![]() |
![]()
| ![]() |
![]()
NAMEpicom - a compositor for X11 SYNOPSISpicom [OPTIONS] DESCRIPTIONpicom is a compositor based on Dana Jansens' version of xcompmgr (which itself was written by Keith Packard). It includes some improvements over the original xcompmgr, like window frame opacity and inactive window transparency. OPTIONS-h, --help Get the usage text embedded in program code, which may be
more up-to-date than this man page.
-r, --shadow-radius=RADIUS The blur radius for shadows, in pixels. (defaults to
12)
-o, --shadow-opacity=OPACITY The opacity of shadows. (0.0 - 1.0, defaults to
0.75)
-l, --shadow-offset-x=OFFSET The left offset for shadows, in pixels. (defaults to
-15)
-t, --shadow-offset-y=OFFSET The top offset for shadows, in pixels. (defaults to
-15)
-I, --fade-in-step=OPACITY_STEP Opacity change between steps while fading in. (0.01 -
1.0, defaults to 0.028)
-O, --fade-out-step=OPACITY_STEP Opacity change between steps while fading out. (0.01 -
1.0, defaults to 0.03)
-D, --fade-delta=MILLISECONDS The time between steps in fade step, in milliseconds.
(> 0, defaults to 10)
-c, --shadow Enabled client-side shadows on windows. Note desktop
windows (windows with _NET_WM_WINDOW_TYPE_DESKTOP) never get shadow,
unless explicitly requested using the wintypes option.
-f, --fading Fade windows in/out when opening/closing and when opacity
changes, unless --no-fading-openclose is used.
-i, --inactive-opacity=OPACITY Opacity of inactive windows. (0.1 - 1.0, defaults to
1.0). Using this option is discouraged, see the WINDOW RULES section
for the recommended way to set window-specific opacity.
-e, --frame-opacity=OPACITY Opacity of window titlebars and borders. (0.1 - 1.0,
disabled by default)
-b, --daemon Daemonize process. Fork to background after
initialization. This option can only be set from the command line, setting
this in the configuration file will have no effect.
--log-level Set the log level. Possible values are "TRACE",
"DEBUG", "INFO", "WARN", "ERROR", in
increasing level of importance. Case doesn’t matter. If using the
"TRACE" log level, it’s better to log into a file using
--log-file, since it can generate a huge stream of logs.
--log-file Set the log file. If --log-file is never
specified, logs will be written to stderr. Otherwise, logs will to written to
the given file, though some of the early logs might still be written to the
stderr. When setting this option from the config file, it is recommended to
use an absolute path.
--legacy-backends Use the old version of the backends. This option can not
be set from the config file.
--show-all-xerrors Show all X errors (for debugging).
--config PATH Look for configuration file at the path. See
CONFIGURATION FILES section below for where picom looks for a
configuration file by default. Use /dev/null to avoid
loading configuration file.
--write-pid-path PATH Write process ID to a file. it is recommended to use an
absolute path.
--plugins PATH Specify plugins to load. Plugins will first be searched
in current working directory (unless specified in the config file, in which
case this step is skipped), then in
$XDG_CONFIG_HOME/picom/plugins, then in
$XDG_CONFIG_DIRS/picom/plugins. If all of the above
fail, the plugin name is passed directly to the dynamic loader. Can be
specified multiple times to load more than one plugins.
--shadow-color STRING Color of shadow, as a hex string (e.g.
#000000)
--shadow-red VALUE Red color value of shadow (0.0 - 1.0, defaults to
0).
--shadow-green VALUE Green color value of shadow (0.0 - 1.0, defaults to
0).
--shadow-blue VALUE Blue color value of shadow (0.0 - 1.0, defaults to
0).
--inactive-opacity-override Let inactive opacity set by -i override the
_NET_WM_WINDOW_OPACITY values of windows. Using this is discouraged,
see the WINDOW RULES section for the recommended way to set
window-specific opacity.
--active-opacity OPACITY Default opacity for active windows. (0.0 - 1.0, defaults
to 1.0). Using this is discouraged, see the WINDOW RULES section for
the recommended way to set window-specific opacity.
--inactive-dim VALUE Dim inactive windows. (0.0 - 1.0, defaults to 0.0). Using
this option is discouraged, see the WINDOW RULES section for the
recommended way to set window-specific dim levels.
--corner-radius VALUE Sets the radius of rounded window corners. When > 0,
the compositor will round the corners of windows. Does not interact well with
--transparent-clipping. (defaults to 0).
--corner-radius-rules RADIUS:CONDITION Specify a list of corner radius rules. Overrides the
corner radii of matching windows. This option takes precedence over the
--rounded-corners-exclude option, and also overrides the default
exclusion of fullscreen windows. The condition has the same format as
--opacity-rule. Using this is discouraged, see the WINDOW RULES
section for the recommended way to set window-specific corner radius.
--rounded-corners-exclude CONDITION Exclude conditions for rounded corners. Using this is
discouraged, see the WINDOW RULES section for the recommended way to
set window-specific corner radius.
--no-frame-pacing Disable vsync-aware frame pacing. By default, the
compositor tries to make sure it only renders once per vblank interval, and
also the render happens as late as possible to minimize the latency from
updates to the screen. However this can sometimes cause stuttering, or even
lowered frame rate. This option can be used to disable frame pacing.
--mark-wmwin-focused Try to detect WM windows (a non-override-redirect window
with no child that has WM_STATE) and mark them as active. Using this is
discouraged, see the WINDOW RULES section for the recommended way to
set window-specific rules.
--mark-ovredir-focused Mark override-redirect windows that doesn’t have a
child window with WM_STATE focused. Using this is discouraged, see the
WINDOW RULES section for the recommended way to set window-specific
rules.
--no-fading-openclose Do not fade on window open/close.
--no-fading-destroyed-argb Do not fade destroyed ARGB windows with WM frame.
Workaround of bugs in Openbox, Fluxbox, etc.
--shadow-ignore-shaped Do not paint shadows on shaped windows. Note shaped
windows here means windows setting its shape through X Shape extension. Those
using ARGB background is beyond our control. Deprecated, see the WINDOW
RULES section for the recommended way to set window-specific shadow.
--detect-rounded-corners Try to detect windows with rounded corners and
don’t consider them shaped windows. The accuracy is not very high,
unfortunately.
--detect-client-opacity Detect _NET_WM_WINDOW_OPACITY on client windows,
useful for window managers not passing _NET_WM_WINDOW_OPACITY of client
windows to frame windows.
--vsync, --no-vsync Enable/disable VSync.
--use-ewmh-active-win Use EWMH _NET_ACTIVE_WINDOW to determine currently
focused window, rather than listening to 'FocusIn'/'FocusOut' event. Might
have more accuracy, provided that the WM supports it.
--unredir-if-possible Unredirect all windows in some cases. Known to cause
flickering when redirecting/unredirecting windows. Currently, unredirecting is
triggered by following conditions:
•If the top level window is taking up the entire
screen. In multi-monitor setup, this means ALL monitors.
•If there is no window.
•If a window is fullscreen according to its WM
hints. (can be disabled with --no-ewmh-fullscreen).
•If a window requests to bypass the compositor
(_NET_WM_BYPASS_COMPOSITOR). Windows are also unredirected
unconditionally when monitors are powered off, regardless if
--unredir-if-possible is set.
--unredir-if-possible-delay MILLISECONDS Delay before unredirecting the window, in milliseconds.
Defaults to 0.
--unredir-if-possible-exclude CONDITION Conditions of windows that shouldn’t be considered
full-screen for unredirecting screen. Using this is discouraged, see the
WINDOW RULES section for the recommended way to set window-specific
unredirect.
--shadow-exclude CONDITION Specify a list of conditions of windows that should have
no shadow. Using this is discouraged, see the WINDOW RULES section for
the recommended way to set window-specific shadow.
--clip-shadow-above CONDITION Specify a list of conditions of windows that should have
no shadow painted over, such as a dock window. Using this is discouraged, see
the WINDOW RULES section for the recommended way to set window-specific
shadow clipping.
--fade-exclude CONDITION Specify a list of conditions of windows that should not
be faded. Using this is discouraged, see the WINDOW RULES section for
the recommended way to set window-specific fading.
--focus-exclude CONDITION Specify a list of conditions of windows that should
always be considered focused. Using this is discouraged, see the WINDOW
RULES section for the recommended way for doing this.
--inactive-dim-fixed Use fixed inactive dim value, instead of adjusting
according to window opacity.
--detect-transient Use WM_TRANSIENT_FOR to group windows, and
consider windows in the same group focused at the same time.
--detect-client-leader Use WM_CLIENT_LEADER to group windows, and
consider windows in the same group focused at the same time. This usually
means windows from the same application will be considered focused or
unfocused at the same time.WM_TRANSIENT_FOR has higher priority if
--detect-transient is enabled, too.
--blur-method, --blur-size, --blur-deviation, --blur-strength Parameters for background blurring, see the BLUR
section for more information.
--blur-background Blur background of semi-transparent / ARGB windows. Bad
in performance, with driver-dependent behavior. The name of the switch may
change without prior notifications.
--blur-background-frame Blur background of windows when the window frame is not
opaque. Implies --blur-background. Bad in performance, with
driver-dependent behavior. The name may change.
--blur-background-fixed Use fixed blur strength rather than adjusting according
to window opacity.
--blur-kern MATRIX Specify the blur convolution kernel, with the following
format:
WIDTH,HEIGHT,ELE1,ELE2,ELE3,ELE4,ELE5... In other words, the matrix is formatted as a list of comma separated numbers. The first two numbers must be integers, which specify the width and height of the matrix. They must be odd numbers. Then, the following width * height - 1 numbers specifies the numbers in the matrix, row by row, excluding the center element. The elements are finite floating point numbers. The decimal pointer has to be . (a period), scientific notation is not supported. The element in the center will either be 1.0 or varying based on opacity, depending on whether you have --blur-background-fixed. Yet the automatic adjustment of blur factor may not work well with a custom blur kernel. A 7x7 Gaussian blur kernel (sigma = 0.84089642) looks like: --blur-kern '7,7,0.000003,0.000102,0.000849,0.001723,0.000849,0.000102,0.000003,0.000102,0.003494,0.029143,0.059106,0.029143,0.003494,0.000102,0.000849,0.029143,0.243117,0.493069,0.243117,0.029143,0.000849,0.001723,0.059106,0.493069,0.493069,0.059106,0.001723,0.000849,0.029143,0.243117,0.493069,0.243117,0.029143,0.000849,0.000102,0.003494,0.029143,0.059106,0.029143,0.003494,0.000102,0.000003,0.000102,0.000849,0.001723,0.000849,0.000102,0.000003' May also be one of the predefined kernels: 3x3box (default), 5x5box, 7x7box, 3x3gaussian, 5x5gaussian, 7x7gaussian, 9x9gaussian, 11x11gaussian. All Gaussian kernels are generated with sigma = 0.84089642 . If you find yourself needing to generate custom blur kernels, you might want to try the new blur configuration (See BLUR). --blur-background-exclude CONDITION Exclude conditions for background blur.
--resize-damage INTEGER Resize damaged region by a specific number of pixels. A
positive value enlarges it while a negative one shrinks it. If the value is
positive, those additional pixels will not be actually painted to screen, only
used in blur calculation, and such. (Due to technical limitations, with
--use-damage, those pixels will still be incorrectly painted to
screen.) Primarily used to fix the line corruption issues of blur, in which
case you should use the blur radius value here (e.g. with a 3x3 kernel, you
should use --resize-damage 1, with a 5x5 one you use
--resize-damage 2, and so on). May or may not work
with --glx-no-stencil. Only works with --legacy-backends.
Shrinking doesn’t function correctly.
--invert-color-include CONDITION Specify a list of conditions of windows that should be
painted with inverted color. Resource-hogging, and is not well tested. Using
this is discouraged, see the WINDOW RULES section for the recommended
way to do this.
--opacity-rule OPACITY:CONDITION Specify a list of opacity rules, in the format
PERCENT:PATTERN, like 50:name *=
"Firefox". picom-trans is recommended over this. Note we
don’t make any guarantee about possible conflicts with other programs
that set _NET_WM_WINDOW_OPACITY on frame or client windows. Using this
is discouraged, see the WINDOW RULES section for the recommended way to
set window-specific opacity.
--crop-shadow-to-monitor Crop shadow of a window fully on a particular monitor to
that monitor. This is currently implemented using the X RandR extension.
--backend BACKEND Specify the backend to use:
xrender, glx, or
xr_glx_hybrid. xrender is the
default one.
•xrender backend performs
all rendering operations with X Render extension. It is what
xcompmgr uses, and is generally a safe fallback when
you encounter rendering artifacts or instability.
•glx (OpenGL) backend
performs all rendering operations with OpenGL. It is more friendly to some
VSync methods, and has significantly superior performance on color inversion
(--invert-color-include) or blur (--blur-background). It
requires proper OpenGL 2.0 support from your driver and hardware. You may wish
to look at the GLX performance optimization options below.
--xrender-sync-fence might be needed on some systems to avoid delay in
changes of screen contents.
•xr_glx_hybrid backend
renders the updated screen contents with X Render and presents it on the
screen with GLX. It attempts to address the rendering issues some users
encountered with GLX backend and enables the better VSync of GLX backends.
--vsync-use-glfinish might fix some rendering issues with this
backend.
--glx-no-stencil GLX backend: Avoid using stencil buffer, useful if you
don’t have a stencil buffer. Might cause incorrect opacity when
rendering transparent content (but never practically happened) and may not
work with --blur-background. My tests show a 15% performance boost.
Recommended.
--glx-no-rebind-pixmap GLX backend: Avoid rebinding pixmap on window damage.
Probably could improve performance on rapid window content changes, but is
known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
Recommended if it works.
--no-use-damage Disable the use of damage information. This cause the
whole screen to be redrawn every time, instead of the part of the screen has
actually changed. Potentially degrades the performance, but might fix some
artifacts.
--xrender-sync-fence Use X Sync fence to sync clients' draw calls, to make
sure all draw calls are finished before picom starts drawing. Needed on
nvidia-drivers with GLX backend for some users.
--glx-fshader-win SHADER GLX backend: Use specified GLSL fragment shader for
rendering window contents. See
compton-default-fshader-win.glsl and
compton-fake-transparency-fshader-win.glsl in the
source tree for examples. Only works with --legacy-backends
enabled.
--force-win-blend Force all windows to be painted with blending. Useful if
you have a --glx-fshader-win that could turn opaque pixels
transparent.
--dbus Enable remote control via D-Bus. See the D-BUS API
section below for more details.
--benchmark CYCLES Benchmark mode. Repeatedly paint until reaching the
specified cycles.
--benchmark-wid WINDOW_ID Specify window ID to repaint in benchmark mode. If
omitted or is 0, the whole screen is repainted.
--no-ewmh-fullscreen Do not use EWMH to detect fullscreen windows. Reverts to
checking if a window is fullscreen based only on its size and
coordinates.
--max-brightness Dimming bright windows so their brightness doesn’t
exceed this set value. Brightness of a window is estimated by averaging all
pixels in the window, so this could comes with a performance hit. Setting this
to 1.0 disables this behaviour. Requires --use-damage to be disabled.
(default: 1.0)
--transparent-clipping Make transparent windows clip other windows like
non-transparent windows do, instead of blending on top of them.
--transparent-clipping-exclude CONDITION Specify a list of conditions of windows that should never
have transparent clipping applied. Useful for screenshot tools, where you need
to be able to see through transparent parts of the window.
--window-shader-fg SHADER Specify GLSL fragment shader path for rendering window
contents. Does not work when --legacy-backends is enabled. Shader is
searched first relative to the directory the configuration file is in, then in
the usual places for a configuration file. See section SHADER INTERFACE
below for more details on the interface.
--window-shader-fg-rule SHADER:CONDITION Specify GLSL fragment shader path for rendering window
contents using patterns. Similar to --opacity-rule, arguments should be
in the format of SHADER:CONDITION, e.g. "shader.frag:name =
'window'". Leading and trailing whitespaces in SHADER will be
trimmed. If SHADER is "default", then the default shader will
be used for the matching windows. (This also unfortunately means you
can’t use a shader file named "default"). Does not work when
--legacy-backends is enabled. Using this is discouraged, see the
WINDOW RULES section for the recommended way to set window-specific
shaders.
--dithered-present Use higher precision during rendering, and apply dither
when presenting the rendered screen. Reduces banding artifacts, but might
cause performance degradation. Only works with OpenGL.
WINDOW RULESWindow rules allow you to set window-specific options which can be used to change appearance of windows based on certain conditions. Note there are other options that also cover some of the functionality of window rules, but window rules are more flexible and powerful. If you are creating a fresh configuration file, it is recommended to use window rules instead of the other options. Following is a list of all the options that are superseded by window rules: --shadow-ignore-shaped, -i, --inactive-opacity=OPACITY, --active-opacity OPACITY, --inactive-opacity-override, --inactive-dim VALUE, --mark-wmwin-focused, --mark-ovredir-focused, --invert-color-include CONDITION, --shadow-exclude CONDITION, --fade-exclude CONDITION, --focus-exclude CONDITION, --rounded-corners-exclude CONDITION, --blur-background-exclude CONDITION, --opacity-rule OPACITY:CONDITION, --corner-radius-rules RADIUS:CONDITION, --window-shader-fg-rule SHADER:CONDITION, --clip-shadow-above CONDITION. As well as the wintypes configuration file option. If window rules option is used, none of the above options will have any effect. And warning messages will be issued. When the window rules option is used, the compositor will also behave somewhat differently in certain cases. One such case is that fullscreen windows will no longer have their rounded corners disabled by default. If you are currently using some of these options and want to switch to window rules, or if you want to keep the existing behavior, see the Migrating old rules section for how to convert them. SyntaxWindow rules are only available in the configuration file. To set window rules, set the rules option in the configuration file to something like this: rules = ( rules = ( ... ) sets the option to a list, which can contain multiple sub-items. For rules, each sub-item must be a group (i.e. { key = value; ... }), representing a condition and a set of options to apply when the condition is met. These sub-items are matched in the order they appear in the configuration file, options are applied as the conditions are matched. If the same option is set multiple times, the last one will take effect. Within each sub-item, these keys are available: match The condition string to match windows with. See the
FORMAT OF CONDITIONS section below for the syntax of condition strings.
If not specified, the rule will always match.
shadow Whether to draw shadow under the matching window.
full-shadow Controls whether shadow is drawn under the parts of the
window that you normally won’t be able to see. Useful when the window
has parts of it transparent, and you want shadows in those areas.
fade Whether to fade the matching window in/out when
opening/closing it. When animations are used, this will have no effect. This
can only be used to disable fading animations enabled by option -f,
--fading.
opacity Opacity of the matching window. (0.0 - 1.0). If not
explicitly set by a rule, the opacity value from the window properties (e.g.
_NET_WM_WINDOW_OPACITY) will be used.
dim Dim level of the matching window. Larger value means more
dimming. (0.0 - 1.0)
corner-radius Corner radius of the matching window in number of pixels.
0 means no corner rounding.
blur-background Whether the background of the matching window should be
blurred.
invert-color Whether to invert the color of the matching window.
clip-shadow-above Whether to prevent the matching window from being painted
over by shadows.
unredir Whether the matching window should cause the compositor
to unredirect the screen, and whether it should trigger the screen to be
redirected again if it is currently unredirected. This could be a boolean
value, if true, the screen will be unredirected if the matching window
meets certain conditions; if false, it will never cause the screen to
be unredirected. If the screen is currently unredirected, and there is no
other window that will trigger unredirection, both of these choices will cause
the screen to be redirected again. To control that behavior as well, you can
set unredir to either preferred, such windows
will not cause the screen to be redirected in this situation, and will behave
like true otherwise; or passive, which not only
won’t cause redirection in this case, but also won’t actively
cause the screen to be unredirected. The last possible value for this option
is forced, any of the windows having their
unredir set to forced will
cause the screen to be unredirected unconditionally. The value of the
_NET_WM_BYPASS_COMPOSITOR property on the window will be considered iff
unredir is not explicitly set by any rule.
transparent-clipping Whether to make the matching window clip other windows
like opaque windows do, instead of blending on top of them. When applied to
transparent windows, this means nothing will be painted under the transparent
parts of the window, essentially cuts a hole in the screen.
shader GLSL fragment shader path for rendering window contents.
See section SHADER INTERFACE below for more details on the
interface.
animations Define window-specific animation scripts. The format of
this option is the same as the top-level animations option. You can
find more information in the ANIMATIONS section. If animation scripts
are defined in multiple matching rules, they will be merged together. If
multiple matching rules contain animation scripts for the same trigger, the
last one will take effect, the same as other options.
Migrating old rulesMost of the rule options should 1:1 map to the new window rules. Here is a list of the non-trivial ones and how to achieve the same effect with window rules. Inactive dimming and opacity This includes options -i,
--inactive-opacity=OPACITY, --inactive-dim VALUE,
--active-opacity OPACITY, --inactive-opacity-override,
--mark-wmwin-focused, and --mark-ovredir-focused. When using the
window rules, the compositor no longer have an "active window"
concept, as it is easy to achieve with window rules. You can use
match = "focused || group_focused" to match
windows that would have been considered active with the old options. Then you
can set the opacity and dim level for matched windows accordingly.
--mark-wmwin-focused and --mark-ovredir-focused can be achieved
by adding || wmwin and ||
override_redirect to the match string, respectively.
--inactive-opacity-override can be achieved by setting
opacity-override = true.
Note Setting opacity explicitly with a rule will override the opacity value from the window properties (i.e. _NET_WM_WINDOW_OPACITY), which is used by tools like picom-trans for setting the opacity of window. If you would like to keep using tools like picom-trans, you can choose to set the opacity only for windows without the opacity property by matching ! _NET_WM_WINDOW_OPACITY. Active window This includes option --focus-exclude
CONDITION. This option was only used to influence what windows are
considered active, to apply inactive opacity and dimming. Since with window
rules you no longer need the compositor to help you decide what is active and
what is not (see above), this option is no longer needed.
Rounded corners and fullscreen windows Rounded corners are no longer automatically disabled for
fullscreen windows. If you want to disable rounded corners for fullscreen
windows, you can use the following rule:
rules = ( FORMAT OF CONDITIONSSome options accept a condition string to match certain windows. A condition string is formed by one or more conditions, joined by logical operators. Formal grammar for a condition looks like this: Condition <- Term ('||' Term)* Term <- Item ('&&' Item)* Item <- '!'? Target '@'? ('[' Index ']')? (Operator Pattern)? | '(' Condition ')' Concretely speaking, a condition is a sequence of one or more simple pattern matching Items, joined by logical operators && (and) and || (or). && has higher precedence than ||. Both operators are left-associative. Parentheses can be used to raise precedence. If an Item has a leading negation operator (!), the result of the item is negated. Inside an Item: Target is either a predefined target name, or the name of a
window property to match.
Supported predefined targets are: x, y, x2, y2 Window coordinates, from the top-left corner of the
window (x, y) to the bottom-right corner
(x2, y2).
width, height Size of the window.
widthb, heightb Like width and
height, but including the window border.
border_width Width of the window border.
fullscreen Whether the window is fullscreen. If
--no-ewmh-fullscreen is set, this is determined by the window size and
position; otherwise, it is determined by the _NET_WM_STATE_FULLSCREEN
property.
override_redirect Whether the window is override-redirect.
argb Whether the window has an ARGB visual.
focused Whether the window is focused.
group_focused Whether the window is in the same window group as the
focused window. This requires --detect-transient or
--detect-client-leader.
wmwin Whether the window looks like a WM window, i.e. has no
client window and is not override-redirected.
bounding_shaped Whether the window has a bounding shape.
rounded_corners Whether the window bounding shape only has rounded
corners, and is otherwise rectangular. This implies
bounding_shaped. Requires
--detect-rounded-corners. This has no relation to
--corner-radius VALUE.
window_type Window type, as defined by _NET_WM_WINDOW_TYPE.
Name only, e.g. normal means _NET_WM_WINDOW_TYPE_NORMAL. Because
a window can have multiple types, testing for equality succeeds if any of the
window’s types match.
name Name of the window. This is either _NET_WM_NAME or
_WM_NAME.
class_i, class_g Instance and general class of the window. This is the
first and second value of _WM_CLASS, respectively.
role Window role. This is the value of
_WM_WINDOW_ROLE.
Target can be followed by an optional @ if the window attribute should be be looked up on client window. Otherwise the frame window will be used. Index is the index number of the property to look up. For
example, [2] returns the third value of the property.
If not specified, the first value (index [0]) is used
implicitly. Use the special value [*] to perform
matching against all available property values using logical OR. None of the
predefined targets have multiple values, so do not use this with them.
Operator and Pattern define how Target will be matched. They can be
omitted together, in which case the existence of the window property is
checked when Target is not a predefined target; for a predefined
Target, omitting Operator and Pattern is equivalent to
writing != 0.
Available operators change depends on the type of Target being matched. If the target is a number, the operators are =, >, <, >=, <=, as well as their negation, obtained by prefixing the operator with ! (e.g. !=, !>, etc.). If the target is a string, the operators are = (strict equal), *= (substring match), ^= (starts with), %= (match with glob), ~= (match with regex), as well as their case insensitive variants ?=, *?=, ^?=, %?=, ~?=. String operators can be negated by prefixing the operator with ! as well (e.g. !=, !*=, etc.). Pattern is either an integer or a string enclosed by single or double quotes. Python-3-style escape sequences are supported for strings. Boolean values are interpreted as integers, i.e. writing true is equivalent to 1, and false 0. Examples: # If the window is focused focused focused = 1 # If the window is not override-redirected !override_redirect override_redirect = false override_redirect != true override_redirect != 1 # If the window is a menu window_type *= "menu" _NET_WM_WINDOW_TYPE@ *= "MENU" # If the window is marked hidden: _NET_WM_STATE contains _NET_WM_STATE_HIDDEN _NET_WM_STATE@[*] = "_NET_WM_STATE_HIDDEN" # If the window is marked sticky: _NET_WM_STATE contains an atom that contains # "sticky", ignore case _NET_WM_STATE@[*] *?= "sticky" # If the window name contains "Firefox", ignore case name *?= "Firefox" _NET_WM_NAME@ *?= "Firefox" # If the window name ends with "Firefox" name %= "*Firefox" name ~= "Firefox$" # If the window has a property _COMPTON_SHADOW with value 0, type CARDINAL, # format 32, value 0, on its frame window _COMPTON_SHADOW = 0 # If the third value of _NET_FRAME_EXTENTS is less than 20, or there's no # _NET_FRAME_EXTENTS property on client window _NET_FRAME_EXTENTS@[2] < 20 || !_NET_FRAME_EXTENTS@ # The pattern here will be parsed as "dd4" name = "\x64\x64\o64" # These two are equivalent name = 'Firefox' || name = 'Chromium' && class_i = 'Navigator' name = 'Firefox' || (name = 'Chromium' && class_i = 'Navigator') ANIMATIONSpicom supports fading animation when you open or close a window. In addition to that, picom also has a very powerful animation script system, which can be used to animate many aspects of a window based on certain triggers. Animation scripts can be defined in your configuration file by setting the option animations. It is also possible to define animations per-window using the WINDOW RULES system, by setting the animations option in a rule. (Read the rest of this section first before you go there.) The basic syntax of the animations option is as follows: animations = ({ animations = ( ... ) sets animations to a list, which can contain multiple sub-items, each item is an animation script. An animation script is a group containing multiple entries (i.e. { key = value; ... }). All animation scripts share some common options, like triggers and suppressions, they also contain more options that either defines the actual animation, or selects an animation preset. Common optionstriggers A list of triggers specifying when this animation should
be started. Each trigger can have at most one animation script associated to
it, otherwise the behavior is undefined, and a warning will be issued.
Valid triggers are: open When a window is opened.
close When a window is closed.
show When a minimized or iconified window is shown.
hide When a window is minimized or iconified.
increase-opacity When the opacity of a window is increased.
decrease-opacity When the opacity of a window is decreased.
geometry When the geometry of a window is changed. (EXPERIMENTAL)
Warning The geometry trigger is experimental. Using this means you accept the caveat that geometry animations will also trigger when you manually resize or move a window, like when you drag the window around with your mouse. suppressions Which other animations should be suppressed when this
animation is running. Normally, if another trigger is activated while an
animation is already running, the animation in progress will be interrupted
and the new animation will start. If you want to prevent this, you can set the
suppressions option to a list of triggers that should
be suppressed. This is optional, the default value for this is an empty
list.
PresetsDefining an animation is a bit involved. To make animations more approachable, without you having to learn the nitty-gritty details of the script system, picom provides a number of presets that you can use by just specifying a handful of options. To choose a preset, add a preset option to an animation script group, like this: animations = ({ Some presets have additional options that you can set to customize the animation. In this example, the slide-out preset has a direction option specifying the direction of the sliding animation. Note Describing animations with only words is difficult. We have short
video clips showing off each preset, but sadly they cannot be included in
this manpage. The web version of this document hosted on our website at
The following presets are available: slide-in, slide-out Show/hide the window with a sliding animation. Options direction The sliding direction, valid values are up,
down, left, right.
duration Duration of the animation in seconds. (Can be
fractional).
fly-in, fly-out Show/hide the window with a flying animation. Options direction The flying direction, valid values are up,
down, left, right.
duration Duration of the animation in seconds.
appear, disappear Show/hide the window with a combination of scaling and fading. Options scale The scaling factor of the window, 1.0 means no
scaling.
duration Duration of the animation in seconds.
geometry-change Animate the geometry (i.e. size and position) change of the window. Warning This makes use of both the geometry trigger, and the saved-image-blend output variable. Both of these features are experimental and may not work as expected. Options duration Duration of the animation in seconds.
AdvancedIf the existing presets don’t meet your needs, it is always possible to define your own animations. To put it simply, an animation script is just a collection of variables, and how their values should be computed. Animation scripts, when running, are evaluated once per frame, and the values of some of the variables are then used to animate the window. Basic syntax To concretely illustrate what the above means, here is an example: # this animation script does nothing to your windows by the way. animations = ({ A variable can be defined as a number, an expression, or a timing function. In the example above, a is defined to be a number (10), b is defined to be the result of the expression a * 10, and c similarly. Expression used to define one variable can refer to other variables in the same script. This is how you can create complex animations. Where the variables are defined in the script does not matter, as long as no circular references exist. Note Because variable names can contain dashes (-), minus signs in expressions must be surrounded by spaces. For example, a - 10 means a minus 10, whereas a-10 is a variable named a-10. d is a timing function, which is a group with several options specifying its behavior. Timing functions are what drives an animation. If no timing function is defined in an animation script, nothing will be animated and the animation will end instantly. These options are valid for a timing function: curve Type of the curve and its parameters. It can be
linear, which takes no parameters and defines a linear curve; or
cubic-bezier, which takes four parameters for the four control points
of the cubic bezier curve; or step, which takes one or two parameters,
the first is the number of steps, the second is the "jumpterm",
which can be jump-start, jump-end, jump-none, or
jump-both. This option is optional, is not specified, the curve will be
linear.
delay The number of seconds to wait before the value starts
changing. Optional, defaults to 0.
duration The number of seconds it will take for the value to go
from start to end once it starts changing. Mandatory. And must
be greater than 0.
start The start value of the variable. Mandatory.
end The end value of the variable. Mandatory.
All options except curve can be set to expressions. Timing function options are not variables themselves. Note If any of delay, duration, start, or end is defined with an expression, the expression will be evaluated only once when the animation starts. The values of delay, duration, start, and end will then be fixed for the duration of the animation. The total duration of an animation is determined by the duration of the timing function with the longest duration. The animation will end when the longest timing function ends. Once an animation ends, its effects on the window will be removed. There isn’t any restriction on what you can name the variables. Obviously they cannot conflict with the names of common options (triggers, suppressions, and preset), but other than that, you can name them whatever you want as long as libconfig allows it. Some variable names have special meanings as we will see below. Output variables Now you know how to write an animation script. But what we just wrote doesn’t actually do anything to the window. To animate a window, we define a set of special variable names which we will call "output variables". If you define variables with these names, their values will be used to animate the window. For example, if you define an animation script like this: animations = ({ Then when a window opens, it will move 100 pixels to the right over the course of 2 seconds. Warning Although we did say you can name your variables whatever you want, if some of them become output variables in the future, your animation script will behave unexpectedly. To avoid this kind of problems, we reserve several classes of variable names which we will never use for special variables. These are: 1) any names that start with a single letter followed by a dash (e.g. a-, b-, etc.); 2) any names that start with var-, tmp-, or user-. If you need to define a non-output variable, use one of these names. Currently, these output variables are supported: offset-x, offset-y The offset of the window in the X and Y direction,
respectively. The window body will be moved by this amount. Note this does not
affect the shadow, so if you define these but not shadow-offset-x or
shadow-offset-y, the shadow will remain where the window was without
the animation.
shadow-offset-x, shadow-offset-y The offset of the shadow in the X and Y direction,
respectively. The shadow will be moved by this amount.
opacity The opacity of the window. This is a number between 0 and
1.
blur-opacity The opacity of the blur behind the window. This is a
number between 0 and 1.
shadow-opacity The opacity of the shadow. This is a number between 0 and
1.
scale-x, scale-y, shadow-scale-x, shadow-scale-y The scaling factor of the window and shadow in the X and
Y direction, respectively. 1.0 means no scaling. The window body and the
shadow are scaled independently.
crop-x, crop-y, crop-width, crop-height These four values combined defines a rectangle on the
screen. The window and its shadow will be cropped to this rectangle. If not
defined, the window and shadow will not be cropped.
saved-image-blend When the window’s geometry changes, its content
will often change drastically, creating a jarring discontinuity. This output
variable allows you to blend the window’s content before and after the
geometry change, the before and after images will be stretched appropriately
to match the animation. This way you can smoothly animated geometry changes.
This is a number between 0 and 1. 0 means the saved image is not used, whereas
1 means you will only see the saved image. (EXPERIMENTAL)
Warning The saved-image-blend variable is experimental. It might work incorrectly, cause visual artifacts, or slow down your system. You are welcome to open an issue on GitHub if you encounter any problems to help us improve it, though resolution is not guaranteed. All coordinates are in pixels, and are in the coordinate system of the screen. Sizes are also in pixels. Important If an output variable name is not defined in your animation script, it will take the default value for whichever state the window is in. Specifically, if you don’t define an opacity variable in the animation script for the "close" or "hide" trigger, a closed window will, by default, have 0 opacity. So you will just see it disappear instantly. Oftentimes, you will want to set opacity to 1 to make the window visible for the duration of the animation. Context variables Now you know how to animate a window. But this is still not powerful enough to support most animations you might want to define. For example, if you want your window to fly out the right side of your screen, the amount of pixels it has to move depends on where it is on the screen, and its width. For the last piece of the puzzle, we have context variables. A context variable is a variable picom defines for you, and you can use them in expressions like any other variables. Their values reflect certain attributes of the window you are animating. Warning If you define a variable with the same name as a context variable, your variable will shadow the context variable. Since more context variables can be added in the future, this can be difficult to avoid. Thus, the same rule for output variables applies here as well: if you need to define a temporary variable, use one of the reserved names. Currently, these context variables are defined: window-x, window-y The coordinates of the top-left corner of the
window.
window-width, window-height The size of the window.
window-x-before, window-y-before, window-width-before, window-height-before The size and coordinates of the window from the previous
frame. This is only meaningfully different from the normal window geometry
variables inside animations triggered by the geometry trigger.
window-monitor-x, window-monitor-y, window-monitor-width, window-monitor-height Defines the rectangle which reflects the monitor the
window is on. If the window is not fully contained in any monitor, the
rectangle will reflect the entire virtual screen.
window-raw-opacity-before, window-raw-opacity Animation triggers are usually accompanied by a change in
the window’s opacity. For example, when a window is opened, its opacity
changes from 0 to 1. These two variables reflect the opacity of the window for
the previous and current frame. They are useful if you want to smoothly
transition the window’s opacity.
Important All of the window-*-before variables are updated every frame, and reflects the state of the window in the previous frame. Which means they will only be meaningful for a single frame, when an animation has just been triggered. Which means you should only use them to define the start, end, duration, or delay values of a timing function, since these values are only evaluated once when the animation starts. Share your animationsIf you have created an animation script that you think is particularly cool, you are encouraged to share it with the community. You can submit an issue or a pull request to picom on GitHub, and get a chance to have your animation included as one of the presets, so it can be used by everyone. SHADER INTERFACEThis secion describes the interface of a custom shader, how it is used by picom, and what parameters are passed by picom to the shader. This does not apply to the legacy backends. A custom shader is a GLSL fragment shader program, which can be used to override the default way of how a window is rendered. If a custom shader is used, the default picom effects (e.g. dimming, color inversion, etc.) will no longer be automatically applied. It would be the custom shader’s responsibility to apply these effects. The interface between picom and a custom shader is dependent on which backend is being used. The xrender backend doesn’t support shader at all. Here we descibe the interface provided by the glx backend. The shader must define a function, vec4 window_shader(), which would be the entry point of the shader. The returned vec4 will be used to set gl_FragColor. A function, vec4 default_post_processing(vec4 c), is provided for applying the default picom effects to input color 'c'. The following uniform/input variables are made available to the shader: in vec2 texcoord; // texture coordinate of the fragment uniform float opacity; // opacity of the window (0.0 - 1.0) uniform float dim; // dimming factor of the window (0.0 - 1.0, higher means more dim) uniform float corner_radius; // corner radius of the window (pixels) uniform float border_width; // estimated border width of the window (pixels) uniform bool invert_color; // whether to invert the color of the window uniform sampler2D tex; // texture of the window uniform vec2 effective_size; // effective dimensions of the texture (repeats pixels if larger than tex) uniform sampler2D brightness; // estimated brightness of the window, 1x1 texture uniform float max_brightness; // configured maximum brightness of the window (0.0 - 1.0) uniform float time; // time in milliseconds, counting from an unspecified starting point The default behavior of picom window rendering can be replicated by the following shader: #version 330 in vec2 texcoord; // texture coordinate of the fragment uniform sampler2D tex; // texture of the window // Default window post-processing: // 1) invert color // 2) opacity / transparency // 3) max-brightness clamping // 4) rounded corners vec4 default_post_processing(vec4 c); // Default window shader: // 1) fetch the specified pixel // 2) apply default post-processing vec4 window_shader() { The interface is expected to be mostly stable. CONFIGURATION FILESpicom could read from a configuration file if libconfig support is compiled in. If --config is not used, picom will seek for a configuration file in $XDG_CONFIG_HOME/picom.conf (~/.config/picom.conf, usually), then $XDG_CONFIG_HOME/picom/picom.conf, then $XDG_CONFIG_DIRS/picom.conf (often /usr/local/etc/xdg/picom.conf), then $XDG_CONFIG_DIRS/picom/picom.conf. When @include directive is used in the config file, picom will first search for the included file in the parent directory of picom.conf, then in $XDG_CONFIG_HOME/picom/include/, then in $XDG_CONFIG_DIRS/picom/include. picom uses general libconfig configuration file format. A sample configuration file is available as picom.sample.conf in the source tree. Most of command line switches can be used as options in configuration file as well. For example, --vsync option documented above can be set in the configuration file using `vsync = `. Command line options will always overwrite the settings in the configuration file. Some options can only be set in the configuration file. Such options include rules (see WINDOW RULES), animations (see ANIMATIONS), wintypes (see below). Window-type-specific settings allow you to set window-specific options based on the window type. These settings are exposed only in configuration file. The format of this option is as follows: wintypes: { Warning Using this is highly discouraged, see the WINDOW RULES section for the recommended way to set window-specific options. Important According to the window manager specification, a window can have multiple types. But due to the limitation of how wintypes was implemented, if a window has multiple types, then for the purpose of applying wintypes options, one of the window types will be chosen at random. Again, you are recommended to use WINDOW RULES instead. WINDOW_TYPE is one of the 15 window types defined in EWMH standard: "unknown", "desktop", "dock", "toolbar", "menu", "utility", "splash", "dialog", "normal", "dropdown_menu", "popup_menu", "tooltip", "notification", "combo", and "dnd". Following per window-type options are available: fade, shadow Controls window-type-specific shadow and fade
settings.
opacity Controls default opacity of the window type.
focus Controls whether the window of this type is to be always
considered focused. (By default, all window types except "normal"
and "dialog" has this on.)
blur-background Controls whether the window of this type will have its
transparent background blurred.
full-shadow Controls whether shadow is drawn under the parts of the
window that you normally won’t be able to see. Useful when the window
has parts of it transparent, and you want shadows in those areas.
clip-shadow-above Controls whether shadows that would have been drawn above
the window should be clipped. Useful for dock windows that should have no
shadow painted on top.
redir-ignore Controls whether this type of windows should cause screen
to become redirected again after been unredirected. If you have
--unredir-if-possible set, and doesn’t want certain window to
cause unnecessary screen redirection, you can set this to
true.
BLURYou can configure how the window background is blurred using a 'blur' section in your configuration file. Here is an example: blur: { Available options of the blur section are: method A string. Controls the blur method. Corresponds to the
--blur-method command line option. Available choices are: none
to disable blurring; gaussian for gaussian blur; box for box
blur; kernel for convolution blur with a custom kernel;
dual_kawase for dual-filter kawase blur. Note: gaussian,
box and dual_kawase blur methods are not supported by the legacy
backends. (default: none)
size An integer. The size of the blur kernel, required by
gaussian and box blur methods. For the kernel method, the
size is included in the kernel. Corresponds to the --blur-size command
line option (default: 3).
deviation A floating point number. The standard deviation for the
gaussian blur method. Corresponds to the --blur-deviation
command line option (default: 0.84089642).
strength An integer in the range 0-20. The strength of the
dual_kawase blur method. Corresponds to the --blur-strength
command line option. If set to zero, the value requested by --blur-size
is approximated (default: 5).
kernel A string. The kernel to use for the kernel blur
method, specified in the same format as the --blur-kern option.
Corresponds to the --blur-kern command line option.
SIGNALS•picom reinitializes itself upon receiving
SIGUSR1.
D-BUS APIIt’s possible to control picom via D-Bus messages, by running picom with --dbus and send messages to com.github.chjj.compton.<DISPLAY>. <DISPLAY> is the display used by picom, with all non-alphanumeric characters transformed to underscores. For DISPLAY=:0.0 you should use com.github.chjj.compton._0_0, for example. The D-Bus methods and signals are not yet stable, thus undocumented right now. EXAMPLES•Disable configuration file parsing:
$ picom --config /dev/null •Run picom with client-side shadow and fading:
$ picom -cf •Same thing as above, plus making inactive windows
80% transparent, making frame 80% transparent, don’t fade on window
open/close, and fork to background:
$ picom -bcf -i 0.8 -e 0.8 --no-fading-openclose •Draw white shadows:
$ picom -c --shadow-red 1 --shadow-green 1 --shadow-blue 1 •Avoid drawing shadows on wbar window:
$ picom -c --shadow-exclude 'class_g = "wbar"' •Enable VSync with GLX backend:
$ picom --backend glx --vsync BUGSPlease submit bug reports to <https://github.com/yshui/picom>. Out dated information in this man page is considered a bug. RESOURCESHomepage: <https://github.com/yshui/picom> SEE ALSOxcompmgr(1), picom-inspect(1), picom-trans(1) AUTHORYuxuan Shui
|