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NAMECOMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library. SYNOPSIS#include <allegro.h> typedef struct COMPILED_SPRITE DESCRIPTION
Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure. SEE ALSOget_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)
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