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Paws::GameLift::GameSessionQueue(3) User Contributed Perl Documentation Paws::GameLift::GameSessionQueue(3)

Paws::GameLift::GameSessionQueue

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::GameSessionQueue object:

  $service_obj->Method(Att1 => { CustomEventData => $value, ..., TimeoutInSeconds => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameSessionQueue object:

  $result = $service_obj->Method(...);
  $result->Att1->CustomEventData

Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.

Related actions

CreateGameSessionQueue | DescribeGameSessionQueues | UpdateGameSessionQueue

Information that is added to all events that are related to this game session queue.

A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of AWS Region codes, such as "us-west-2". If this parameter is not set, game sessions can be placed in any queue location.

The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is "arn:aws:gamelift:<region>::gamesessionqueue/<queue name>". In a GameLift game session queue ARN, the resource ID matches the Name value.

A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html).

A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a "TIMED_OUT" status.

This class forms part of Paws, describing an object used in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

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