Curses::UI::Container - Create and manipulate container
  widgets
 Curses::UI::Widget
    |
    +----Curses::UI::Container
    use Curses::UI;
    my $cui = new Curses::UI;
    my $win = $cui->add('window_id', 'Window');
    my $container = $win->add(
        'mycontainer', 'Container'
    );
    $container->add(
        'contained', 'SomeWidget',
        .....
    );
    $container->focus();
A container provides an easy way of managing multiple widgets in a
    single "form". A lot of Curses::UI functionality is built around
    containers. The main class Curses::UI itself is a container. A
    Curses::UI::Window is a container. Some of the widgets are implemented as
    containers.
-parent, -x, -y, -width,
    -height, -pad, -padleft, -padright,
    -padtop, -padbottom, -ipad, -ipadleft,
    -ipadright, -ipadtop, -ipadbottom, -title,
    -titlefullwidth, -titlereverse, -onfocus,
    -onblur
For an explanation of these standard options, see
    Curses::UI::Widget.
  - •
 
  - -releasefocus
    
If this option is set, the widgets inside this Container will
        be part of the focus ordering of the parent widget. This means that when
        this Container gets the focus, its first widget will be focused. When
        the focus leaves the last widget inside the Container it will give the
        focus back to the parent instead of cycling back to the first widget in
        this Container. This option is useful to create a sub-class packed with
        common used widgets, making the reuse easier.
   
  - new ( )
    
Create a new instance of the Curses::UI::Container class.
   
  - add ( ID, CLASS, OPTIONS )
    
This is the main method for this class. Using this method it
        is easy to add widgets to the container.
    The ID is an identifier that you want to use for the added
        widget. This may be any string you want. If you do not need an ID, you
        may also us an undefined value. The container will automatically create
        an ID for you.
    The CLASS is the class which you want to add to the container.
        If CLASS does not contain '::' or CLASS matches 'Dialog::...' then
        'Curses::UI' will be prepended to it. This way you do not have to
        specifiy the full class name for widgets that are in the Curses::UI
        hierarchy. It is not necessary to call "use CLASS" yourself.
        The add method will call the usemodule method from
        Curses::UI to automatically load the module.
    The hash OPTIONS contains the options that you want to pass on
        to the new instance of CLASS.
    Example:
    
        $container->add(
        'myid',                   # ID 
        'Label',                  # CLASS
        -text => 'Hello, world!', # OPTIONS
        -x    => 10,
        -y    => 5,
    );
    
   
  - delete ( ID )
    
This method deletes the contained widget with the given ID
        from the container.
   
  - hasa ( CLASS )
    
This method returns true if the container contains one or more
        widgets of the class CLASS.
   
  - layout ( )
    
Layout the Container and all its contained widgets.
   
  - draw ( BOOLEAN )
    
Draw the Container and all its contained widgets.
      
       If BOOLEAN is true, the screen will not update after drawing. By default
        this argument is false, so the screen will update after drawing the
        container.
   
  - intellidraw ( )
    
See Curses::UI::Widget for an explanation of this method.
   
  - focus ( )
    
If the container contains no widgets, this routine will return
        immediately. Else the container will get focus.
    If the container gets focus, one of the contained widgets will
        get the focus. The returnvalue of this widget determines what has to be
        done next. Here are the possible cases:
    * The returnvalue is LEAVE_CONTAINER
    
      As soon as a widget returns this value, the container
  will loose its focus and return the returnvalue and the
  last pressed key to the caller.
    
    * The returnvalue is STAY_AT_FOCUSPOSITION
    
      The container will not loose focus and the focus will stay
  at the same widget of the container.
    
    * Any other returnvalue
    
      The focus will go to the next widget in the container.
    
   
  - getobj ( ID )
    
This method returns the object reference of the contained
        widget with the given ID.
   
  - getfocusobj ( )
    
This method returns the object reference of the contained
        widget which currently has the focus.
   
  - set_focusorder ( IDLIST )
    
Normally the order in which widgets get focused in a container
        is determined by the order in which they are added to the container. Use
        set_focusorder if you want a different focus order. IDLIST
        contains a list of id's.
   
  - set_draworder ( IDLIST )
    
Normally the order in which widgets are drawn in a container
        is determined by the order in which they are added to the container. Use
        set_draworder if you want a different draw order. IDLIST contains
        a list of id's.
   
  - loadmodule ( CLASS )
    
This will load the module for the CLASS. If loading fails, the
        program will die.
   
  - onFocus ( CODEREF )
    
This method can be used to set the -onfocus event
        handler (see above) after initialization of the widget.
   
  - onBlur ( CODEREF )
    
This method can be used to set the -onblur event
        handler (see above) after initialization of the widget.
   
Since interacting is not handled by the container itself, but by
    the contained widgets, this class does not have any key bindings.
Copyright (c) 2001-2002 Maurice Makaay. All rights reserved.
Maintained by Marcus Thiesen (marcus@cpan.thiesenweb.de)
This package is free software and is provided "as is"
    without express or implied warranty. It may be used, redistributed and/or
    modified under the same terms as perl itself.