![]() |
![]()
| ![]() |
![]()
NAMEPaws::GameLift::LaunchTemplateSpecification USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::LaunchTemplateSpecification object: $service_obj->Method(Att1 => { LaunchTemplateId => $value, ..., Version => $value }); Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::LaunchTemplateSpecification object: $result = $service_obj->Method(...); $result->Att1->LaunchTemplateId DESCRIPTIONThis data type is used with the GameLift FleetIQ and game server groups. An EC2 launch template that contains configuration settings and game server code to be deployed to all instances in a game server group. The launch template is specified when creating a new game server group with CreateGameServerGroup. ATTRIBUTESLaunchTemplateId => StrA unique identifier for an existing EC2 launch template. LaunchTemplateName => StrA readable identifier for an existing EC2 launch template. Version => StrThe version of the EC2 launch template to use. If no version is specified, the default version will be used. With Amazon EC2, you can specify a default version for a launch template. If none is set, the default is the first version created. SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
|