v.out.pov - Converts GRASS x,y,z points to POV-Ray
x,z,y format.
v.out.pov
v.out.pov --help
v.out.pov input=name [layer=string]
[type=string[,string,...]] output=name
[size=string] [zmod=string]
[objmod=string] [--overwrite] [--help]
[--verbose] [--quiet] [--ui]
- input=name [required]
-
Name of input vector map
Or data source for direct OGR access
- layer=string
-
Layer number or name (’-1’ for all layers)
A single vector map can be connected to multiple database tables. This
number determines which table to use. When used with direct OGR access
this is the layer name.
Default: -1
- type=string[,string,...]
-
Input feature type
Options: point, line, boundary, centroid, area, face, kernel
Default: point,line,area,face
- output=name [required]
-
Name for output POV file
- size=string
-
Radius of sphere for points and tube for lines
May be also variable, e.g. grass_r.
Default: 10
- zmod=string
-
This string is appended to each z coordinate. Examples: ’*10’,
’+1000’, ’*10+100’,
’*exaggeration’
- objmod=string
-
Object modifier (OBJECT_MODIFIER in POV-Ray documentation)
Example: "pigment { color red 0 green 1 blue 0 }"
v.out.pov converts GRASS vector data to POV-Ray format
(www.povray.com)
v.out.pov input=vector3d output=vector3d.pov objmod="pigment { color red 0 green 1 blue 0 }"
The generated file can be included in an existing .pov file with
the following statement:
#include "vector3d.pov"
Radim Blazek, ITC-Irst, Trento, Italy
Available at: v.out.pov source code (history)
Latest change: Thursday Jan 26 14:10:26 2023 in commit:
cdd84c130cea04b204479e2efdc75c742efc4843
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