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Manual Reference Pages  -  CLASS::CONTRACT (3)

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Class::Contract - Design-by-Contract OO in Perl.



This document describes version 1.10 of Class::Contract, released February 9, 2001.


    package ClassName
    use Class::Contract;

    contract {
      inherits BaseClass;

      invar { ... };

      attr data1;
      attr data2 => HASH;

      class attr shared => SCALAR;

      ctor new;

      method methodname;
        pre  { ... };
          failmsg Error message;

        post  { ... };
          failmsg Error message;

        impl { ... };

      method nextmethod;
        impl { ... };

      class method sharedmeth;
        impl { ... };

      # etc.



Design-by-contract is a software engineering technique in which each module of a software system specifies explicitly what input (or data or arguments) it requires, and what output (or information or results) it guarantees to produce in response.

These specifications form the clauses of a contract between a module and the client software that uses it. If the client software abides by the input requirements, the module guarantees to produce the correct output. Hence by verifying these clauses at each interaction with a module, the overall behaviour of the system can be confidently predicted.

Design-by-contract reinforces the benefits of modular design techniques by inserting explicit compile-time or run-time checks on a contract. These checks are most often found in object-oriented languages and are typically implemented as pre-conditions and post-conditions on methods, and invariants on classes.

Note that these features differ from simple verification statements such as the C assert statement. Conditions and invariants are properties of a class, and are inherited by derived classes.

An additional capacity that is often provided in design-by-contract systems is the ability to selectively disable checking in production code. This allows the contractual testing to be carried out during implementation, without impinging on the performance of the final system.

    Adding design-by-contract to Perl

The Class::Contract module provides a framework for specifying methods and attributes for a class (much like the existing class definition modules Class::Struct, Class::MethodMaker, and Class::Generate). Class::Contract allows both per-object and per-class methods and attributes to be defined. Attributes may be scalar-, array-, hash-, or object-based.

Class::Contract differs from other class-specification modules (except Class::Generate) in that it also provides the ability to specify invariant conditions on classes, and pre- and post-conditions on methods and attributes. All of these clauses are fully inheritable, and may be selectively disabled. It differs from all other modules in that it has a cleaner, simpler specification syntax, and — more importantly — it enforces encapsulation of object attributes, thereby ensuring that the class contract cannot be subverted.

    Defining classes

Class::Contract provides an explicit syntax for defining the attributes, methods, and constructors of a class. The class itself is defined using the contract subroutine. contract takes a single argument — a subroutine reference or a block. That block is executed once and the results used to construct and install the various components of the class in the current package:

        package Queue;
        contract {
          # specification of class Queue attributes and methods here

    Defining attributes

Attributes are defined within the contract block via the attr subroutine. Attributes must be given a name, and may also be given a type: SCALAR, ARRAY, HASH, or a class name:

        contract {
                attr last;                   # Scalar attribute (by default)
                attr lest => SCALAR;         # Scalar attribute
                attr list => ARRAY;          # Array attribute
                attr lost => HASH;           # Hash attribute
                attr lust => MyClass;        # Object attribute

For each attribute so declared, Class::Contract creates an accessor — a method that returns a reference to the attribute in question. Code using these accessors might look like this:

        push @{$obj->list}, $newitem;
        print $obj->lost->{marbles};
        $obj->lust->after(technology stocks);

Attributes are normally object-specific, but it is also possible to define attributes that are shared by all objects of a class. Class objects are specified by prefixing the call to attr with a call to the class subroutine:

        class Queue;
        contract {
                class attr obj_count;

The accessor for this shared attribute can now be called either as an object method:

        print ${$obj->obj_count};

or as a class method:

        print ${Queue->obj_count};

In order to ensure that the clauses of a class’ contract (see below) are honoured, both class and object attributes are only accessible via their accessors, and those accessors may only be called within methods belonging to the same class hierarchy. Objects are implemented as flyweight scalars in order to ensure this strict encapsulation is preserved.

    Defining methods

Methods are defined in much the same way as attributes. The method subroutine is used to specify the name of a method, then the impl subroutine is used to provide an implementation for it:

        contract {
                attr list => ARRAY;

                method next;
                    impl { shift @{self->list} };

                method enqueue;
                    impl { push @{self->list}, $_[1] };

impl takes a block (or a reference to a subroutine), which is used as the implementation of the method named by the preceding method call. Within that block, the subroutine self may be used to return a reference to the object on which the method was called. Unlike, regular OO Perl, the object reference is not passed as the method’s first argument. (Note: this change occurred in version 1.10)

Like attributes, methods normally belong to — and are accessed via — a specific object. To define methods that belong to the entire class, the class qualifier is once again used:

        contract {
                class attr obj_count;

                class method inc_count;
                        impl { ${self->obj_count}++ };

Note that the self subroutine can still be used — within a class method it returns the appropriate class name, rather than an object reference.

    Defining constructors

Class::Contract requires constructors to be explicitly defined using the ctor subroutine:

        contract {
                ctor new;
                    impl { @{self->list} = ( $_[0] ) }

Note that the implementation section of a constructor doesn’t specify code to build or bless the new object. That is taken care of automatically (in order to ensure the correct flyweight implementation of the object).

Instead, the constructor implementation is invoked after the object has been created and blessed into the class. Hence the implementation only needs to initialize the various attributes of the self object. In addition, the return value of the implementation is ignored: constructor calls always return a reference to the newly created object.

Any attribute that is not initialized by a constructor is automatically default initialized. By default, scalar attributes remain undef, array and hash attributes are initialized to an empty array or hash, and object attributes are initialized by having their new constructor called (with no arguments). This is the only reasonable default for object attributes, but it is usually advisable to initialize them explicitly in the constructor.

It is also possible to define a class constructor, which may be used to initialize class attributes:

        contract {
                class attr obj_count;

                class ctor;
                        impl { ${self->obj_count} = 0 };

The class constructor is invoked at the very end of the call to contract in which the class is defined.

Note too that the class constructor does not require a name. It may, however, be given one, so that it can be explicitly called again (as a class method) later in the program:

        class MyClass;
        contract {
                class attr obj_count;

                class ctor reset;
                        impl { ${self->obj_count} = 0 };

        # and later...


    Defining destructors

Destructors are also explicitly defined under Class::Contract, using the dtor subroutine:

        contract {
                    impl { print STDLOG "Another object died\n" }

As with the constructor, the implementation section of a destructor doesn’t specify code to clean up the flyweight implementation of the object. Class::Contract takes care of that automatically.

Instead, the implementation is invoked before the object is deallocated, and may be used to clean up any of the internal structure of the object (for example to break reference cycles).

It is also possible to define a class destructor, which may be used to clean up class attributes:

        contract {
                class attr obj_count;

                class dtor;
                    impl { print STDLOG "Total was ${self->obj_count}\n" };

The class destructor is invoked from an END block within Class::Contract (although the implementation itself is a closure, so it executes in the namespace of the original class).

    Constraining class elements

As described so far, Class::Contract doesn’t provide any features that differ greatly from those of any other class definition module. But Class::Contract does have one significant difference: it allows the class designer to specify clauses that implement and enforce a contract on the class’s interface.

Contract clauses are specified as labelled blocks of code, associated with a particular class, method, or attribute definition.

    Class invariants

Classes may be given invariants: clauses than must be satisfied at the end of any method call that is invoked from outside the class itself. For example, to specify that a class’s object count attribute must never fall below zero:

        contract {
                invar { ${self->obj_count} >= 0 };

The block following invar is treated as if it were a class method that is automatically invoked after every other method invocation. If the method returns false, croak is invoked with the error message: Class invariant at %s failed (where the %s is replaced by the file and line number at which the invariant was defined).

This error message can be customized, using the failmsg subroutine:

        contract {
                invar { ${self->obj_count} >= 0 };
                    failmsg Anti-objects detected by invariant at %s;

Once again, the %s is replaced by the appropriate file name and line number. A failmsg can be specified after other types of clause too (see below).

A class may have as many invariants as it requires, and they may be specified anywhere throughout the the body of the contract.

    Attribute and method pre- and post-conditions

Pre- and post-conditions on methods and attributes are specified using the pre and post subroutines respectively.

For attributes, pre-conditions are called before the attribute’s accessor is invoked, and post-conditions are called after the reference returned by the accessor is no longer accessible. This is achieved by having the accessor return a tied scalar whose DESTROY method invokes the post-condition.

Method pre-conditions are tested before their method’s implementation is invoked; post-conditions are tested after the implementation finishes (but before the method’s result is returned). Constructors are (by definition) class methods and may have pre- and post-conditions, just like any other method.

Both types of condition clause receive the same argument list as the accessor or method implementation that they constrain. Both are expected to return a false value if they fail:

        contract {
                class attr obj_count;
                    post { ${&value} > 0 };
                      failmsg Anti-objects detected by %s;

                method inc_count;
                    post { ${self->obj_count} < 1000000 };
                      failmsg Too many objects!;
                    impl { ${self->obj_count}++ };

Note that within the pre- and post-conditions of an attribute, the special value subroutine returns a reference to the attribute itself, so that conditions can check properties of the attribute they guard.

Methods and attributes may have as many distinct pre- and post-conditions as they require, specified in any convenient order.

    Checking state changes.

Post-conditions and invariants can access the previous state of an object or the class, via the old subroutine. Within any post-condition or invariant, this subroutine returns a reference to a copy of the object or class state, as it was just before the current method or accessor was called.

For example, an append method might use old to verify the appropriate change in size of an object:

        contract {
            method append;
                post { @{self->queue} == @{old->queue} + @_ }
                impl { push @{self->queue}, @_ };

Note that the implementation’s return value is also available in the method’s post-condition(s) and the class’s invariants, through the subroutine value. In the above example, the implementation of append returns the new size of the queue (i.e. what push returns), so the post-condition could also be written:

        contract {
            method append;
                post { ${&value} == @{old->queue} + @_ }
                impl { push @{self->queue}, @_ };

Note that value will return a reference to a scalar or to an array, depending on the context in which the method was originally called.

    Clause control

Any type of clause may be declared optional:

        contract {
                optional invar { @{self->list} > 0 };
                failmsg Empty queue detected at %s after call;

By default, optional clauses are still checked every time a method or accessor is invoked, but they may also be switched off (and back on) at run-time, using the check method:

        local $_ = Queue;         # Specify in $_ which class to disable
        check my %contract => 0;    # Disable optional checks for class Queue

This (de)activation is restricted to the scope of the hash that is passed as the first argument to check. In addition, the change only affects the class whose name is held in the variable $_ at the time check is called. This makes it easy to (de)activate checks for a series of classes:

        check %contract => 0 for qw(Queue PriorityQueue DEQueue);  # Turn off
        check %contract => 1 for qw(Stack PriorityStack Heap);     # Turn on

The special value __ALL__ may also be used as a (pseudo-)class name:

        check %contract => 0 for __ALL__;

This enables or disables checking on every class defined using Class::Contract. But note that only clauses that were originally declared optional are affected by calls to check. Non-optional clauses are always checked.

Optional clauses are typically universally disabled in production code, so Class::Contract provides a short-cut for this. If the module is imported with the single argument production, optional clauses are universally and irrevocably deactivated. In fact, the optional subroutine is replaced by:

        sub Class::Contract::optional {}

so that optional clauses impose no run-time overhead at all.

In production code, contract checking ought to be disabled completely, and the requisite code optimized away. To do that, simply change:

  use Class::Contract;


  use Class::Contract::Production;


The semantics of class inheritance for Class::Contract classes differ in several respects from those of normal object-oriented Perl.

To begin with, classes defined using Class::Contract have a static inheritance hierarchy. The inheritance relationships of contracted classes are defined using the inherits subroutine within the class’s contract block:

        package PriorityQueue;
        contract {
                inherits qw( Queue OrderedContainer );

That means that ancestor classes are fixed at compile-time (rather than being determined at run-time by the @ISA array). Note that multiple inheritance is supported.

Method implementations are only inherited if they are not explicitly provided. As with normal OO Perl, a method’s implementation is inherited from the left-most ancestral class that provides a method of the same name (though with Class::Contract, this is determined at compile-time).

Constructors are a special case, however. Their constructive behaviour is always specific to the current class, and hence involves no inheritance under any circumstances. However, the initialising behaviour specified by a constructor’s impl block is inherited. In fact, the implementations of all base class constructors are called automatically by the derived class constructor (in left-most, depth-first order), and passed the same argument list as the invoked constructor. This behaviour is much more like that of other OO programming languages (for example, Eiffel or C++).

Methods in a base class can also be declared as being abstract:

        contract {
            abstract method remove;
                post { ${self->count} == ${old->count}-1 };

Abstract methods act like placeholders in an inheritance hierarchy. Specifically, they have no implementation, existing only to reserve the name of a method and to associate pre- and post-conditions with it.

An abstract method cannot be directly called (although its associated conditions may be). If such a method is ever invoked, it immediately calls croak. Therefore, the presence of an abstract method in a base class requires the derived class to redefine that method, if the derived class is to be usable. To ensure this, any constructor built by Class::Contract will refuse to create objects belonging to classes with abstract methods.

Methods in a base class can also be declared as being private:

        contract {
            private method remove;
                impl { pop @{self->queue} };

Private methods may only be invoked by the class or one of its descendants.

    Inheritance and condition checking

Attribute accessors and object methods inherit all post-conditions of every ancestral accessor or method of the same name. Objects and classes also inherit all invariants from any ancestor classes. That is, methods accumulate all the post- and invariant checks that their ancestors performed, as well as any new ones they define for themselves, and must satisfy all of them in order to execute successfully.

Pre-conditions are handled slightly differently. The principles of design-by-contract programming state that pre-conditions in derived classes can be no stronger than those in base classes (and may well be weaker). In other words, a derived class must handle every case that its base class handled, but may choose to handle other cases as well, by being less demanding regarding its pre-conditions.

Meyers suggests an efficient way to achieve this relaxation of constraints without the need for detailed logical analysis of pre-conditions. His solution is to allow a derived class method or accessor to run if either the pre-conditions it inherits are satisfied or its own pre-conditions are satisfied. This is precisely the semantics that Class::Contract uses when checking pre-conditions in derived classes.

    A complete example

The following code implements a PriorityStack class, in which elements pushed onto the stack sink until they encounter an element with lower priority. Note the use of old to check that object state has changed correctly, and the use of explicit dispatch (e.g. self->Stack::pop) to invoke inherited methods from the derived-class methods that redefine them.

        package PriorityStack;
        use Class::Contract;

        contract {
            # Reuse existing implementation...
            inherits Stack;

            # Name the constructor (nothing special to do, so no implementation)
            ctor new;

            method push;
                # Check that data to be added is okay...
                pre  { defined $_[0] };
                    failmsg Cannot push an undefined value;
                pre  { $_[1] > 0 };
                    failmsg Priority must be greater than zero;

                # Check that push increases stack depth appropriately...
                post { self->count == old->count+1 };

                # Check that the right thing was left on top...
                post { old->top->{priority} <= self->top->{priority} };

                # Implementation reuses inherited methods: pop any higher
                # priority entries, push the new entry, then re-bury it...
                impl {
                    my ($newval, $priority) = @_[0,1];
                    my @betters;
                    unshift @betters, self->Stack::pop
                        while self->count
                           && self->Stack::top->{priority} > $priority;
                    self->Stack::push( {val=>$newval, priority=>$priority} );
                    self->Stack::push( $_ )  foreach @betters;

            method pop;
                # Check that pop decreases stack depth appropriately...
                post { self->count == old->count-1 };

                # Reuse inherited method...
                impl {
                    return  unless self->count;
                    return self->Stack::pop->{val};

            method top;
                post { old->count == self->count }
                impl {
                    return  unless self->count;
                    return self->Stack::top->{val};


Future work on Class::Contract will concentrate on three areas:
1. Improving the attribute accessor mechanism Lvalue subroutines will be introduced in perl version 5.6. They will allow a return value to be treated as an alias for the (scalar) argument of a return statement. This will make it possible to write subroutines whose return value may be assigned to (like the built-in pos and substr functions).

In the absence of this feature, Class::Contract accessors of all types return a reference to their attribute, which then requires an explicit dereference:

        ${self->value} = $newval;

When this feature is available, accessors for scalar attributes will be able to return the actual attribute itself as an lvalue. The above code would then become cleaner:

        self->value = $newval;

2. Providing better software engineering tools. Contracts make the consequences of inheritance harder to predict, since they significantly increase the amount of ancestral behaviour (i.e. contract clauses) that a class inherits.

Languages such as Eiffel provide useful tools to help the software engineer make sense of this extra information. In particular, Eiffel provides two alternate ways of inspecting a particular class — flat form and short form.

Flattening a class produces an equivalent class definition without any inheritance. That is, the class is modified by making explicit all the attributes, methods, conditions, and invariants it inherits from other classes. This allows the designer to see every feature a class possesses in one location.

Shortening a class, takes the existing class definition and removes all implementation aspects of it — that is, those that have no bearing on its public interface. A shortened representation of a class therefore has all attribute specifications and method implementations removed. Note that the two processes can be concatenated: shortening a flattened class produces an explicit listing of its complete public interface. Such a representation can be profitably used as a basis for documenting the class.

It is envisaged that Class::Contract will eventually provide a mechanism to produce equivalent class representations in Perl.

3. Offering better facilities for retrofitting contracts. At present, adding contractual clauses to an existing class requires a major restructuring of the original code. Clearly, if design-by-contract is to gain popularity with Perl programmers, this transition cost must be minimized.

It is as yet unclear how this might be accomplished, but one possibility would be to allow the implementation of certain parts of a Class::Contract class (perhaps even the underlying object implementation itself) to be user-defined.


Damian Conway (


C. Garrett Goebel (


There are undoubtedly serious bugs lurking somewhere in code this funky :-) Bug reports and other feedback are most welcome.


Copyright (c) 1997-2000, Damian Conway. All Rights Reserved. This module is free software. It may be used, redistributed and/or modified under the terms of the Perl Artistic License

Copyright (c) 2000-2001, C. Garrett Goebel. All Rights Reserved. This module is free software. It may be used, redistributed and/or modified under the terms of the Perl Artistic License

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