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NAMEPaws::GameLift::GameProperty USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::GameProperty object: $service_obj->Method(Att1 => { Key => $value, ..., Value => $value });
Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameProperty object: $result = $service_obj->Method(...); $result->Att1->Key DESCRIPTIONSet of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the GameLift Developer Guide (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-create). ATTRIBUTESREQUIRED Key => StrThe game property identifier. REQUIRED Value => StrThe game property value. SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
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