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NAMEFvwmIconMan - an fvwm icon manager SYNOPSISFvwmIconMan is spawned by fvwm, so no command line invocation will work. DESCRIPTIONFvwmIconMan is an icon manager modeled after the TWM icon manager. The user may have multiple icon managers, each of which armed with a list of window types which it manages. For example, the user may have one manager which lists only emacs windows, and another which lists everything else. You may also specify what resolution each icon manager uses, for example, one icon manager may manage windows on all desks, and another may manage only those on the current desk, page or screen. FvwmIconMan can display the miniature icons provided by fvwm for its managed windows. The managers may have a maximum number of columns (and so grows vertically), a maximum number of rows (and then grows horizontally), or stay at a fixed size, and adjust the size of the window buttons to fit (think win95’s Taskbar). And when support is compiled in for the X Shape extension, then the manager windows may be shaped. You can specify actions to be run when mouse, or key events are received. For example, you could bind the first mouse button to iconify the selected window, and make bindings for the arrow keys to navigate the manager window without the mouse. FvwmIconMan can be set to display which window currently has the keyboard focus, and by binding the select event (see below) to the fvwm Focus function, you can emulate the TWM icon manager’s behavior. INITIALIZATIONDuring initialization, FvwmIconMan searches though the fvwm configuration file for the options which are described below. It is highly recommended that you make FvwmIconMan be a sticky window. And if you want to make use of the followfocus option, and/or binding an action to Focus, then you should make FvwmIconMan clicktofocus. Also, when using the Shape option, it’s recommended that the FvwmIconMan window not be decorated at all by fvwm. INVOCATIONFvwmIconMan can be invoked by inserting the line 'Module FvwmIconMan' in the .fvwm2rc file. If FvwmIconMan is to be spawned during fvwm’s initialization, then this line should be placed in the StartFunction declarations, or it can be bound to a menu, mouse button, or keystroke to invoke it later. If you wish to run FvwmIconMan in a transient mode, such as with the built in window list, then pass "-Transient" as an argument. The invocation "Module FvwmIconMan -Transient" will do nicely. In this mode, FvwmIconMan will pop up one manager window directly under the cursor. When the mouse button is released, it will execute the appropriate action, and then exit. Things are somewhat complicated by the fact that you can specify that FvwmIconMan creates multiple manager windows, behavior which is unsuitable when running transiently. So, when running transiently, FvwmIconMan will only create one manager window. Use the manager id 'transient' to specify options for this manager window. FvwmIconMan may accept an alias name as an argument. For example, "Module FvwmIconMan FvwmIconMan-Variant2". CONFIGURATION OPTIONS REFERENCE CHARTFvwmIconMan has acquired quite a few options. I assume others share my dislike of paging though a long man page, so here is a terse reference chart describing the available options. They are described in more detail in the next section. Name Description Default NumManagers number of managers 1 Action binds command to event Mouse 0 N sendcommand Iconify Background default background gray ButtonGeometry size of button in pixels Colorset default colorset DontShow list of windows to ignore DrawIcons use mini icons false FocusAndSelectButton flat grey black FocusAndSelectColorset FocusButton style for focused buttons up grey black FocusColorset FollowFocus show which win has focus false Font 8x13 Foreground default text color white Format describes button label "%c: %i" IconName manager icon name FvwmIconMan IconAndSelectButton up black grey IconAndSelectColorset IconButton style for icon buttons up black grey IconColorset ManagerGeometry size of manager in buttons 0x1 MaxButtonWidth max width of a button MaxButtonWidthByColumns NoIconAction animate iconification NOP PlainButton style for normal buttons up black grey PlainColorset ReliefThickness size of button relief 2 Resolution window filters desk page Reverse normal, icon or none none SelectButton style for selected buttons flat black grey SelectColorset Shape use shape extension false Show list of windows to show ShowOnlyIcons only icons visible false ShowNoIcons icons are not displayed false ShowTransient transient windows visible false ShowOnlyFocused only focused visible false Sort keep managers sorted name SortWeight weight for sorting Tips Tool Tips mode none TipsDelays Tool Tips mapping delays 1000 300 TipsFont Font for Tool Tips default fvwm font TipsColorset Tool Tips Colorset 0 TipsFormat describes Tips label the Format value TipsBorderWidth Tool Tips border size 1 TipsPlacement Tips placement vs button updown TipsJustification Tips Just vs button leftup TipsOffsets Tips placement Offsets 3 2 Title manager title FvwmIconMan TitleButton style for title button raisededge black grey TitleColorset UseWinList honor WinListSkip? true CONFIGURATION OPTIONSWith the exception of the nummanagers option, all of the options may be defined on a per-manager basis. So, for example, the user may have his emacs manager with a red foreground, and his xterm manager with a blue one. A configuration line may therefore have one of two forms: *FvwmIconMan: OptionName OptionValue To specify that the OptionName takes the value
OptionValue for all managers.
*FvwmIconMan: ManagerId OptionName OptionValue To specify that the option OptionName takes the
value OptionValue for manager ManagerId. ManagerId may
either be a positive integer, or the string "transient". An integer
id refers to managers which FvwmIconMan creates when running normally, and an
id of "transient" refers to the single manager which FvwmIconMan
creates when running transiently.
The old syntax, that uses an asterisk instead of white spaces before ManagerId and OptionName, is supported too, but it is obsolete now. The following options may be specified: *FvwmIconMan: NumManagers num num is a positive integer specifying the total
number of icon managers. Since FvwmIconMan would like to know how many
managers there are before handling any manager specific options, this should
come first. The default is 1.
*FvwmIconMan: [id] Action type binding Binds an FvwmIconMan command to an event. Type may
be one of the values: Key, Mouse, or Select. Actions are described in the
following section ACTIONS.
*FvwmIconMan: [id] Background background Specifies the default background color.
*FvwmIconMan: [id] ButtonGeometry geometry Specifies the initial geometry of an individual button in
pixels. If the specified height is 0, then the button height is determined
from the font size. X and Y coordinates are ignored.
*FvwmIconMan: [id] Colorset colorset The default colorset used. Overrides background and
foreground.
*FvwmIconMan: [id] DrawIcons value If your version of fvwm is capable of using mini icons,
then this option determines if FvwmIconMan displays the mini icons. Otherwise,
it generates an error message. "true" means that mini icons are
shown for iconified windows, "false" that mini icons are never
shown, and "always" that mini icons are shown for all windows.
*FvwmIconMan: [id] FocusAndSelectButton style [forecolor backcolor] Same as the plainbutton option, but specifies the look of
buttons which are both selected, and have the keyboard focus.
*FvwmIconMan: [id] FocusAndSelectColorset colorset Works like focusandselectbutton but uses colorsets
instead. The style setting can still only be applied with
focusandselectbutton.
*FvwmIconMan: [id] FocusButton style [forecolor backcolor] Same as the plainbutton option, but specifies the look of
buttons whose windows have the keyboard focus.
*FvwmIconMan: [id] FocusColorset colorset Works like focusbutton but uses colorsets instead. The
style setting can still only be applied with focusbutton.
*FvwmIconMan: [id] FollowFocus boolean If true, then the button appearance reflects which
window currently has focus. Default is false.
*FvwmIconMan: [id] Font font Specifies the font to be used for labeling the buttons.
The default is 8x13.
*FvwmIconMan: [id] Foreground foreground Specifies the default foreground color.
*FvwmIconMan: [id] Format formatstring A printf like format string which describes the string to
be printed in the manager window for each managed window. Possible flags are:
%t, %i, %c, and %r for the window’s title, icon title, class, or
resource name, respectively. The default is "%c: %i".
*FvwmIconMan: [id] IconName iconstring Specifies the window icon name for that manager window.
Iconstring may either be a single word, or a string enclosed in quotes.
The default is "FvwmIconMan".
*FvwmIconMan: [id] IconAndSelectButton style [forecolor backcolor] Same as the plainbutton option, but specifies the look of
buttons whose windows are iconified and the button is selected.
*FvwmIconMan: [id] IconButton style [forecolor backcolor] Same as the plainbutton option, but specifies the look of
buttons whose windows are iconified.
*FvwmIconMan: [id] IconAndSelectColorset colorset Works like IconAndSelectButton but uses colorsets
instead. The style setting can still only be applied with iconbutton.
*FvwmIconMan: [id] IconColorset colorset Works like iconbutton but uses colorsets instead. The
style setting can still only be applied with iconbutton.
*FvwmIconMan: [id] ManagerGeometry geometry Specifies the initial geometry of the manager, in units
of buttons. If height is 0, then the manager will use width
columns, and will grow vertically once it has more than width windows.
Likewise, if width is 0, it will use height rows, and grow
horizontally. If both are nonzero, then the manager window will be exactly
that size, and stay that way. As columns are created, the buttons will narrow
to accommodate. If the geometry is specified with a negative y coordinate,
then the window manager will grow upwards. Otherwise, it will grow
downwards.
*FvwmIconMan: [id] MaxButtonWidth width Defines a maximum for the width of a button (in pixels).
By default there is no maximum. A value of 0 resets the default. The maximum
is only used with a non growing manager (the ManagerGeometry option specifies
non zero width and height).
*FvwmIconMan: [id] MaxButtonWidthByColumns col This is another way to set the button width. col is the
number of columns of icons. The button width is determined by dividing the
total width of FvwmIconMan by the number of columns. For example if the width
of FvwmIconMan manager is 1024, MaxButtonWidthByColumns is 4 then
MaxButtonWidth is 256. This is useful when you do not know, at config time,
the width of the manager, for example, for a swallowed FvwmIconMan.
*FvwmIconMan: [id] NoIconAction action Tells FvwmIconMan to do action when a NoIcon style
window is iconified or de-iconified. Relevant coordinates are appended to
action so that the icon can be traced to an FvwmIconMan button. An
example action is "*FvwwmIconMan: NoIconAction SendToModule FvwmAnimate
animate". A blank or null action turns this feature off.
*FvwmIconMan: [id] PlainButton style [forecolor backcolor] Specifies how normal buttons look. style may be
one of flat, up, down, raisededge, or
sunkedge, and describes how the button is drawn. The color options are
both optional, and if not set, then the default colors are used. If on a
monochrome screen, then the style option is ignored, but must still be
set.
*FvwmIconMan: [id] PlainColorset colorset Works like plainbutton but uses colorsets instead. The
style setting can still only be applied with plainbutton.
*FvwmIconMan: [id] ReliefThickness num num is an integer specifying the number of pixels
thick that the relief at the edge of non-flat buttons should be. Setting this
to 0 will produce flat buttons, as if the values for
FocusAndSelectButton, FocusButton, IconAndSelectButton,
IconButton, PlainButton, SelectButton, and
TitleButton were all set to flat. If num is negative, the
button will be inverted as if you had used Reverse for all
classes.
*FvwmIconMan: [id] Resolution [filter(s)] Specifies a list of filters, separated by spaces,
that configure which windows are displayed. If no filters are given, then all
windows of the appropriate type are shown (see the show and dontshow options
below). Each filter then limits the windows that are displayed and may
take one of the following values: desk, page, screen, !desk, !page, !screen,
or invert. desk only shows windows on the current desk, and page
only shows windows on the current page. !desk and !page only
show windows not on the current desk or page respectively. invert
reverses the filter displaying the windows that did not match.
Notes: page and desk are independent. If the only filter is page, then you will see windows on the current page on all desks. To only see windows on the current page and desk (the default) you need both filters, 'desk page'. You can only have one of desk/!desk, page/!page, or screen/!screen, the last one issued take precedence. The invert filter reverses the whole filter so 'invert desk page' is not the same as '!desk !page'. Sticky windows are visible on all pages and desks, so they match all page and desk filters, but won’t match the inverted filter. The filters can take additional parameters to state which desk, page, or screen to show (or not show). [!]desk [n] can take the desk number, which will only show windows (not) on the stated desk. [!]page [x] [y] can take the horizontal, x, and vertical, y, page numbers, which will only show windows (not) on the stated page. [!]screen [S] shows windows (not) on monitor S, which can be: NAME: The "NAME" of the specific RandR monitor.
c: The current RandR monitor (containing the pointer)
p: The primary RandR monitor
g: The global monitor
Since all windows are on the global monitor, screen g effectively does nothing. c is the current monitor at the time resolution is issued, and once set will not change. This filter is best used with a RandR NAME. This configuration line is respected when FvwmIconMan is running as well, the resolution is changed dynamically when sent to fvwm. *FvwmIconMan: [id] Reverse class Causes certain classes of buttons to have their relief
lines reversed so that up and down styles are reversed. This has no affect on
flat buttons. The class can be icon, normal or none. The default is
none.
*FvwmIconMan: [id] SelectButton style [forecolor backcolor] Same as the plainbutton option, but specifies the look of
buttons when the mouse is over them.
*FvwmIconMan: [id] SelectColorset colorset Works like selectbutton but uses colorsets instead. The
style setting can still only be applied with selectbutton.
*FvwmIconMan: [id] Shape boolean If True, then use make the window shaped. Probably
only useful if you have multiple columns or rows. If FvwmIconMan wasn’t
compiled to support the Shape extension, this generates an error message. When
using shaped windows, it’s recommended that a fvwm style is made for
FvwmIconMan that has no borders. Otherwise, fvwm will get confused.
*FvwmIconMan: [id] Sort value If name, then the manager list is sorted by name.
If namewithcase, then it is sorted by name sensitive to case. If
id, then the manager list is sorted by the window id, which never
changes after the window is created. If weighted, then the manager list
is sorted by weight (see the description of sortweight below). Or it
can be set to none, which results in no sorting. Default is
name.
*FvwmIconMan: [id] SortWeight weight pattern-list Assigns the specified weight to windows that match
pattern-list. The list is made up of patterns of the form
type=pattern, where type is one of class, resource,
title, or icon, and pattern is an expression of the same format
used in the fvwm style command (minimalistic shell pattern matching). Multiple
sort weights can be given. Each window is matched against the list of sort
weights, in order, and is given the weight from the first match.
Lower-weighted windows are placed first in the manager list. For example:
In this example, xterm windows whose titles start with "special" (weight 1) are listed first, followed by everything but other xterms (weight 5), and the other xterms (weight 10) are listed last. If no default weight (empty pattern list) is given, the default weight is 0. Only relevant if the sort type is set to weighted. *FvwmIconMan: [id] Title title-string Specifies the window title string for that manager
window. Titlestring may either be a single word, or a string enclosed
in quotes. The default is "FvwmIconMan". This will be drawn in the
title bar of the manager window, if any, and in the title button, which is the
button drawn when the manager is empty.
*FvwmIconMan: [id] TitleButton style [forecolor backcolor] Same as the plainbutton option, but specifies the look of
the title button (the button drawn when the manager is empty). The
manager’s title is drawn in the title button.
*FvwmIconMan: [id] UseWinList boolean If true, then honor the WinListSkip style flag.
Otherwise, all windows are subject to possible management according to the
show and dontshow lists.
The two following options control which windows get handled by which managers. A manager can get two lists, one of windows to show, and one of windows to ignore. If only the show list is given, then that manager will show only the windows in the list. If only the DontShow list is given, then the manager will show all windows except those in the list. If both lists are given, then a window will be shown if it is not in the DontShow list, and in the Show list. And finally, if neither list is given, then the manager will handle all windows. Each list is made up of patterns of the form type=pattern, where type is one of class, resource, title, or icon, and pattern is an expression of the same format used in the fvwm style command (minimalistic shell pattern matching). Quotes around the pattern will be taken as part of the expression. If a window could be handled by more than one manager, then the manager with the lowest id gets it. *FvwmIconMan: [id] Show pattern list If a window matches one of the patterns in the list, then
it may be handled by this manager.
*FvwmIconMan: [id] DontShow pattern list If a window matches one of the patterns in the list, then
it may not be handled by this manager.
*FvwmIconMan: [id] ShowTransient boolean Show transient windows in the list (default false).
*FvwmIconMan: [id] ShowOnlyIcons boolean Only iconified windows are shown if boolean is
true.
*FvwmIconMan: [id] ShowNoIcons boolean Only windows that are not iconified are shown if
boolean is true.
*FvwmIconMan: [id] ShowOnlyFocused boolean Only window with the focus is shown if boolean is
true.
The following two options control tips. *FvwmIconMan: [id] Tips value where value can be always, needed or false.
Default is false, no tips are displayed. With always, tips are enabled. With
needed, a tip is displayed only if either the button string is truncated or
the tip string is not equal to the button string. This configuration line is
respected when FvwmIconMan is running as well.
*FvwmIconMan: [id] TipsDelays delay [mappeddelay] where delay and mappeddelay are time out
values in milliseconds. If no mappeddelay is given delay is
assumed. Default is 1000 300. When the cursor is on a button, FvwmIconMan wait
delay milliseconds before displaying the tip. In the case where a tip
is already mapped and the cursor goes to another button, FvwmIconMan waits
mappeddelay milliseconds before displaying the new tip.
*FvwmIconMan: [id] TipsFont fontname Specifies the font to be used for tips. Default is the
default fvwm font.
*FvwmIconMan: [id] TipsColorset colorset Specifies the colors for tips window. Default is colorset
0.
*FvwmIconMan: [id] TipsFormat formatstring Similar to the Format option but for the tips window. The
default is the format string from the Format option.
*FvwmIconMan: [id] TipsBorderWidth pixels Specifies the border width (in pixels) of the tips
window. Default is 1.
*FvwmIconMan: [id] TipsPlacement value where value can be up, down, right, left, updown
or leftright. This value specifies the position of the tips window relative to
its button. Default is updown where buttons on the top half of the screen get
tips below the button, otherwise the tips are above the button.
*FvwmIconMan: [id] TipsJustification value where value can be leftup, rightdown or center.
Specifies the justification (direction) of the tips window relative to its
button after the tips window has been placed. Default is leftup which means
that if a tip is placed above or below its button, then the left border of the
tip and of the button are aligned. If the tip is placed on the left or on the
right of its button, leftup aligns the top borders. rightdown and center work
like leftup but in different directions. The alignment is adjusted by the
TipsOffset option. See next option.
*FvwmIconMan: [id] TipsOffsets placementoffset justoffset where placementoffset and justoffset are
offsets in pixels for the TipsPlacement and TipsJustification configuration
option. Default is 3 2.
ACTIONSActions are commands which may be bound to an event of the type: a key press, a mouse click, or the mouse entering a window manager button - denoted by the action types Key, Mouse, and Select. Normally, actions bound to a mouse click are executed when the button is pressed. In transient mode, the action is executed when the button is released, since it is assumed that FvwmIconMan was bound to some mouse event. A tip/warning: FvwmIconMan still keeps track of the mouse button and any modifier keys in this case, so if you bind FvwmIconMan to say, meta-button3, then it would be wise to ensure that the action you want to execute will be executed when the meta-button3 event occurs (which would be the button release, assuming you kept your finger on the meta key). The syntax for actions are: Key actions: Key Keysym Modifiers FunctionList Keysym and Modifiers are exactly the same
as for the fvwm Key command.
Mouse actions: Mouse Button Modifiers FunctionList Button and Modifiers are exactly the same
as for the fvwm Mouse command.
Select actions: Select FunctionList A FunctionList is a sequence of commands separated
by commas. They are executed in left to right order, in one shared context -
which currently only contains a pointer to the "current" button. If
a button is selected (typically by the mouse pointer sitting on it) when the
action is executed, then the current button is initialized to that button.
Otherwise, it points to nothing.
Most of the available commands then modify this "current" button, either by moving it around, making it become the selected button, or sending commands to fvwm acting on the window represented by that button. Note that while this current button is initialized to be the selected button, the selected button does not implicitly follow it around. This way, the user can send commands to various windows, without changing which button is selected. Commands take five types of arguments: Integer, Manager, Window, Button, and String. A String is a string specified exactly as for fvwm - either in quotes or as a single word not in quotes. Again, you may bind a sequence of commands to an event, by listing them separated by commas. Window and Button types look exactly the same in the .fvwm2rc file, but are interpreted as either specifying a managed window, or a FvwmIconMan button representing a window. They can either be an integer (which is interpreted module N where N is the number of buttons - so 0 is the first and -1 is the last), or one of the strings: Select, Focus, Up, Down, Right, Left, Next, Prev. Select and Focus refer to the currently selected or focused button or window. Up, Down, Right, and Left refer to the button or window above, below, to the right of, or to the left of the current button in the manager window, allowing navigation around the manager window. Next and Prev designates the window, button, or manager after or before the current button, allowing navigation of the one dimensional list of windows which is drawn in the manager window. If the manager is sorted, Next and Prev move through the windows in the sorted order. The Manager type can either be an integer, Next, or Prev. The meaning is analogous to that of the Button type, but in terms of the integral index of the managers, restricted to managers which are nonempty. The following functions are currently defined: bif Button Integer/String A relative branch instruction. If Button is
Select or Focus, then take the branch if there is a selected
button or a focused button. If Button is an integer, then branch if
nonzero. If it is one of Up, Down, Right, Left,
Next, Prev, then the branch is taken when the current button can
move in that direction. If the branch is taken, then Integer commands
are skipped. No backwards branches are allowed.
bifn Button Integer/String The complement of bif. The branch is taken if
Button evaluates to false, by the criteria listed for bif.
gotobutton Button Sets current button to Button. If Button is
an integer, then the current button is set to Button modulo the number
of buttons, in the whichever manager contains the selected button, if
any.
gotomanager Manager Sets button to button 0 of Manager. This will only
go to a visible, nonempty manager. So an integral argument is taken modulo the
number of such managers.
jmp Integer/String Executes a relative jump of Integer instructions.
Backwards jumps are not allowed. The jump is computed relative to the
instruction following the jmp.
label String Provides a label that previous instructions can jump to.
It will not be visible to subsequent jump instructions, and the same label can
be used multiple times in the same instruction list (though it would be
perverse to do so.)
print String Prints String to the console. Useful for debugging
actions.
printdebug Prints defined actions to the console. Should only be
used by developers. To enable this command, set CONFIG and FUNCTIONS variables
to '1' in the modules/FvwmIconMan/debug.h and recompile this module.
quit Quits FvwmIconMan.
refresh Causes all manager windows to redraw themselves.
ret Stop executing the entire action.
searchback String Sets button to button before the current one whose
printed string in the manager window matches specified String, which
may contain wildcards.
searchforward String Sets button to button after the current one whose printed
string in the manager window matches specified String, which may
contain wildcards.
select Selects the current button, if any. If a select action
has been specified, it will then be run. Therefore, it is considered unwise to
set the select button in the select action.
sendcommand Command Sends the fvwm command Command to the window
represented by the current button, if any.
warp Warps cursor to current button, if any.
Examples: gotobutton select, gotobutton Down, select Selects the button below the currently selected button. Since the current button is already initialized to the selected button, this may be shortened to "gotobutton Down, select". gotobutton Up, select Selects the button above the currently selected button. gotobutton 0, select Selects the first button of the current manager. If there is no current manager, which is the case when no button is selected, then this does nothing. gotobutton -1, select Selects the last button of the current manager. gotobutton focus, select Selects the button corresponding to the focused window. gotobutton focus, Iconify Sends the fvwm command Iconify to the focused window. Note that this does not change the selected button. bif Next 3, gotobutton 0, select, ret, gotobutton Next, select If a button is selected, and it’s the last button, go to button 0. If it’s not the last button, go to the next button. Otherwise, do nothing. Basically, this action cycles through all buttons in the current manager. bif select 7, bif focus 3, gotomanager 0, select, ret, gotobutton focus, \ select, ret, gotobutton down, select This is good for sending to FvwmIconMan with a SendToModule command. If there is a selected button, it moves down. Otherwise, if there is a focused button, it is selected. Otherwise, button 0 of manager 0 gets selected. bif select Select, bif focus Focus, gotomanager 0, select, ret, label Focus, \ gotobutton focus, select, ret, label Select, gotobutton down, select Same as previous, but using the label instruction. In addition to being bound to keys and mice, actions can be sent from fvwm to FvwmIconMan via the SendToModule command. Don’t quote the command when using SendToModule. Also, due to a bug in the current version of fvwm, don’t quote FvwmIconMan either. SAMPLE CONFIGURATIONSThis first example is of a the simplest invocation of FvwmIconMan, which only has one manager, and handles all windows: ############################################################## # Load any modules which should be started during # fvwm initialization ModulePath /usr/lib/X11/fvwm:/usr/bin/X11 Module FvwmIconMan # Make FvwmIconMan title-bar-less, sticky, and give it an icon Style "Fvwm*" Icon toolbox.xpm,NoTitle,NoHandles,Sticky Style "FvwmIconMan" HandleWidth 5, Handles, BorderWidth 5 ############################################################## ############################################################## #Definitions used by the modules *FvwmIconMan: NumManagers 1 *FvwmIconMan: Resolution global *FvwmIconMan: Background slategrey *FvwmIconMan: Foreground white *FvwmIconMan: Font 7x13 *FvwmIconMan: ButtonGeometry 100x0 *FvwmIconMan: ManagerGeometry 1x0-0+0 This example is the Reader’s Digest version of my personal configuration. It has two managers, one for emacs and one for everything else, minus things with no icon title. Only windows on the current page are displayed. The use of the drawicons and shape options requires that fvwm and FvwmIconMan are compiled with the correct options. Note how the geometry and show options are specified per manager, and the others are common to all: Style "FvwmIconMan" NoTitle, Sticky, WindowListSkip, BorderWidth 0 Style "FvwmIconMan" HandleWidth 0 Key F8 A N SendToModule FvwmIconMan bif select Select, bif focus Focus, \ UNFINISHED BUSINESSThere is one bug that I know of. A honest to goodness solution to this would be appreciated. When an icon manager is set to grow upwards or leftwards, on some machines it may wander occasionally. It doesn’t handle windows without resource names as gracefully as it should. AUTHORBrady Montz ( <bradym@cs.arizona.edu>). THANKSThanks to:
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