register_assert_handler - Registers a custom handler for assert failures.
Allegro game programming library.
#include <allegro.h>
void register_assert_handler(int (*handler)(const char
*msg));
Supplies a custom handler function for dealing with assert failures. Your
callback will be passed a formatted error message in ASCII, and should return
non-zero if it has processed the error, or zero to continue with the default
actions. You could use this to ignore assert failures, or to display the error
messages on a graphics mode screen without aborting the program. You can call
this function even when Allegro has not been initialised. Example:
int show_but_continue(const char *text)
{
alert("Uh oh...", "Fasten your seat belts.", text,
"&Go on!", NULL, 'g', 0);
return 1;
}
...
register_assert(show_but_continue);
ASSERT(0); /* This won't crash the program now. */
al_assert(3), ASSERT(3), register_trace_handler(3)