xmemory - game of memory for several players
XMemory is a multi player memory game. It is played
simultaenously on several X Displays, which have to be listed on the
command-line. To run properly, the access to the selected X Displays must be
allowed. This can be achieved in the usual manner by running xhost on
the desired displays.
Like in the traditional memory game, the players have to find
similar tiles on the table to get the tiles. The main change in this version
is, that the players play simultaenously and therefor the whole game gets
some kind of an action game.
Opening a tile leads to a lock of the tile for about 3 seconds
when opening the first tile. 1 second after opening the second tile, both
tiles flip back and therefor are accessable again for all other players. (In
synchronous mode the 1st tile remains opened until the second tile is
selected)
Winner is the player who collected the most matching tiles.
- -pictures
- The tiles are switched from the default Smileys to the default set of
picture tiles. Use -help to check, if there are any picture
packages installed on your system.
- -file
name
- Use the picture file name for creating the tiles
- -letter
- The tiles are switched from the default Smileys to a normal letter mode.
- -small
- small amount of tiles
- -normal
- normal amount of tiles (default)
- -big
- large amount of tiles
- -remain
- leave tiles on screen after match. Tiles will only remain on the screen of
the player who found the match.
- -sync
- play the traditional game where only one player can select at a time.
- -tile
<w>x<h>
- set number of tiles explicitly, which overrides the other size selection
options. The total amount of tiles has to be even.
- -lock
<n>
- locks the size of picture images to n perecent of the original
size. This might be usefull for better results, since the images are
stored in an pre-dithered format and are scaled in the most primitive way,
so that there might be undesired effects, when scaling to odd amounts.
- -font
name
- Override the default pattern '-adobe-courier-bold-r-normal-*' to search
for a different set of fonts in letter or smiley game. The program tries
to use scalable fonts on the displays, when bitmap fonts in the necessary
size can't be found. If the fonts don't look pretty, check out if the
fontserver fs (or xfs) is running on the display.
- <display>
- Each name of a display (containing a colon) activates a player on that
screen. The total amount of players is internally limited to 10.
- <display>/<color>
- A display name can be extended by a color specification. Otherwise, a
default color is selected for that player.
- -color<n>
<name>
- The color for player n can be set explicitly to name even so
previous option is the easier way to achive this.
xmemory -big / barcley:0.0/ genesis:0.0/green
Copyright 1993,1995,1996, Helmut Hoenig, Heiligenhaus
- email (for any
comments):
-
Helmut.Hoenig@hub.de
- smail (for gifts):
-
Helmut Hoenig
Hopfenstrasse 8a
65520 Bad Camberg
GERMANY
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By the way, I am collecting banknotes! If you want
to join into my collection, get any bill of your
country, sign it on the backside and send it to me
so I will pin it on my world map.
(Don't forget the exact location for the pin :-)
But you can also just send me a picture postcard ...
********************************************************
Permission to use, copy, modify, and distribute this software for
any purpose and without fee is hereby granted, provided that the above
copyright notice appear in all copies.
xcol (1990) - color selector for editing text-files
flying (94/95) - pool billard simulation
xdefmap (1995) - enhanced tool for setting up standard colormaps
xjig (1996) - jigsaw puzzle with texture mapping animations
available at ftp.x.org and its mirrors