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NAMEPaws::GameLift::GameServer USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::GameServer object: $service_obj->Method(Att1 => { ClaimStatus => $value, ..., UtilizationStatus => $value }); Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameServer object: $result = $service_obj->Method(...); $result->Att1->ClaimStatus DESCRIPTIONThis data type is used with the GameLift FleetIQ and game server groups. Properties describing a game server that is running on an instance in a GameServerGroup. A game server is created by a successful call to "RegisterGameServer" and deleted by calling "DeregisterGameServer". A game server is claimed to host a game session by calling "ClaimGameServer". Related actions RegisterGameServer | ListGameServers | ClaimGameServer | DescribeGameServer | UpdateGameServer | DeregisterGameServer | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html) ATTRIBUTESClaimStatus => StrIndicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in "CLAIMED" status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null. ConnectionInfo => StrThe port and IP address that must be used to establish a client connection to the game server. GameServerData => StrA set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer. GameServerGroupArn => StrThe ARN identifier for the game server group where the game server is located. GameServerGroupName => StrA unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value. GameServerId => StrA custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an AWS account. InstanceId => StrThe unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: "i-1234567890abcdef0". LastClaimTime => StrTimestamp that indicates the last time the game server was claimed with a ClaimGameServer request. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null. LastHealthCheckTime => StrTimestamp that indicates the last time the game server was updated with health status using an UpdateGameServer request. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value. RegistrationTime => StrTimestamp that indicates when the game server was created with a RegisterGameServer request. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). UtilizationStatus => StrIndicates whether the game server is currently available for new games or is busy. Possible statuses include:
SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
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