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Paws::GameLift::EC2InstanceCounts(3) User Contributed Perl Documentation Paws::GameLift::EC2InstanceCounts(3)

Paws::GameLift::EC2InstanceCounts

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::EC2InstanceCounts object:

  $service_obj->Method(Att1 => { ACTIVE => $value, ..., TERMINATING => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::EC2InstanceCounts object:

  $result = $service_obj->Method(...);
  $result->Att1->ACTIVE

Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and terminating counts are non-zero when the fleet capacity is adjusting to a scaling event or if access to resources is temporarily affected.

EC2 instance counts are part of FleetCapacity.

Actual number of instances that are ready to host game sessions.

Ideal number of active instances. GameLift will always try to maintain the desired number of instances. Capacity is scaled up or down by changing the desired instances.

Number of active instances that are not currently hosting a game session.

The maximum instance count value allowed.

The minimum instance count value allowed.

Number of instances that are starting but not yet active.

Number of instances that are no longer active but haven't yet been terminated.

This class forms part of Paws, describing an object used in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

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