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NAMEPaws::GameLift::GameServerGroup USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::GameServerGroup object: $service_obj->Method(Att1 => { AutoScalingGroupArn => $value, ..., SuspendedActions => $value }); Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameServerGroup object: $result = $service_obj->Method(...); $result->Att1->AutoScalingGroupArn DESCRIPTIONThis data type is used with the GameLift FleetIQ and game server groups. Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding EC2 Auto Scaling group. A game server group is created by a successful call to "CreateGameServerGroup" and deleted by calling "DeleteGameServerGroup". Game server group activity can be temporarily suspended and resumed by calling "SuspendGameServerGroup" and "ResumeGameServerGroup", respectively. Related actions CreateGameServerGroup | ListGameServerGroups | DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html) ATTRIBUTESAutoScalingGroupArn => StrA generated unique ID for the EC2 Auto Scaling group that is associated with this game server group. BalancingStrategy => StrIndicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
CreationTime => StrA time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). GameServerGroupArn => StrA generated unique ID for the game server group. GameServerGroupName => StrA developer-defined identifier for the game server group. The name is unique for each Region in each AWS account. GameServerProtectionPolicy => StrA flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status. InstanceDefinitions => ArrayRef[Paws::GameLift::InstanceDefinition]The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group. LastUpdatedTime => StrA timestamp that indicates when this game server group was last updated. RoleArn => StrThe Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups. Status => StrThe current status of the game server group. Possible statuses include:
StatusReason => StrAdditional information about the current game server group status. This information might provide additional insight on groups that are in "ERROR" status. SuspendedActions => ArrayRef[Str|Undef]A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring. SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
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