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Paws::GameLift::GameSessionPlacement(3) User Contributed Perl Documentation Paws::GameLift::GameSessionPlacement(3)

Paws::GameLift::GameSessionPlacement

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::GameSessionPlacement object:

  $service_obj->Method(Att1 => { DnsName => $value, ..., Status => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameSessionPlacement object:

  $result = $service_obj->Method(...);
  $result->Att1->DnsName

Object that describes a StartGameSessionPlacement request. This object includes the full details of the original request plus the current status and start/end time stamps.

Game session placement-related operations include:

  • StartGameSessionPlacement
  • DescribeGameSessionPlacement
  • StopGameSessionPlacement

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

  • TLS-enabled fleets: "<unique identifier>.<region identifier>.amazongamelift.com".
  • Non-TLS-enabled fleets: "ec2-<unique identifier>.compute.amazonaws.com". (See Amazon EC2 Instance IP Addressing (https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses).)

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

Time stamp indicating when this request was completed, canceled, or timed out.

A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)).

Identifier for the game session created by this placement request. This value is set once the new game session is placed (placement status is "FULFILLED"). This identifier is unique across all Regions. You can use this value as a "GameSessionId" value as needed.

A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession)).

A unique identifier for the game session. This value is set once the new game session is placed (placement status is "FULFILLED").

A descriptive label that is associated with a game session. Session names do not need to be unique.

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

Name of the Region where the game session created by this placement request is running. This value is set once the new game session is placed (placement status is "FULFILLED").

The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is "FULFILLED").

Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data).

The maximum number of players that can be connected simultaneously to the game session.

A collection of information on player sessions created in response to the game session placement request. These player sessions are created only once a new game session is successfully placed (placement status is "FULFILLED"). This information includes the player ID (as provided in the placement request) and the corresponding player session ID. Retrieve full player sessions by calling DescribePlayerSessions with the player session ID.

A unique identifier for a game session placement.

A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions.

The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is "FULFILLED").

Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

Current status of the game session placement request.

  • PENDING -- The placement request is currently in the queue waiting to be processed.
  • FULFILLED -- A new game session and player sessions (if requested) have been successfully created. Values for GameSessionArn and GameSessionRegion are available.
  • CANCELLED -- The placement request was canceled with a call to StopGameSessionPlacement.
  • TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
  • FAILED -- GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.

This class forms part of Paws, describing an object used in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

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