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NAMEPaws::GameLift::PlayerLatencyPolicy USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::PlayerLatencyPolicy object: $service_obj->Method(Att1 => { MaximumIndividualPlayerLatencyMilliseconds => $value, ..., PolicyDurationSeconds => $value }); Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerLatencyPolicy object: $result = $service_obj->Method(...); $result->Att1->MaximumIndividualPlayerLatencyMilliseconds DESCRIPTIONSets a latency cap for individual players when placing a game session. With a latency policy in force, a game session cannot be placed in a fleet location where a player reports latency higher than the cap. Latency policies are used only with placement request that provide player latency information. Player latency policies can be stacked to gradually relax latency requirements over time. Latency policies are part of a GameSessionQueue. ATTRIBUTESMaximumIndividualPlayerLatencyMilliseconds => IntThe maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property. PolicyDurationSeconds => IntThe length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out. SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
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