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NAMEPaws::GameLift::AttributeValue USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::AttributeValue object: $service_obj->Method(Att1 => { N => $value, ..., SL => $value });
Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::AttributeValue object: $result = $service_obj->Method(...); $result->Att1->N DESCRIPTIONValues for use in Player attribute key-value pairs. This object lets you specify an attribute value using any of the valid data types: string, number, string array, or data map. Each "AttributeValue" object can use only one of the available properties. ATTRIBUTESN => NumFor number values, expressed as double. S => StrFor single string values. Maximum string length is 100 characters. SDM => Paws::GameLift::StringDoubleMapFor a map of up to 10 data type:value pairs. Maximum length for each string value is 100 characters. SL => ArrayRef[Str|Undef]For a list of up to 10 strings. Maximum length for each string is 100 characters. Duplicate values are not recognized; all occurrences of the repeated value after the first of a repeated value are ignored. SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
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