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ferite(1L) ferite(1L)

builder - ferite programming lanugage command line tool for module c code generation.

builder [options] name_of_script

This application allows you to parse a number of .fec files and generate the necessary c files for the ferite module. It will also generate a Makefile.am for use with an autotools project.

To get a list of options, use 'builder --help'.

The builder options are listed below. In keeping with the freedom-of-choice philosophy, options may be eliminated or default values chosen at compile-time, so options and defaults listed may not accurately reflect the version installed on your system.

-h,--help
Show the current for the program

--version
Show the current version or the program

--copyright
Show the current copyright for the program

-v,--verbose
This will cause the builder executable to be verbose, this means that it will explain where abouts in the grand scheme of things it is, eg. loading a file, compiling it, deleting it.

-s,--showargs
This will cause the program to dump the list of arguments it is passing to the initialisation of the ferite engine.

-e script, --execute script
This will cause builder to, instead of loading a disk file to compile and run, use the string script.

-m name, --module-name name
This will cause builder to use name. as the name of the module

-a file, --add-file file
This will cause builder to add file. as an extra file to be added to the build process of the module.

-A file, --add-dist-file file
This will cause builder to add file. as an extra file to be installed but not part of the build process.

-i name, --init-name name
This will cause builder to change the name of the default module init function to name.

-d,--no-deinit
Tell builder not to generate a module deinit function

-f,--no-makefile
Tell builder not to generate a Makefile.am file.

-k,--force-makefile
Tell builder to build a Makefile.am even if a Makefile.am already exists.

-nc,--no-configm4
Tell builder not to generate a config.m4 file.

-b path, --builder-path path
This will cause builder to use path. as for the builder location in the Makefile.am

-p path, --source-prefix path
This will cause builder to use path. as for the src prefix in the Makefile.am

-c,--closed
Tell builder not to generate code that does not require the source files to be run. By default ferite uses the source files and the loaded module together.

-fp path, --file-prefix path
This will cause builder to use path. as the place to put the generated files.

The following options are specific to the engine and can be used where ever the engine is used.

--fe-debug
This will turn on internal debugging of the engine. This will (if the engine has been compiled with --enable-debug) cause a huge amount of data to be outputed onto stdout. The information contained within it is invaluable - tracking of function execution flow, all sorts of messages allowing for the very quick location of bugs.

--fe-use-classic
ferite by default uses's it's own memory suballocator called jedi but there are times when it is useful to either access the system's malloc directly, or to track when memory is being used. If ferite is compiled with debugging, the classic memory manager will track memory allocations and dump a table at the end of the program's execution to show all allocated memory. This is vital for tracking memory leaks. WARNING: This mode will cause ferite's speed to drop immensily - it's only useful for debugging the engine.

--fe-show-mem-use
ferite keeps internal counters of memory useage, use this to see at the end of a programs execution how much memory is still allocated, or has been allocated.

--fe-use-mm-with-pcre
Tell ferite to use it's own memory manager with the pcre regular expression library

Of course! What software project would be without bugs? Please Please, email bug reports to ferite-devel@lists.sourceforge.net - thanks.

ferite is designed and implemented by Chris Ross <chris@darkrock.co.uk>

ferite Home Page -- http://www.ferite.org/
Author's Home Page -- http://www.darkrock.co.uk/
ferite programming language Yeah!

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