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Paws::GameLift::Build(3) User Contributed Perl Documentation Paws::GameLift::Build(3)

Paws::GameLift::Build

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::Build object:

  $service_obj->Method(Att1 => { BuildArn => $value, ..., Version => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Build object:

  $result = $service_obj->Method(...);
  $result->Att1->BuildArn

Properties describing a custom game build.

Related actions

CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)

The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is "arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912". In a GameLift build ARN, the resource ID matches the BuildId value.

A unique identifier for the build.

A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

File size of the uploaded game build, expressed in bytes. When the build status is "INITIALIZED", this value is 0.

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.

This class forms part of Paws, describing an object used in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

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