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Paws::GameLift::CreateScript(3) User Contributed Perl Documentation Paws::GameLift::CreateScript(3)

Paws::GameLift::CreateScript - Arguments for method CreateScript on Paws::GameLift

This class represents the parameters used for calling the method CreateScript on the Amazon GameLift service. Use the attributes of this class as arguments to method CreateScript.

You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateScript.

    my $gamelift = Paws->service('GameLift');
    my $CreateScriptOutput = $gamelift->CreateScript(
      Name            => 'MyNonZeroAndMaxString',    # OPTIONAL
      StorageLocation => {
        Bucket        => 'MyNonEmptyString',         # min: 1; OPTIONAL
        Key           => 'MyNonEmptyString',         # min: 1; OPTIONAL
        ObjectVersion => 'MyNonEmptyString',         # min: 1; OPTIONAL
        RoleArn       => 'MyNonEmptyString',         # min: 1; OPTIONAL
      },    # OPTIONAL
      Tags => [
        {
          Key   => 'MyTagKey',      # min: 1, max: 128
          Value => 'MyTagValue',    # max: 256
        },
        ...
      ],    # OPTIONAL
      Version => 'MyNonZeroAndMaxString',    # OPTIONAL
      ZipFile => 'BlobZipBlob',              # OPTIONAL
    );
    # Results:
    my $Script = $CreateScriptOutput->Script;
    # Returns a L<Paws::GameLift::CreateScriptOutput> object.

Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see <https://docs.aws.amazon.com/goto/WebAPI/gamelift/CreateScript>

A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the "ObjectVersion" parameter to specify an earlier version.

A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources (https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.

A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.

When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string "fileb://" to indicate that the file data is a binary object. For example: "--zip-file fileb://myRealtimeScript.zip".

This class forms part of Paws, documenting arguments for method CreateScript in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

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