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NAMEPaws::GameLift::PlayerLatency USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::PlayerLatency object: $service_obj->Method(Att1 => { LatencyInMilliseconds => $value, ..., RegionIdentifier => $value }); Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerLatency object: $result = $service_obj->Method(...); $result->Att1->LatencyInMilliseconds DESCRIPTIONRegional latency information for a player, used when requesting a new game session with StartGameSessionPlacement. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player's latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player. ATTRIBUTESLatencyInMilliseconds => NumAmount of time that represents the time lag experienced by the player when connected to the specified Region. PlayerId => StrA unique identifier for a player associated with the latency data. RegionIdentifier => StrName of the Region that is associated with the latency value. SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
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