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NAMEPaws::GameLift::Build USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::Build object: $service_obj->Method(Att1 => { BuildArn => $value, ..., Version => $value }); Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Build object: $result = $service_obj->Method(...); $result->Att1->BuildArn DESCRIPTIONProperties describing a custom game build. Related actions CreateBuild | ListBuilds | DescribeBuild | UpdateBuild | DeleteBuild | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) ATTRIBUTESBuildArn => StrThe Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is "arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912". In a GameLift build ARN, the resource ID matches the BuildId value. BuildId => StrA unique identifier for the build. CreationTime => StrA time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). Name => StrA descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild. OperatingSystem => StrOperating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. SizeOnDisk => IntFile size of the uploaded game build, expressed in bytes. When the build status is "INITIALIZED", this value is 0. Status => StrCurrent status of the build. Possible build statuses include the following:
Version => StrVersion information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild. SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
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