AG_Socket — agar
socket widget
#include <agar/core.h>
#include <agar/gui.h>
The AG_Socket widget is a place holder for
one or more drag-and-droppable
AG_Icon(3)
widgets (or subclasses of it). AG_Socket also
provides a boolean ‘state’ binding and a numerical
‘count’ binding.
AG_Socket *
AG_SocketNew(AG_Widget
*parent, Uint
flags);
AG_Socket *
AG_SocketFromSurface(AG_Widget
*parent, Uint
flags, AG_Surface
*s);
AG_Socket *
AG_SocketFromBMP(AG_Widget
*parent, Uint
flags, const char
*file);
void
AG_SocketInsertFn(AG_Socket
*socket, int
(*fn)(AG_Socket *, AG_Icon *));
void
AG_SocketRemoveFn(AG_Socket
*socket, void
(*fn)(AG_Socket *, AG_Icon *));
void
AG_SocketOverlayFn(AG_Socket
*socket, AG_EventFn
fn, const char
*fmt, ...);
void
AG_SocketSetPadding(AG_Socket
*socket, int left,
int right,
int top,
int bottom);
void
AG_SocketBgRect(AG_Socket
*socket, Uint
width, Uint
height);
void
AG_SocketBgCircle(AG_Socket
*socket, Uint
radius);
void
AG_SocketBgPixmap(AG_Socket
*socket, const AG_Surface
*s);
void
AG_SocketBgPixmapNODUP(AG_Socket
*socket, AG_Surface
*s);
The
AG_SocketNew()
function allocates, initializes, and attaches a new
AG_Socket widget. The
AG_SocketFromSurface() and
AG_SocketFromBMP() variants also set a background
image for the socket, typically used to show the type of icons that can be
drag-and-dropped onto the socket. Acceptable flags
include:
- AG_SOCKET_STICKY_STATE
- Mouse click should toggle the boolean state.
- AG_SOCKET_HFILL
- Expand horizontally in parent container.
- AG_SOCKET_VFILL
- Expand vertically in parent container.
- AG_SOCKET_EXPAND
- Shorthand for
AG_SOCKET_HFILL |
AG_SOCKET_VFILL.
The
AG_SocketInsertFn()
function configures a callback routine
fn()
that will be invoked whenever the user tries to drop an icon onto the
socket. A pointer to the socket and the icon being dropped will be passed to
that function. Typically, this routine will use
AG_SocketInsertIcon()
to assign the icon to the socket. If fn() returns 1,
the drag-and-drop item will be destroyed.
The
AG_SocketRemoveFn()
function registers a callback routine that will be invoked before an icon is
removed from a socket.
The
AG_SocketOverlayFn()
registers a routine that will be invoked in rendering context to draw items
on top of the socket (and any contained icons).
The
AG_SocketSetPadding()
function sets the padding around the socket's icon area in pixels.
AG_SocketBgRect()
configures the socket to use a rectangular shape of the given dimensions in
pixels.
AG_SocketBgCircle()
arranges for the socket to use a circular shape of the given radius in
pixels.
AG_SocketBgPixmap()
uses (a duplicate of) the given surface as background image. The
AG_SocketBgPixmapNODUP() variant uses the surface
without copy (potentially unsafe).
The AG_Socket widget generates the
following events:
socket-mouseoverlap(int
state)
- Cursor has moved inside or outside socket area.
socket-click(int
state)
- User has clicked on the socket area.
The AG_Socket widget provides the
following bindings.
- BOOL *state
- A generic boolean state associated with the socket.
- INT *count
- A generic "count" associated with the socket. Typically used
when the socket contains a stack of items.
See tests/sockets.c in the Agar source
distribution.
For the AG_Socket object:
- AG_Icon *icon
- Icon in socket or NULL (read-only).
The AG_Socket widget first appeared in
Agar 1.0.