|New (keystroke: n)|
|Start a new game.|
|Quit (keystroke: q)|
|Undo (keystroke: u)|
|Undoes your last move. You can undo multiple moves by clicking multiple times. If you change your mind about undoing a move, hold down Shift while you click the Undo button (or press r) to redo it.|
|Hint (keystroke: h)|
|Gives you a hint by flashing a set of free matching tiles. You can cycle through all existing matches by clicking multiple times. If you select a tile and then click Hint, xmahjongg will flash any free tiles that match that tile, or beep if there arent any.|
|Clean (keystroke: c)|
|Cleans the board by automatically removing obvious matches. A match is obvious if it involves all the remaining tiles of a given type. (For example, if there are 2 green dragons left and they are both free, they form an obvious match; but if there are 4 left and only 3 are free, they dont.) Cleaning the board is guaranteed not to cause a stalemate later.|
|Solve (no button; keystroke: s)|
|If you get stuck, press the s key. After the board is restored to its original state, xmahjongg will show you one way to solve it by removing tiles two at a time. Press s again to speed up the solution, or press Esc to stop. This wont work if you gave the --any-boards option (see below).|
You can use the arrow keys and the spacebar to play xmahjongg without using the mouse. These keys control the cursor, which is shown as a flashing tile. The arrow keys move the cursor around on the board in the obvious directions. The spacebar is like clicking the mouse button on the cursor tile: it either selects the tile or removes a matching pair.
The hint key, h, is also useful for playing without the mouse. Experiment with h, the spacebar, and the Return key to see how this works. When a hint is active, the spacebar is like clicking on one of the flashing hint tiles, while the Return key is like clicking on two of them (so it removes the tiles in one stroke). This method gives the fastest playing speed.
If you get bored with xmahjonggs original layout and appearance, never fear: it comes with several tilesets (tile images) and layouts (tile arrangements). In addition to these, xmahjongg can read layout files from the original xmahjongg, KDE Mahjongg, and Kyodai Mahjongg, and tilesets in KDE Mahjongg, Gnome Mahjongg, and Kyodai Mahjongg format. (However, tilesets must be converted to GIF format before xmahjongg can read them.) See the -l and -t options.
Long option names can be abbreviated to their unique prefixes.
Start with board number N. -l layout
Use the specified game layout. xmahjongg comes with several layouts. The normal layout is called default; to see the other ones names, run xmahjongg --list. You can also use an arbitrary layout by giving its filename. Xmahjongg can read layouts in its own simple format, in KDE kmahjongg format, or in Kyodai Mahjongg format. (Kyodai Mahjongg is one of the more popular Windows Mah Jongg solitaire games. Its got 3D tiles and all sorts of stuff. See http://www.kyodai.com for more information. You can download a zip archive with more than 100 different layouts, mostly usable with xmahjongg, from http://www.kyodai.com/.)
--tileset tileset Use the specified tileset to draw the Mah Jongg tiles. Xmahjongg comes with several extra tilesets, particularly small (perfect for smaller screens). There are others too; run xmahjongg --list for a complete listing.
The background image is set to image. Run xmahjongg --list to see the backgrounds that come with xmahjongg, or use an arbitrary GIF as a background image by giving its filename.
--list Lists all the layouts, tilesets, and backgrounds that came with xmahjongg, then exits.
--solvable-boards Always create solvable boards. This is the default.
--any-boards Allow any legal board, some of which will be solvable and some of which wont.
--display display Sets the X display to display.
--name name Specifies the application name under which resources are found, rather than the default xmahjongg. Since xmahjongg itself does not use the resource database, this is mostly useful for communication with your window manager.
--geometry geometry This standard X option specifies the preferred size and position for the xmahjongg window.
--help Prints usage information and exits.
--version Prints the version number and some quickie warranty information and exits.
Please email suggestions, additions, patches and bugs to firstname.lastname@example.org. The following features have not made it into 3.0 as of yet:
* Tournament mode. * Board setup mode.
xmahjongg version 3 is a complete rewrite by Eddie Kohler <email@example.com> of xmahjongg versions 1 and 2 by Jeff S. Young <firstname.lastname@example.org>.
The default tileset was originally created in color by Dorothy Robinson <email@example.com> with Mark A. Holm <firstname.lastname@example.org>. The publically available version was in black-and-white. Holm copyrighted the tiles in 1988, giving permission to copy and distribute for non-profit purposes. The significantly altered color version that comes with xmahjongg was created by Eddie Kohler in 1993. The small tileset was found at http://www.mahjongg.com/, and is presumably by Berrie Bloem. The gnome and gnome2 tilesets were created by Jonathan Buzzard and Max Watson. The dorothys and dorwhite tilesets were made by Dorothy Robinson <email@example.com>. The real tileset was scanned by Mark Sanctuary <firstname.lastname@example.org>.
Many of the layouts are based on layouts designed for Kyodai Mahjongg, a fun Windows Mah Jongg game. In particular, arena, ceremonial, deepwell, farandole, and theater are by Naoki Haga, and hourglass and papillon are by Vincent Krebs. Kyodai Mahjonggs Web homepage is http://www.kyodai.com/.
Eddie Kohler, email@example.com
The xmahjongg home page.
|Version *V||XMAHJONGG (6)||5 Jan 2000|