GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages


Manual Reference Pages  -  XTROJKA (6)

NAME

xtrojka - a game of skill.

CONTENTS

Usage
Options
Description
Preferences
Keys
Files
History
Authors
Bugs
Disclaimer

USAGE

xtrojka [-scores] [-help] [-debug] [X11 options]

OPTIONS

-scores Display high-scores.
-help Show a short help text.
-debug Show a bunch of debug messages.
X options Specifies the display on which xtrojka will be run. See X(1) for further details.

DESCRIPTION

xtrojka is the X version of an old game called Trojka. It finally packs the thrills of Tetris and the combinations of Columns into one (I hope) attractive game.

The name Trojka is derived from the Russian word "Trojka", which means "three", or "triple". The aim of this game is to control and to place the falling blocks, so that at least three blocks horizontally or diagonally, or both, have matching patterns or colors. This sequence is then removed, and the above blocks will collapse. The latter sequence is repeated as long as there are matching patterns after each collapsion. A sequence of three immediate collapsions results in a socalled "Trojka", which is rewarded with bonus points. If you reach the top of the screen, the game is finished.

xtrojka is menu-controlled, so here comes a short description of the menu’s.

TROJKA Menu

New game start a new game. Your old game must be finished.
Abort game finish a game by selecting this menu option.
Wizard When this option is checked, you play in a socalled wizard mode. This means that combinations of blocks appear at the bottom of the screen. Only real Trojka wizards know how to cope with this. If you played in wizard mode, an asterisk will appear in the highscore list.
Slick With this option you can choose between slick shadowed blocks, or unicolored blocks.
Quit Well, this item quits the program.
SPEED Menu

With this menu you can select your favorite game speed. Beware, the speed will slowly increase, the longer you play. Once playing, you cannot switch back to a slower speed.

PREFERENCES

The speed and preferences are automatically stored in your homedir under the name .xtrojka.prefs.bin. This is a binary file, it cannot be edited.

KEYS

The falling blocks are controlled using the arrows, but of course you can also use the keys of the alltime favorite Vi-editor:

Left arrow,h left
Right arrow,l right
Insert, Down arrow ,j,<SPACE> drop
Up arrow, k increase speed

FILES

/wrkdirs/usr/ports/games/xtrojka/work/stage/usr/local/share/xtrojka/xtrojka.scores
  The xtrojka highscore file
.xtrojka.prefs.bin
  The file in your homedir where the preferences are stored. This is a binary file which you cannot edit. The preferences have to be set from the menu.

HISTORY

In 1989 the very first version was written for MS-Dog. In 1990 the game was ported to PRIMOS, running on the local Prime system at the Eindhoven Polytechnic. In 1991 versions were written for Windows and the Commodore Amiga. In 1992 the Unix terminal-version became available The Apple Macintosh version was released in 1993. In 1994 the X-version 1.0 was written and released in 1995 after minor bugfixes. An OS/2 version was written in 1996. See also the README file for a more complete version history of the X-version.

AUTHORS

The MS-DOS, UNIX, Macintosh and this version as well as the whole game-concept is copyrighted by Maarten Los. Prime version (c) Jac Goudsmit, Joran Jessurun, Richard Moeskops and me. Amiga version (c) Joran Jessurun and Richard Moeskops. MS Windows version (c) Jac Goudsmit. OS/2 version (c) Edwin Groothuis

Send all comments and bug-reports to:

maarten@djoe.iaf.nl

BUGS

The preferences are stored in a very Unix-unlike way, a not editable binary file. The locking system of the multiuser scorefile watcher is poor. The sound is also poor. In fact, there isn’t any sound at all.

Some strings are compiled-in, especially the ones shown when the game isn’t initialized for X yet. This prevents setting them all from a the application resource file.

DISCLAIMER

All brandnames listed are trademarks of their respective owners. See also the Copyright notice that comes with the source code.

Search for    or go to Top of page |  Section 6 |  Main Index


--> XTROJKA (6) 1 Mar 1996

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.