see Prima::Drawable), and can be called with the image object disregarding the paint state. The following code illustrates the dualism of an image object, where it can serve both as a drawing surface and as a drawing tool:

    my $a = Prima::Image-> create( width => 100, height => 100, type => im::RGB);
    $a-> begin_paint;
    $a-> clear;
    $a-> color( cl::Green);
    $a-> fill_ellipse( 50, 50, 30, 30);
    $a-> end_paint;
    $a-> rop( rop::XorPut);
    $a-> put_image( 10, 10, $a);
    $::application-> begin_paint;
    $::application-> put_image( 0, 0, $a);
    $::application-> end_paint;

It must be noted, that "put_image", "stretch_image" and "put_image_indirect" only allow "Prima::Image" descendants to be passed as a source image object. This functionality does not imply that the image is internally switched to the paint-enabled state and back; on the contrary, the painting is performed without switching and using only Prima's own code, without using the system's graphical layer.

Another special case is a 1-bit ( monochrome ) DeviceBitmap. When it is drawn upon a drawable with bit depth greater than 1, the drawable's color and backColor properties are used to reflect 1 and 0 bits, respectively. On a 1-bit drawable this does not happen, and the color properties are not used.

Depending on the toolkit configuration, images can be read and written in different formats. This functionality in accessible via "load()" and "save()" methods. Prima::image-load is dedicated to the description of loading and saving parameters, that can be passed to the methods, so they can handle different aspects of file format-specific options, such as multi-frame operations, auto conversion when a format does not support a particular pixel format etc. In this document, "load()" and "save()" methods are illustrated only in their basic, single-frame functionality. When called with no extra parameters, these methods fail only if a disk I/O error occurred or an unknown image format was used.

When an image is loaded, the old bitmap memory content is discarded, and the image attributes are changed accordingly to the loaded image. Along with these, an image palette is loaded, if available, and a pixel format is assigned, closest or identical to the pixel format in the image file.

Prima::Image supports a number of pixel formats, governed by the "::type" property. It is reflected by an integer value, a combination of "im::XXX" constants. The whole set of pixel formats is represented by colored formats, like, 16-color, 256-color and 16M-color, and by gray-scale formats, mapped to C data types - unsigned char, unsigned short, unsigned long, float and double. The gray-scale formats are further subdivided to real-number formats and complex-number format; the last ones are represented by two real values per pixel, containing the real and the imaginary values.

Prima::Image can also be initialized from other formats, that it does not support, but can convert data from. Currently these are represented by a set of permutations of 32-bit RGBA format, and 24-bit BGR format. These formats can only be used in conjunction with "::data" property.

The conversions can be performed between any of the supported formats ( to do so, "::type" property is to be set-called ). An image of any of these formats can be drawn on the screen, but if the system can not accept the pixel format ( as it is with non-integer or complex formats ), the bitmap data are implicitly converted. The conversion does not change the data if the image is about to be drawn; the conversion is performed only when the image is about to be served as a drawing surface. If, by any reason, it is desired that the pixel format is not to be changed, the "::preserveType" property must be set to 1. It does not prevent the conversion, but it detects if the image was implicitly converted inside "end_paint()" call, and reverts it to its previous pixel format.

There are situations, when pixel format must be changed together while down-sampling the image. One of four down-sampling methods can be selected - no halftoning, 8x8 ordered halftoning, error diffusion, and error diffusion combined with optimized palette. These can be set to the "::conversion" property with one of "ict::XXX" constants. When there is no information loss, "::conversion" property is not used.

Another special case of conversion is a conversion with a palette. The following calls,

  $image-> type( im::bpp4);
  $image-> palette( $palette);

and

  $image-> palette( $palette);
  $image-> type( im::bpp4);

produce different results, but none of these takes into account eventual palette remapping, because "::palette" property does not change bitmap pixel data, but overwrites palette information. A proper call syntax here would be

  $image-> set(
     palette => $palette,
     type    => im::bpp4,
  );

This call produces also palette pixel mapping. This syntax is most powerful when conversion is set to those algorithms that can take in the account the existing image pixels, to produce an optimized palette. These are "ict::Optimized" ( by default ) and "ict::Posterization". This syntax not only allows remapping or downsampling to a predefined colors set, but also can be used to limit palette size to a particular number, without knowing the actual values of the final color palette. For example, for an 24-bit image,

  $image-> set( type => im::bpp8, palette => 32);

call would calculate colors in the image, compress them to an optimized palette of 32 cells and finally converts to a 8-bit format.

Instead of "palette" property, "colormap" can also be used.

The pixel values can be accessed in Prima::Drawable style, via "::pixel" property. However, Prima::Image introduces several helper functions on its own.

The "::data" property is used to set or retrieve a scalar representation of bitmap data. The data are expected to be lined up to a 'line size' margin ( 4-byte boundary ), which is calculated as

  $lineSize = int(( $image->width * ( $image-> type & im::BPP) + 31) / 32) * 4;

or returned from the read-only property "::lineSize".

This is the line size for the data as lined up internally in memory, however "::data" should not necessarily should be aligned like this, and can be accompanied with a write-only flag 'lineSize' if pixels are aligned differently:

  $image-> set( width => 1, height=> 2);
  $image-> type( im::RGB);
  $image-> set(
     data => 'RGB----RGB----',
     lineSize => 7,
  );
  print $image-> data, "\n";

  output: RGB-RGB-

Internally, Prima contains images in memory so that the first scanline is the farthest away from the memory start; this is consistent with general Y-axis orientation in Prima drawable terminology, but might be inconvenient when importing data organized otherwise. Another write-only boolean flag "reverse" can be set to 1 so data then are treated as if the first scanline of the image is the closest to the start of data:

  $image-> set( width => 1, height=> 2, type => im::RGB);
  $image-> set(
     data => 'RGB-123-',
     reverse => 1,
  );
  print $image-> data, "\n";

  output: RGB-123-

Although it is possible to perform all kinds of calculations and modification with the pixels, returned by "::data", it is not advisable unless the speed does not matter. Standalone PDL package with help of PDL::PrimaImage package, and Prima-derived IPA package provide routines for data and image analysis. Also, Prima::Image::Magick connects ImageMagick with Prima. Prima::Image itself provides only the simplest statistic information, namely: lowest and highest pixel values, pixel sum, sum of square pixels, mean, variance, and standard deviation.

Some of image functionality can be used standalone, with all other parts of the toolkit being uninitialized. The functionality is limited to loading and saving files, and reading and writing pixels (outside begin_paint only). All other calls are ignored. Example:

   my $i = Prima::Image->new( size => [5,5]);
   $i->color(cl::Red);
   $i->bar(0,0,$i->size);
   $i->save('1.bmp');

This feature is useful in non-interactive programs, running in environments with no GUI access, a cgi-script with no access to X11 display, for example. Normally, Prima fails to start in such situations, but can be told not to initialize its GUI part by explicitly operating system-dependent options. To do so, invoke

  use Prima::noX11;

in the beginning of your program. See Prima::noX11 for more.

Generally the standalone methods support all the OS-specific functions (i.e. color, region, etc), plus the primitives and "put_image" methods support drawing using Porter-Duff operators from "rop" property (i e rop::SrcOver and above).

See individual methods and properties in API that support standalone usage, and how they differ from system-dependent implementation.

Prima::Icon inherits all properties of Prima::Image, and it also provides a transparency mask of either 1 or 8 bits. This mask can also be loaded and saved into image files, if the format supports transparency information.

Similar to Prima::Image::data property, Prima::Icon::mask property provides access to the binary mask data. The mask can be updated automatically, after an icon object was subject to painting, resizing, or other destructive change. The auxiliary properties "::autoMasking" and "::maskColor"/"::maskIndex" regulate mask update procedure. For example, if an icon was loaded with the color ( vs. bitmap ) transparency information, the binary mask will be generated anyway, but it will be also recorded that a particular color serves as a transparent indicator, so eventual conversions can rely on the color value, instead of the mask bitmap.

If an icon is drawn upon a graphic canvas, the image output is constrained to the mask. On raster displays it is typically simulated by a combination of and- and xor- operation modes, therefore attempts to put an icon with "::rop", different from "rop::CopyPut", usually fail.

The term layered window is borrowed from Windows world, and means a window with transparency. In Prima, the property layered is used to select this functionality. The call to "$::application->get_system_value(sv::LayeredWidgets)" can check whether this functionality is available; if not, the property is ignored. By default, widgets can not use layering.

A layered drawable uses an extra alpha channel to designate the transparency. Drawing on widgets will also look different - for example, drawing with black color will make the black pixels fully transparent, while other colors will blend with the underlying background, but never in full. Prima provides graphics primitives to draw using alpha effects, and some image functions to address the alpha surfaces.

"put_image" / "stretch_image" functions can operate on surfaces with alpha as source and destination drawables. To address the alpha channel on a drawable with Prima, one has to send either an "Prima::Icon" with "maskType(im::bpp8)", or a layered "DeviceBitmap" to these functions.

The corresponding "Prima::DeviceBitmap" type is "dbt::Layered", and is fully compatible with layered widgets in the same fashion as "DeviceBitmap" with type "dbt::Pixmap" is fully compatible with normal widgets. One of ways to put a constant alpha value over a rectangle is this, for example:

   my $a = Prima::Icon->new(
       width    => 1,
       height   => 1,
       type     => im::RGB,
       maskType => im::bpp8,
       data     => "\0\0\0",
       mask     => chr( $constant_alpha ),
   );
   $drawable-> stretch_image( 0, 0, 100, 100, $a, rop::SrcOver );

If displaying a picture with pre-existing alpha channel, you'll need to call premultiply_alpha, because picture renderer assumes that pixel values are premultiplied.

Even though addressing alpha values of pixels when drawing on layered surfaces is not straighforward, the conversion between images and device bitmaps fully supports alpha pixels. This means that:

* When drawing on an icon with 8-bit alpha channel (argb icon), any changes to alpha values of pixels will be transferred back to the mask property after "end_paint"

* Calls to "icon" function on DeviceBitmap with type "dbt::Layered" produce identical argb icons. Calls to "bitmap" on argb icos produce identical layered device bitmaps.

* Putting argb icons and layered device bitmap on other drawables yields identical results.

Putting of argb source surfaces can be only used with two rops, "rop::SrcOver" (default) and "rop::SrcCopy". The former produces blending effect, while the latter copies alpha bits over to the destination surface. Prima internal implementation of "put_image" and "stretch_image" functions extends the allowed set of rops when operating on images outside the begin_paint/end_paint brackets. These rops support 12 Porter-Duff operators, some more "photoshop" operators, and special flags to specify constant alpha values to override the existing alpha channel, if any. See more in "Raster operations" in Prima::Drawable.

Caveats: In Windows, mouse events will not be delivered to the layered widget if the pixel under the mouse pointer is fully transparent.

See also: examples/layered.pl.

colormap @PALETTE
A color palette, used for representing 1, 4, and 8-bit bitmaps, when an image object is to be visualized. @PALETTE contains individual colors component triplets, in RGB format. For example, black-and-white monochrome image may contain colormap as "0,0xffffff".

See also "palette".

conversion TYPE
Selects the type of dithering algorithm to be used for pixel down-sampling. TYPE is one of "ict::XXX" constants:

   ict::None            - no dithering, with static palette or palette optimized by source palette
   ict::Posterization   - no dithering, with optimized palette by source pixels
   ict::Ordered         - fast 8x8 ordered halftone dithering with static palette
   ict::ErrorDiffusion  - error diffusion dithering with static palette
   ict::Optimized       - error diffusion dithering with optimized palette
    

As an example, if a 4x4 color image with every pixel set to RGB(32,32,32), converted to a 1-bit image, the following results occur:

   ict::None, ict::Posterization:
     [ 0 0 0 0 ]
     [ 0 0 0 0 ]
     [ 0 0 0 0 ]
     [ 0 0 0 0 ]

   ict::Ordered:
     [ 0 0 0 0 ]
     [ 0 0 1 0 ]
     [ 0 0 0 0 ]
     [ 1 0 0 0 ]

   ict::ErrorDiffusion, ict::Ordered:
     [ 0 0 1 0 ]
     [ 0 0 0 1 ]
     [ 0 0 0 0 ]
     [ 0 0 0 0 ]
    

Values of these constants are made from "ictp::" in Prima::Const and "ictd::" in Prima::Const constansts.

data SCALAR
Provides access to the bitmap data. On get-call, returns all bitmap pixels, aligned to 4-byte boundary. On set-call, stores the provided data with same alignment. The alignment can be altered by submitting 'lineSize' write-only flag to set call; the ordering of scan lines can be altered by setting 'reverse' write-only flag ( see "Data access" ).
height INTEGER
Manages the vertical dimension of the image data. On set-call, the image data are changed accordingly to the new height, and depending on "::vScaling" property, the pixel values are either scaled or truncated.
lineSize INTEGER
A read-only property, returning the length of an image row in bytes, as represented internally in memory. Data returned by "::data" property are aligned with "::lineSize" bytes per row, and setting "::data" expects data aligned with this value, unless "lineSize" is set together with "data" to indicate another alignment. See "Data access" for more.
mean
Returns mean value of pixels. Mean value is "::sum" of pixel values, divided by number of pixels.
palette [ @PALETTE ]
A color palette, used for representing 1, 4, and 8-bit bitmaps, when an image object is to be visualized. @PALETTE contains individual color component triplets, in BGR format. For example, black-and-white monochrome image may contain palette as "[0,0,0,255,255,255]".

See also "colormap".

pixel ( X_OFFSET, Y_OFFSET ) PIXEL
Provides per-pixel access to the image data when image object is in disabled paint state.

Pixel values for grayscale 1- and 4- bit images are treated specifically, such that like 8-bit function, values cover range between 0 and 255. F.ex. pixel values for grayscale 1 bit images are 0 and 255, not 0 and 1.

In paint state same as "Prima::Drawable::pixel".

preserveType BOOLEAN
If 1, reverts the image type to its old value if an implicit conversion was called during "end_paint()".
rangeHi
Returns maximum pixel value in the image data.
rangeLo
Returns minimum pixel value in the image data.
scaling INT
Declares the scaling strategy when image is resized. Strategies "ist::None" through "ist::Box" are very fast scalers, others not so.

Can be one of "ist:::XXX" constants:

  ist::None      - image will be either stripped (when downsizing)
                   or padded (when upsizing) with zeros
  ist::Box       - image will be scaled using simple box transform
  ist::BoxX      - columns will behave same as in ist::None,
                   rows will behave same as in ist::Box
  ist::BoxY      - rows will behave same as in ist::None,
                   columns will behave same as in ist::Box
  ist::AND       - when row or columns is to be shrunk, leftover pixels
                   will be AND-end together (for black on white)
                   ( does not work for floating poing pixels )
  ist::OR        - when row or columns is to be shrunk, leftover pixels
                   will be OR-end together (for white on black)
                   ( does not work for floating poing pixels )
  ist::Triangle  - bilinear interpolation
  ist::Quadratic - 2rd order (quadratic) B-Spline approximation of Gaussian
  ist::Sinc      - sine function
  ist::Hermite   - B-Spline interpolation
  ist::Cubic     - 3rd order (cubic) B-Spline approximation of Gaussian
  ist::Gaussian  - Gaussian transform with gamma=0.5
    

Note: Resampling scaling algorithms (those greater than "ist::Box"), when applied to Icons with 1-bit icon mask, will silently convert the mask in 8-bit and apply the same scaling algorithm to it. This will have great smoothing effect on mask edges if the system supports ARGB layering (see "Layering" ).

size WIDTH, HEIGHT
Manages dimensions of the image. On set-call, the image data are changed accordingly to the new dimensions, and depending on "::scaling" property, the pixel values are either scaled or truncated.
stats ( INDEX ) VALUE
Returns one of calculated values, that correspond to INDEX, which is one of the following "is::XXX" constants:

   is::RangeLo  - minimum pixel value
   is::RangeHi  - maximum pixel value
   is::Mean     - mean value
   is::Variance - variance
   is::StdDev   - standard deviation
   is::Sum      - sum of pixel values
   is::Sum2     - sum of squares of pixel values
    

The values are re-calculated on request and cached. On set-call VALUE is stored in the cache, and is returned on next get-call. The cached values are discarded every time the image data changes.

These values are also accessible via set of alias properties: "::rangeLo", "::rangeHi", "::mean", "::variance", "::stdDev", "::sum", "::sum2".

stdDev
Returns standard deviation of the image data. Standard deviation is the square root of "::variance".
sum
Returns sum of pixel values of the image data
sum2
Returns sum of squares of pixel values of the image data
type TYPE
Governs the image pixel format type. TYPE is a combination of "im::XXX" constants. The constants are collected in groups:

Bit-depth constants provide size of pixel is bits. Their actual value is same as number of bits, so "im::bpp1" value is 1, "im::bpp4" - 4, etc. The valid constants represent bit depths from 1 to 128:

   im::bpp1
   im::bpp4
   im::bpp8
   im::bpp16
   im::bpp24
   im::bpp32
   im::bpp64
   im::bpp128
    

The following values designate the pixel format category:

   im::Color
   im::GrayScale
   im::RealNumber
   im::ComplexNumber
   im::TrigComplexNumber
   im::SignedInt
    

Value of "im::Color" is 0, whereas other category constants represented by unique bit value, so combination of "im::RealNumber" and "im::ComplexNumber" is possible.

There also several mnemonic constants defined:

   im::Mono          - im::bpp1
   im::BW            - im::bpp1 | im::GrayScale
   im::16            - im::bpp4
   im::Nibble        - im::bpp4
   im::256           - im::bpp8
   im::RGB           - im::bpp24
   im::Triple        - im::bpp24
   im::Byte          - gray 8-bit unsigned integer
   im::Short         - gray 16-bit unsigned integer
   im::Long          - gray 32-bit unsigned integer
   im::Float         - float
   im::Double        - double
   im::Complex       - dual float
   im::DComplex      - dual double
   im::TrigComplex   - dual float
   im::TrigDComplex  - dual double
    

Bit depths of float- and double- derived pixel formats depend on a platform.

The groups can be masked out with the mask values:

   im::BPP      - bit depth constants
   im::Category - category constants
   im::FMT      - extra format constants
    

The extra formats are the pixel formats, not supported by "::type", but recognized within the combined set-call, like

   $image-> set(
      type => im::fmtBGRI,
      data => 'BGR-BGR-',
   );
    

The data, supplied with the extra image format specification will be converted to the closest supported format. Currently, the following extra pixel formats are recognized:

   im::fmtBGR
   im::fmtRGBI
   im::fmtIRGB
   im::fmtBGRI
   im::fmtIBGR
    
variance
Returns variance of pixel values of the image data. Variance is "::sum2", divided by number of pixels minus square of "::sum" of pixel values.
width INTEGER
Manages the horizontal dimension of the image data. On set-call, the image data are changed accordingly to the new width, and depending on "::scaling" property, the pixel values are either scaled or truncated.

autoMasking TYPE
Selects whether the mask information should be updated automatically with "::data" change or not. Every "::data" change is mirrored in "::mask", using TYPE, one of "am::XXX" constants:

   am::None           - no mask update performed
   am::MaskColor      - mask update based on ::maskColor property
   am::MaskIndex      - mask update based on ::maskIndex property
   am::Auto           - mask update based on corner pixel values
    

The "::maskColor" color value is used as a transparent color if TYPE is "am::MaskColor". The transparency mask generation algorithm, turned on by "am::Auto" checks corner pixel values, assuming that majority of the corner pixels represents a transparent color. Once such color is found, the mask is generated as in "am::MaskColor" case.

"::maskIndex" is the same as "::maskColor", except that it points to a specific color index in the palette.

When image "::data" is stretched, "::mask" is stretched accordingly, disregarding the "::autoMasking" value.

mask SCALAR
Provides access to the transparency bitmap. On get-call, returns all bitmap pixels, aligned to 4-byte boundary in 1-bit format. On set-call, stores the provided transparency data with same alignment.
maskColor COLOR
When "::autoMasking" set to "am::MaskColor", COLOR is used as a transparency value.
maskIndex INDEX
When "::autoMasking" set to "am::MaskIndex", INDEXth color in teh current palette is used as a transparency value.
maskType INTEGER
Is either "im::bpp1" (1) or "im::bpp8" (8). The latter can be used as a layered (argb) source surface to draw with blending effect.

type INTEGER
A read-only property, that can only be set during creation, reflects whether the system bitmap is black-and-white 1-bit ("dbt::Bitmap"), is colored and compatible with widgets ("dbt::Pixmap"), or is colored with alpha channel and compatible with layered widgets ("dbt::Layered").

The color depth of a bitmap can be read via "get_bpp()" method; monochrome bitmaps always have bit depth of 1, layered bitmaps have bit depth of 32.

bar X1, Y1, X2, Y2
Outside the paint state uses owen implementation for drawing a rectangular shape. The following properties are respected: "color", "backColor", "rop", "rop2", "fillPattern", "fillPatternOffset", "region". "rop2" accepts either "rop::CopyPut" or "rop::NoOper" values, to produce either opaque or transparent fill pattern application.

Inside the paint state is identical to "Drawable::bar".

bitmap
Returns newly created Prima::DeviceBitmap instance, with the image dimensions and with the bitmap pixel values copied to.
clear [X1, Y1, X2, Y2]
Same as "Drawable::clear" but can be used also outside of the paint state.
clone %properties
Creates a copy of the image and applies %properties. An easy way to create a down-sampled copy, for example.
codecs
Returns array of hashes, each describing the supported image format. If the array is empty, the toolkit was set up so it can not load and save images.

See Prima::image-load for details.

This method can be called without object instance.

dup
Returns a duplicate of the object, a newly created Prima::Image, with all information copied to it. Does not preserve graphical properties (color etc).
extract X_OFFSET, Y_OFFSET, WIDTH, HEIGHT
Returns a newly created image object with WIDTH and HEIGHT dimensions, initialized with pixel data from X_OFFSET and Y_OFFSET in the bitmap.
fill_chord, fill_ellipse, fill_sector, flood_fill
Same as "Drawable::" functions but can be used also outside of the paint state.
get_bpp
Returns the bit depth of the pixel format. Same as "::type & im::BPP".
get_handle
Returns a system handle for an image object.
load (FILENAME or FILEGLOB) [ %PARAMETERS ]
Loads image from file FILENAME or stream FILEGLOB into an object, and returns the success flag. The semantics of "load()" is extensive, and can be influenced by PARAMETERS hash. "load()" can be called either in a context of an existing object, then a boolean success flag is returned, or in a class context, then a newly created object ( or "undef" ) is returned. If an error occurs, $@ variable contains the error description string. These two invocation semantics are equivalent:

   my $x = Prima::Image-> create();
   die "$@" unless $x-> load( ... );
    

and

   my $x = Prima::Image-> load( ... );
   die "$@" unless $x;
    

See Prima::image-load for details.

NB! When loading from streams on win32, mind "binmode".

map COLOR
Performs iterative mapping of bitmap pixels, setting every pixel to "::color" property with respect to "::rop" type if a pixel equals to COLOR, and to "::backColor" property with respect to "::rop2" type otherwise.

"rop::NoOper" type can be used for color masking.

Examples:

   width => 4, height => 1, data => [ 1, 2, 3, 4]
   color => 10, backColor => 20, rop => rop::CopyPut

   rop2 => rop::CopyPut
   input: map(2) output: [ 20, 10, 20, 20 ]

   rop2 => rop::NoOper
   input: map(2) output: [ 1, 10, 3, 4 ]
    
mirror VERTICAL
Mirrors the image depending on boolean flag VERTICAL
premultiply_alpha CONSTANT_OR_IMAGE
Applies premultiplication formula to each pixel

   pixel = pixel * alpha / 256
    

where alpha either is a constant, or a pixel value in an image

put_image, put_image_indirect, stretch_image
Same as "Drawable::" functions but can be used also outside of the paint state.

Extends raster functionality to access alpha channel either using constant alpha values or "Prima::Icon" as sources. See explanation of "rop::" constants in "Raster operations" in Prima::Drawable.

resample SRC_LOW, SRC_HIGH, DEST_LOW, DEST_HIGH
Performs linear scaling of gray pixel values from range (SRC_LOW - SRC_HIGH) to range (DEST_LOW - DEST_HIGH). Can be used to visualize gray non-8 bit pixel values, by the code:

   $image-> resample( $image-> rangeLo, $image-> rangeHi, 0, 255);
    
rotate DEGREES
Rotates the image. Where the angle is 90, 180, or 270 degrees, fast pixel flipping is used, otherwise fast Paeth rotation is used. Eventual resampling can be controlled by "scaling" property ( probably not worth it for functions with support of more than 1 pixel).

Resulting images can be 1 pixel too wide due to horizontal shearing applied twice, where in worst cases 1 pixel from the original image can take 3 horizontal pixels on the result.

save (FILENAME or FILEGLOB), [ %PARAMETERS ]
Stores image data into image file FILENAME or stream FILEGLOB, and returns the success flag. The semantics of "save()" is extensive, and can be influenced by PARAMETERS hash. If error occurs, $@ variable contains error description string.

Note that when saving to a stream, "codecID" must be explicitly given in %PARAMETERS.

See Prima::image-load for details.

NB! When saving to streams on win32, mind "binmode".

shear X, Y
Applies shearing to the image. If the shearing is needed only for one axis, set shear factor for the other one to zero.
to_region
Creates a new Prima::Region object with the image as the data source.
transform @MATRIX
Applies generic 2D transform matrix to the image, where matrix is 4 numbers.

Tries first to split matrix into series of shear and scale transforms using LDU decomposition; if an interim image needs to be too large, fails and returns "false".

Rotation matrices can be applied too, however, when angles are close to 90 and 270, either interim images become too big, or defects introduced by shearing become too visible. Therefore the method specifically detects for rotation cases, and uses Paeth rotation algorithm instead, which yields better results. Also, if the angle is detected to be 90, 180, or 270 degrees, fast pixel flipping is used.

Eventual resampling can be controlled by "scaling" property.

ui_scale %OPTIONS
Resizes the image with smooth scaling. Understands "zoom" and "scaling" options. The "zoom" default value is the one in "$::application->uiScaling", the "scaling" default value is "ist::Quadratic" .

See also: "uiScaling" in Application

"Prima::Image"-specific events occur only from inside load call, to report image loading progress. Not all codecs (currently JPEG,PNG,TIFF only) are able to report the progress to the caller. See "Loading with progress indicator" in Prima::image-load for details, "watch_load_progress" in Prima::ImageViewer and "load" in Prima::Dialog::ImageDialog for suggested use.
HeaderReady EXTRAS
Called whenever image header is read, and image dimensions and pixel type is changed accordingly to accomodate image data.

"EXTRAS" is the hash to be stored later in "{extras}" key on the object.

DataReady X, Y, WIDTH, HEIGHT
Called whenever image data that cover area designated by X,Y,WIDTH,HEIGHT is acquired. Use "load" option "eventDelay" to limit the rate of "DataReady" event.

alpha ALPHA <X1, Y1, X2, Y2>
Same as "Drawable::alpha" but can be used also outside of the paint state.
combine DATA, MASK
Copies information from DATA and MASK images into "::data" and "::mask" property. DATA and MASK are expected to be images of same dimension.
create_combined DATA, MASK
Same as "combine", but to be called as constructor.
image %opt
Renders icon graphics on a newly created Prima::Image object instance upon black background. If $opt{background} is given, it is used instead.
premultiply_alpha CONSTANT_OR_IMAGE = undef
Applies premultiplication formula to each pixel

   pixel = pixel * alpha / 256
    

where alpha is the corresponding alpha value for each coordinate. Only applicable when "maskType" is <im::bpp8>.

split
Returns two new Prima::Image objects of same dimension. Pixels in the first is are duplicated from "::data" storage, in the second - from "::mask" storage.
ui_scale %OPTIONS
Same as "ui_scale" from "Prima::Image", but with few exceptions: It tries to use "ist::Quadratic" only when the system supports ARGB layering. Otherwise, falls back on "ist::Box" scaling algorithm, and also limits the zoom factor to integers (2x, 3x etc) only, because when displayed, the smooth-scaled color plane will not match mask plane downgraded to 0/1 mask, and because box-scaling with non-integer zooms looks ugly.

dup
Returns a duplicate of the object, a newly created Prima::DeviceBitmap, with all information copied to it. Does not preserve graphical properties (color etc).
icon
Returns a newly created Prima::Icon object instance, with the pixel information copied from the object. If the bitmap is layered, returns icons with maskType set to "im::bpp8".
image
Returns a newly created Prima::Image object instance, with the pixel information copied from the object.
get_handle
Returns a system handle for a system bitmap object.

Dmitry Karasik, <dmitry@karasik.eu.org>.

Prima, Prima::Drawable, Prima::image-load, Prima::codecs.

PDL, PDL::PrimaImage, IPA

ImageMagick, Prima::Image::Magick

2022-04-07 perl v5.32.1

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