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NAMEPaws::GameLift::EC2InstanceCounts USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::EC2InstanceCounts object: $service_obj->Method(Att1 => { ACTIVE => $value, ..., TERMINATING => $value }); Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::EC2InstanceCounts object: $result = $service_obj->Method(...); $result->Att1->ACTIVE DESCRIPTIONResource capacity settings. Fleet capacity is measured in EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected. EC2 instance counts are part of FleetCapacity. ATTRIBUTESACTIVE => IntActual number of instances that are ready to host game sessions. DESIRED => IntIdeal number of active instances. GameLift will always try to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances. IDLE => IntNumber of active instances that are not currently hosting a game session. MAXIMUM => IntThe maximum instance count value allowed. MINIMUM => IntThe minimum instance count value allowed. PENDING => IntNumber of instances that are starting but not yet active. TERMINATING => IntNumber of instances that are no longer active but haven't yet been terminated. SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
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