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AG_WINDOW(3) FreeBSD Library Functions Manual AG_WINDOW(3)

AG_Windowagar window system

#include <agar/core.h>
#include <agar/gui.h>

The AG_Window object describes an Agar window, the base container for Agar widgets. The AG_Widget(3) objects form a tree structure attached to a parent AG_Window. Agar windows are attached to a parent AG_Driver(3) which provides a bridge between the Agar GUI system and the user's preferred graphics platform / backend.

Widgets can be attached to the AG_Window object itself (it will behave like a standard, vertical AG_Box(3)). Agar's standard toolkit includes a variety of other container widgets, such as AG_Box(3), AG_Fixed(3), AG_Pane(3), AG_Notebook(3) and AG_Scrollview(3).

The dimensions of new Agar windows is best determined automatically (using recursive widget size requests which take resolution, font sizes, etc. into account). Agar widgets are expected to set a proper default size whenever it can be determined automatically, or otherwise provide a suitable application-level API for "size hints".

Newly created windows must be made visible by calling ().

Windows are destroyed by a single call to AG_ObjectDetach(3). This effectively puts the window in a garbage-collection queue (to be freed later at the end of the current event-processing cycle).

AG_Object(3) -> AG_Widget(3) -> AG_Window.

AG_Window *
(Uint flags);


AG_Window *
(Uint flags, const char *format, ...);


AG_Window *
(Uint flags, const char *name);


AG_Window *
(AG_Driver *drv, Uint flags);


void
(AG_Window *win, const char *format, ...);


void
(AG_Window *win, const char *text);


void
(AG_Window *win, AG_Surface *surface);


void
(AG_Window *win, AG_WindowCloseAction action);


void
(AG_Window *win, int pixels);


void
(AG_Window *win, int pixels);


void
(AG_Window *win, enum ag_window_alignment alignment, int tiling);


int
(AG_Window *win, int xRel, int yRel);


void
(AG_Window *win, int x, int y, int w, int h);


void
(AG_Window *win, AG_Rect rect, int bounded);


void
(AG_Window *win, enum ag_window_alignment alignment, int w, int h);


void
(AG_Window *win, enum ag_window_alignment alignment, int wPct, int hPct);


void
(AG_Window *win);


void
(AG_Window *win, int w, int h);


void
(AG_Window *win, int pct);


int
(AG_Window *win, float opacity);


void
(AG_Window *win, float fadeTime, float fadeIncr);


void
(AG_Window *win, float fadeTime, float fadeIncr);


void
(AG_Window *win, int zoomLvl);


void
(void);


void
(void);


void
(void);


void
(AG_Window *win);


void
(AG_Window *win);


void
(AG_Window *win);


void
(AG_Window *win);


void
(AG_Window *winParent, AG_Window *winChld);


void
(AG_Window *winParent, AG_Window *winChld);


void
(AG_Window *winParent, AG_Window *winTrans);


void
(AG_Window *winParent, AG_Window *winToPin);


void
(AG_Window *win);


void
(AG_Window *win);

The () function creates a new Agar window using the default AG_Driver(3). It returns a pointer to the newly created AG_Window on success, or NULL on failure. See the FLAGS section below for a description of the available flags options.

If the default driver is a single-window driver then () attaches the newly created AG_Window to its AG_Driver instance. If the default driver is a multiple-window driver, one unique AG_Driver instance is created and assigned to each window.

The () variant creates an Agar window with a unique name identifier. If a window of the same name exists then AG_WindowNewNamed() moves the focus to the existing window and returns NULL. The name may contain any printable character, except ‘/’.

The () variant creates a new window and attaches it to an alternate AG_Driver(3) instance drv.

() sets the title text (shown on the titlebar).

() sets a custom icon for the window when iconified. It will be used by Agar's internal WM in single-window mode. It may be used by some multi-window drivers that support the feature.

() sets the action to perform on "window-close":

AG_WINDOW_DETACH
Destroy the window. Default for anonymous windows.
AG_WINDOW_HIDE
Just hide the window. Default for named windows.
AG_WINDOW_IGNORE
Ignore the close request.

To perform a different action, a custom event handler routine can be set for the "window-close" event (see the EVENTS section).

() sets the thickness of the left and right window borders in pixels. AG_WindowSetBottomBorder() sets the thickness of the bottom border. The default for side borders is 0 (no side borders). If the win argument is NULL then set global defaults to the given values.

() defines an initial alignment for the window with respect to the desktop. Allowed values for alignment include:

 AG_WINDOW_TL  AG_WINDOW_TC  AG_WINDOW_TR
 AG_WINDOW_ML  AG_WINDOW_MC  AG_WINDOW_MR
 AG_WINDOW_BL  AG_WINDOW_BC  AG_WINDOW_BR

or the special value AG_WINDOW_ALIGNMENT_NONE, which lets the window manager choose a default position (the default). If tiling is 1 then () sets the AG_WINDOW_TILING flag such that the WM will attempt to avoid overlap between windows (see FLAGS section).

() moves the window to a new position xRel, yRel relative to the window's current position.

() moves/resizes a window to the specific position and geometry, given in pixels. If a value of -1 is passed for w or h, the window's default (or current) geometry is preserved.

The () variant of AG_WindowSetGeometry() accepts a AG_Rect(3) argument. The bounded argument specifies whether the window should be limited to the available view area.

The () variant assigns the window a specific size in pixels and positions it according to the specified window alignment (see description of AG_WindowSetPosition() for the possible values).

The () variant accepts an argument given in percent of current view area (as opposed to absolute pixel coordinates).

The () variant sets the geometry to the size of the display (without setting the AG_WINDOW_MAXIMIZED flag).

The () routine sets the minimum window size in pixels. AG_WindowSetMinSizePct() sets the minimum window size in percentage of the requested (computed) size.

() sets the overall per-window opacity (for compositing WMs). The argument can range from 0.0 (transparent) to 1.0 (opaque).

For windows with the AG_WINDOW_FADEIN or AG_WINDOW_FADEOUT flags, () and AG_WindowSetFadeOut() can be used to configure the fade timing. During fade-in, the opacity will be repeatedly incremented by fadeIncr over a total period of fadeTime seconds.

() sets the zoom level of the window (and any of its child windows with the AG_WINDOW_INHERIT_ZOOM option set).

The (), AG_ZoomOut() and AG_ZoomReset() routines call AG_WindowSetZoom() to increase, decrease or reset the zoom level of the currently focused window. It is customary to assign AG_GlobalKeys(3) shortcuts to these routines.

() and AG_WindowMinimize() maximizes and minimizes the window, respectively. AG_WindowUnmaximize() and AG_WindowUnminimize() does the opposite.

The () call makes winChld a child window dependent of winParent. Detaching the parent window will cause the child window to be detached implicitely. Child windows also inherit the style properties from their parent. AG_WindowDetach() removes winChld from winParent.

() registers winTrans as a dependent and transient window for winParent. The effects of transient window state are dependent on the underlying window system and window manager. Under Motif, transient windows have no titlebar buttons. Under TWM, transient windows are created without requesting that the user select an initial geometry. Detaching winParent will cause winTrans to be detached implicitely.

The () function "pins" winToPin to the parent window winParent. If the parent window is moved, the pinned window will be displaced along with it. AG_WindowUnpin() unpins the given window.

The () routine updates the coordinates and geometries of all widgets attached to win. This routine should be called following AG_ObjectAttach(3) or AG_ObjectDetach(3) calls made in event context, or manual modifications of the x, y, w, h fields of the AG_Window structure. See also: AG_WidgetUpdate(3).

The following calls are intended only for use by driver code and custom event loops. The standard AG_EventLoop(3) invokes them internally.


void
(AG_Window *win);


void
(void);


void
(void);

() renders window win (calling the () method of its AG_Driver(3)). This should be called only from GUI rendering context (between calls to AG_BeginRendering(3) and AG_EndRendering(3)).

() redraws any window previously marked as dirty.

() processes any queued AG_ObjectDetach(3), AG_WindowShow(3) or AG_WindowHide(3) operation.

void
AG_WindowShow(AG_Window *win);


void
(AG_Window *win);


int
(AG_Window *win);


void
(AG_Window *win);


void
(AG_Window *win);

() makes a window visible and broadcasts the "widget-shown" event to win and its children.

() makes a window invisible and broadcasts the "widget-hidden" event to win and its children.

Note that () keeps the window and its resources in memory. To destroy a window and release its resources, one should use AG_ObjectDetach(3).

() returns the current visibility status of a window. A value of 0 means the window is invisible, 1 means it is visible.

() lowers the window to the bottom of the stack.

() raises the window to the top of the stack so that it is not obscured by other sibling windows.

The focus state controls the default filtering of events as well as the behavior and cosmetic appearance of some widgets. See the “FOCUS STATE” section of AG_Widget(3) for details.


void
(AG_Window *win);


int
(const char *name);


int
(AG_DriverSw *drv, int x, int y);


AG_Window *
(const char *name);


AG_Window *
(void);


int
(AG_Window *win);


void
(AG_Window *win, int reverse);


void
(void);

() focuses on window win. A ‘window-gainfocus’ event is posted to the window object after the focus change has occurred. If the currently focused window has the AG_WINDOW_KEEPABOVE flag set then this is a no-op. If an argument of NULL is given, then the previous request for focus change (if any) will be cancelled.

() calls AG_WindowFocus() on the window of the given name and returns 0 on success or -1 if the window was not found.

() looks for a window at the specified coordinates in pixels, in the video display associated with the given single-display driver drv (see AG_DriverSw(3)). If a window is found, AG_WindowFocus() is called on it and 1 is returned. Otherwise, 0 is returned.

() searches all AG_Driver(3) instances for a named window a returns a pointer to it on success or NULL if none was found.

() returns a pointer to the window currently holding input focus, or NULL if there are none. AG_WindowIsFocused() returns 1 if the window is currently holding focus, otherwise 0.

() places the focus over the widget following (or preceeding if reverse is 1) the widget currently holding focus inside of win. By default, Agar maps the TAB key to this function. The agDrivers VFS must be locked.

The () routine requests closure of the currently focused window, if any.

AG_Window *
AG_About(void);


void
(void);

() generates an "About Agar GUI" dialog box with copyright information for the Agar GUI library and core fonts (from gui/license.txt).

() is only available with single-window drivers. It dumps the contents of the display surface to ~/.<progname>/screenshot/.

For the AG_Window object:

Uint flags
Option flags (see FLAGS section below).
int wmType
Window manager hint describing window function (see WINDOW MANAGER HINTS below).
int visible
Visibility flag (1 = visible, 0 = hidden). Read-only (see AG_WindowShow() and AG_WindowHide()).
int dirty
Redraw flag. If set to 1, the window will be redrawn as soon as possible.
AG_Titlebar *tbar
Pointer to the associated AG_Titlebar(3) widget, or NULL if the window has no titlebar. Read-only.
int wReq, hReq
Ideal window geometry in pixels, as last computed from the () operation of its attached widgets. Read-only (see AG_WidgetSizeReq(3)).
int wMin, hMin
Suggested minimum window geometry in pixels. Read-only (use AG_WindowSetMinSize()).
AG_Window *parent
Pointer to parent window, or NULL if there isn't any. Read-only (see AG_WindowAttach() and AG_WindowDetach()).
TAILQ subwins
List of dependent child windows. Read-only (see AG_WindowAttach() and AG_WindowDetach()).
AG_Icon *icon
Pointer to the floating AG_Icon(3) object if we are using Agar's internal window manager, NULL otherwise. Read-only.

The wmType field of AG_Window hints at the function of the window. This setting is used by underlying WMs to tweak window appearance and behavior details. The values correspond to those specified in Extended Window Manager Hints (EWMH) version 1.4.

enum ag_window_wm_type {
	AG_WINDOW_WM_NORMAL,        /* Normal, top-level window */
	AG_WINDOW_WM_DESKTOP,       /* Desktop feature */
	AG_WINDOW_WM_DOCK,          /* Dock or panel feature */
	AG_WINDOW_WM_TOOLBAR,       /* Toolbar torn off from main window */
	AG_WINDOW_WM_MENU,          /* Pinnable menu window */
	AG_WINDOW_WM_UTILITY,       /* Persistent utility window (e.g.,
	                               a palette or a toolbox). */
	AG_WINDOW_WM_SPLASH,        /* Introductory splash screen */
	AG_WINDOW_WM_DIALOG,        /* Dialog window */
	AG_WINDOW_WM_DROPDOWN_MENU, /* Menubar-triggered drop-down menu */
	AG_WINDOW_WM_POPUP_MENU,    /* Contextual popup menu */
	AG_WINDOW_WM_TOOLTIP,       /* Mouse hover triggered tooltip */
	AG_WINDOW_WM_NOTIFICATION,  /* Notification bubble */
	AG_WINDOW_WM_COMBO,         /* Combo-box triggered window */
	AG_WINDOW_WM_DND            /* Draggable object */
};

For the AG_Window object:

AG_WINDOW_MODAL
Place window in foreground and prevent other windows from receiving input events until the modal window is closed. If the modal window is transient (see AG_WindowMakeTransient()), then it is modal for its parent window, otherwise it is application-modal.
AG_WINDOW_KEEPABOVE
Stay on top of other windows.
AG_WINDOW_KEEPBELOW
Stay below other windows.
AG_WINDOW_MAIN
Break from AG_EventLoop(3) if this window gets destroyed. Multiple windows may set this flag, in which case the break will occur whenever the last window is closed.
AG_WINDOW_INHERIT_ZOOM
Inherit the zoom level from the parent window. See AG_WindowSetZoom().
AG_WINDOW_DENYFOCUS
Don't automatically grab focus in response to a ‘mouse-button-down’ event in the window area.
AG_WINDOW_TILING
If no explicit window position is specified, choose a default position using a tiling WM algorithm which honors the preferred window alignment and attempts to avoid overlap with other tiling windows. Non-tiling windows are ignored.
AG_WINDOW_FADEIN
Enable smooth fade-in for compositing WM.
AG_WINDOW_FADEOUT
Enable smooth fade-out for compositing WM (only applies to hide operation, not detach).
AG_WINDOW_NOTITLE
Create a window without a titlebar. Under some WMs, this may imply AG_WINDOW_NOBORDERS.
AG_WINDOW_NOBORDERS
Don't draw decorative window borders. Under some WMs, this may imply AG_WINDOW_NOTITLE.
AG_WINDOW_PLAIN
Create a completely undecorated window (alias for AG_WINDOW_NOTITLE and AG_WINDOW_NOBORDERS).
AG_WINDOW_NOHRESIZE
Disable horizontal window resize control.
AG_WINDOW_NOVRESIZE
Disable vertical window resize control.
AG_WINDOW_NORESIZE
Alias for AG_WINDOW_NO[HV]RESIZE.
AG_WINDOW_NOCLOSE
Disable window close button in titelbar.
AG_WINDOW_NOMINIMIZE
Disable minimize button in titlebar.
AG_WINDOW_NOMAXIMIZE
Disable maximize button in titlebar.
AG_WINDOW_NOBUTTONS
Alias for AG_WINDOW_NOCLOSE, AG_WINDOW_NOMINIMIZE and AG_WINDOW_NOMAXIMIZE.
AG_WINDOW_HMAXIMIZE
Keep window scaled to the display width.
AG_WINDOW_VMAXIMIZE
Keep window scaled to the display height.
AG_WINDOW_NOMOVE
User is not allowed to move the window.
AG_WINDOW_NOBACKGROUND
Don't fill the window background prior to rendering its contents.
AG_WINDOW_NOUPDATERECT
Disable automatic updates of the video region covering the window area (for single-window, framebuffer-based graphics drivers only).
AG_WINDOW_NOCURSORCHG
Deny any cursor change requested by widgets attached to this window. This flag is automatically set whenever a window hidden, and cleared a window is made visible.
AG_WINDOW_MAXIMIZED
Window is currently maximized (read-only).
AG_WINDOW_MINIMIZED
Window is currently minimized (read-only).

The GUI system may send AG_Window objects the following events:

(void)
Request to close the window. For anonymous windows created by AG_WindowNew(), the default is to Detach (and destroy). For named windows, the default is to Hide. The request can also be ignored. It is safe to create new windows in from a "window-close" handler. See: AG_WindowSetCloseAction().
(void)
The window has been successfully detached (as per a previous AG_ObjectDetach(3) request), and is about to be freed. This handler can be used (and should only be used) to release any additional resources associated with the window.
(void)
The window is now visible. See: AG_WindowShow().
(void)
The window is no longer visible. See: AG_WindowHide().
(void)
The cursor has entered the window area.
(void)
The cursor has left the window area.

The following code fragment creates an Agar window containing a label and a row of buttons. It will be positioned and dimensioned automatically:

AG_Window *win;
AG_Box *box;

win = AG_WindowNew(0);
AG_LabelNew(win, 0, "Hello!");
box = AG_BoxNewHoriz(win, AG_BOX_EXPAND);
{
	AG_ButtonNew(box, 0, "Foo");
	AG_ButtonNew(box, 0, "Bar");
	AG_ButtonNew(box, 0, "Baz");
}
AG_WindowShow(win);

The following code fragment creates an empty Agar window with a green background, centers it and sets an explicit size of 320x240:

AG_Window *win;

win = AG_WindowNew(0);
AG_SetStyle(win, "background-color", "green");
AG_WindowSetGeometryAligned(win, AG_WINDOW_MC, 320, 240);
AG_WindowShow(win);

AG_Color(3), AG_Cursor(3), AG_Driver(3), AG_DriverMw(3), AG_DriverSw(3), AG_Icon(3), AG_InitGraphics(3), AG_Intro(3), AG_KeySym(3), AG_KeyMod(3), AG_MouseButton(3), AG_Rect(3), AG_StyleSheet(3), AG_Surface(3), AG_Text(3), AG_Widget(3)

The AG_Window system first appeared in Agar 1.0. In Agar 1.6.0, the AG_WindowFind() call was added and AG_WindowNewSw() was renamed AG_WindowNewUnder(). AG_WindowSetPadding() and AG_WindowSetSpacing() were deprecated in favor of the "padding" and "spacing" style attributes.

December 21, 2022 Agar 1.7

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