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Paws::GameLift::MatchedPlayerSession(3) User Contributed Perl Documentation Paws::GameLift::MatchedPlayerSession(3)

Paws::GameLift::MatchedPlayerSession

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::MatchedPlayerSession object:

  $service_obj->Method(Att1 => { PlayerId => $value, ..., PlayerSessionId => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::MatchedPlayerSession object:

  $result = $service_obj->Method(...);
  $result->Att1->PlayerId

Represents a new player session that is created as a result of a successful FlexMatch match. A successful match automatically creates new player sessions for every player ID in the original matchmaking request.

When players connect to the match's game session, they must include both player ID and player session ID in order to claim their assigned player slot.

A unique identifier for a player

A unique identifier for a player session

This class forms part of Paws, describing an object used in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

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