GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages
r3.to.rast(1) GRASS GIS User's Manual r3.to.rast(1)

r3.to.rast - Converts 3D raster maps to 2D raster maps

raster3d, conversion, raster, voxel

r3.to.rast
r3.to.rast --help
r3.to.rast [-mr] input=string output=string [type=string] [multiply=float] [add=float] [--overwrite] [--help] [--verbose] [--quiet] [--ui]

-m

Use 3D raster mask (if exists) with input map
-r

Use the same resolution as the input 3D raster map for the 2D output maps, independent of the current region settings
--overwrite

Allow output files to overwrite existing files
--help

Print usage summary
--verbose

Verbose module output
--quiet

Quiet module output
--ui

Force launching GUI dialog

input=string [required]

3D raster map(s) to be converted to 2D raster slices
output=string [required]

Basename for resultant raster slice maps
type=string

Type of raster map to be created
Storage type for resultant raster map
Options: CELL, FCELL, DCELL
CELL: Integer
FCELL: Single precision floating point
DCELL: Double precision floating point
multiply=float

Value to multiply the raster values with
Coefficient a in the equation y = ax + b
add=float

Value to add to the raster values
Coefficient b in the equation y = ax + b

Converts one 3D raster map into several 2D raster maps (depends on depths). If the 2D and 3D region settings are different, the 3D resolution will be adjusted to the 2D resolution (the depths are not touched). The user can force r3.to.rast to use the 2D resolution of the input 3D raster map for the output maps, independently from the current region settings.
How r3.to.rast works

Type of resulting 2D raster maps is determined by the type of the input 3D raster, i.e. 3D raster of type DCELL (double) will result in DCELL 2D rasters. A specific type for 2D rasters can be requested using the type option.

The type option is especially advantageous when the 3D raster map stores categories (which need to be stored as floating point numbers) and the 2D raster map should be also categorical, i.e. use integers. The type is set to CELL in this case.

The values in the 3D raster map can be modified prior to storing in the 2D raster map. The values can be scaled using the option multiply and a constant value can be added using the option add. The new value is computed using the following equation:

y = ax + b

where x is the original value, a is the value of multiply option, b is the value of add option, and y is the new value. When multiply is not provided, the value of a is 1. When add is not provided, the value of b is 0.

Every slice of the 3D raster map is copied to one 2D raster map. The maps are named like output_slicenumber. Slices are counted from bottom to the top, so the bottom slice has number 1.

The number of slices is equal to the number of depths.

To round floating point values to integers when using type=CELL, the add option should be set to 0.5.

r3.cross.rast, r3.out.vtk, r3.out.ascii, g.region

Sören Gebbert Vaclav Petras, NCSU GeoForAll Lab

Available at: r3.to.rast source code (history)

Main index | 3D raster index | Topics index | Keywords index | Graphical index | Full index

© 2003-2021 GRASS Development Team, GRASS GIS 7.8.6 Reference Manual

GRASS 7.8.6

Search for    or go to Top of page |  Section 1 |  Main Index

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with ManDoc.