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NAMEHtml2Wml -- Program that can convert HTML pages to WML pages SYNOPSISHtml2Wml can be used as either a shell command: $ html2wml file.html or as a CGI: /cgi-bin/html2wml.cgi?url=/index.html In both cases, the file can be either a local file or a URL. DESCRIPTIONHtml2Wml converts HTML pages to WML decks, suitable for being viewed on a Wap device. The program can be launched from a shell to statically convert a set of pages, or as a CGI to convert a particular (potentially dynamic) HTML resource. Althought the result is not guarantied to be valid WML, it should be the case for most pages. Good HTML pages will most probably produce valid WML decks. To check and correct your pages, you can use W3C's softwares: the HTML Validator, available online at http://validator.w3.org and HTML Tidy, written by Dave Raggett. Html2Wml provides the following features:
OPTIONSPlease note that most of these options are also available when calling Html2Wml as a CGI. In this case, boolean options are given the value "1" or "0", and other options simply receive the value they expect. For example, "--ascii" becomes "?ascii=1" or "?a=1". See the file t/form.html for an example on how to call Html2Wml as a CGI. Conversion Options
Links Reconstruction Options
Splitting Options
HTTP Authentication
Proxy Support
Output Options
Debugging Options
DECK SLICINGThe deck slicing is a feature that Html2Wml provides in order to match the low memory capabilities of most Wap devices. Many can't handle cards larger than 2,000 bytes, therefore the cards must be sufficiently small to be viewed by all Wap devices. To achieve this, you should compile your WML deck, which reduce the size of the deck by 50%, but even then your cards may be too big. This is where Html2Wml comes with the deck slicing feature. This allows you to limit the size of the cards, currently only before the compilation stage. Slice by cards or by decksOn some Wap phones, slicing the deck is not sufficient: the WML browser still tries to download the whole deck instead of just picking one card at a time. A solution is to slice the WML document by decks. See the figure below. _____________ _____________ | deck | | deck #1 | | _________ | | _________ | | | card #1 | | | | card | | | |_________| | | |_________| | | _________ | |_____________| | | card #2 | | | |_________| | . . . | _________ | | | ... | | _____________ | |_________| | | deck #n | | _________ | | _________ | | | card #n | | | | card | | | |_________| | | |_________| | |_____________| |_____________| WML document WML document sliced by cards sliced by decks What this means is that Html2Wml generates several WML documents. In CGI mode, only the appropriate deck is sent, selected by the id given in parameter. If no id was given, the first deck is sent. Note on size calculationCurrently, Html2Wml estimates the size of the card on the fly, by summing the length of the strings that compose the WML output, texts and tags. I say "estimates" and not "calculates" because computing the exact size would require many more calculations than the way it is done now. One may objects that there are only additions, which is correct, but knowing the exact size is not necessary. Indeed, if you compile the WML, most of the strings of the tags will be removed, but not all. For example, take an image tag: "<img src="images/dog.jpg" alt="Photo of a dog">". When compiled, the string "img" will be replaced by a one byte value. Same thing for the strings "src" and "alt", and the spaces, double quotes and equal signs will be stripped. Only the text between double quote will be preserved... but not in every cases. Indeed, in order to go a step further, the compiler can also encode parts of the arguments as binary. For example, the string "http://www." can be encoded as a single byte ("8F" in this case). Or, if the attribute is "href", the string "href="http://" can become the byte "4B". As you see, it doesn't matter to know exactly the size of the textual form of the WML, as it will always be far superior to the size of the compiled form. That's why I don't count all the characters that may be actually written. Also, it's because I'm quite lazy ;-) Why compiling the WML deck?If you intent to create real WML pages, you should really consider to always compile them. If you're not convinced, here is an illustration. Take the following WML code snipet: <a href='http://www.yahoo.com/'>Yahoo!</a> It's the basic and classical way to code an hyperlink. It takes 42 bytes to code this, because it is presented in a human-readable form. The WAP Forum has defined a compact binary representation of WML in its specification, which is called "compiled WML". It's a binary format, therefore you, a mere human, can't read that, but your computer can. And it's much faster for it to read a binary format than to read a textual format. The previous example would be, once compiled (and printed here as hexadecimal): 1C 4A 8F 03 y a h o o 00 85 01 03 Y a h o o ! 00 01 This only takes 21 bytes. Half the size of the human-readable form. For a Wap device, this means both less to download, and easier things to read. Therefore the processing of the document can be achieved in a short time compared to the tectual version of the same document. There is a last argument, and not the less important: many Wap devices only read binary WML. ACTIONSActions are a feature similar to (but with far less functionalities!) the SSI (Server Side Includes) available on good servers like Apache. In order not to interfere with the real SSI, but to keep the syntax easy to learn, it differs in very few points. SyntaxBasically, the syntax to execute an action is: <!-- [action param1="value" param2='value'] --> Note that the angle brackets are part of the syntax. Except for that point, Actions syntax is very similar to SSI syntax. Available actionsOnly few actions are currently available, but more can be implemented on request.
Generic parametersThe following parameters can be used for any action.
ExamplesIf you want to share a navigation bar between several WML pages, you can "include" it this way: <!-- [include virtual="nav.wml"] --> Of course, you have to write this navigation bar first :-) If you want to use your current HTML pages for creating your WML pages, but that they contains complex tables, or unecessary navigation tables, etc, you can simply "skip" the complex parts and keep the rest. <body> <!--[skip for="wml"]--> unecessary parts for the WML pages <!--[end_skip]--> useful parts for the WML pages </body> LINKS RECONSTRUCTIONThe links reconstruction engine is IMHO the most important part of Html2Wml, because it's this engine that allows you to reconstruct the links of the HTML document being converted. It has two modes, depending upon whether Html2Wml was launched from the shell or as a CGI. When used as a CGI, this engine will reconstructs the links of the HTML document so that all the urls will be passed to Html2Wml in order to convert the pointed files (pages or images). This is completly automatic and can't be customized for now (but I don't think it would be really useful). When used from the shell, this engine reconstructs the links with the given templates. Note that absolute URLs will be left untouched. The templates can be customized using the following syntax. Templates
SyntaxThe template is a string that contains the new URL. More precisely, it's a Text::Template template. Parameters can be interpolated as a constant or as a variable. The template is embraced between curcly bracets, and can contain any valid Perl code. The simplest form of a template is "{PARAM}" which just returns the value of PARAM. If you want to do something more complex, you can use the corresponding variable; for example "{"foo $PARAM bar"}", or "{join "_", split " ", PARAM}". You may read Text::Template for more information on what is possible within a template. If the original URL contained a query part or a fragment part, then they will be appended to the result of the template. Available parameters
This can be resumed this way: URL = http://www.server.net/path/to/my/page.html ------------^^^^ ---- | | \ | | \ FILEPATH FILENAME FILETYPE Note that "FILETYPE" contains all the extensions of the file, so if its name is index.html.fr for example, "FILETYPE" contains "".html.fr"". ExamplesTo add a path option: {URL}$wap Using Apache, you can then add a Rewrite directive so that URL ending with $wap will be redirected to Html2Wml: RewriteRule ^(/.*)\$wap$ /cgi-bin/html2wml.cgi?url=$1 To change the extension of an image: {FILEPATH}{FILENAME}.wbmp PROXY SUPPORTHtml2Wml uses LWP built-in proxy support. It is activated by default, and loads the proxy settings from the environment variables, using the same variables as many others programs. Each protocol (http, ftp, etc) can be mapped to use a proxy server by setting a variable of the form "PROTOCOL_proxy". Example: use "http_proxy" to define the proxy for http access, "ftp_proxy" for ftp access. In the shell, this is only a matter of defining the variable. For Bourne shell: $ export http_proxy="http://proxy.domain.com:8080/" For C-shell: % setenv http_proxy "http://proxy.domain.com:8080/" Under Apache, you can add this directive to your configuration file: SetEnv http_proxy "http://proxy.domain.com:8080" but this has the default that another CGI, or another program, can use this to access external ressources. A better way is to edit Html2Wml and fill the option "proxy-server" with the appropriate value. CAVEATSHtml2Wml tries to make correct WML documents, but the well-formedness and the validity of the document are not guarantied. Inverted tags (like "<b>bold <i>italic</b></i>") may produce unexpected results. But only bad softwares do bad stuff like this. LINKSDownload
Resources
Programmers utilities
WML browsers and Wap emulators
ACKNOWLEDGEMENTSWerner Heuser, for his numerous ideas, advices and his help for the debugging Igor Khristophorov, for his numerous suggestions and patches And all the people that send me bug reports: Daniele Frijia, Axel Jerabek, Ouyang AUTHORSébastien Aperghis-Tramoni <sebastien@aperghis.net<gt> COPYRIGHTCopyright (C)2000, 2001, 2002 Sébastien Aperghis-Tramoni This program is free software. You can redistribute it and/or modify it under the terms of the GNU General Public License, version 2 or later.
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