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Paws::GameLift::ScalingPolicy(3) User Contributed Perl Documentation Paws::GameLift::ScalingPolicy(3)

Paws::GameLift::ScalingPolicy

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::ScalingPolicy object:

  $service_obj->Method(Att1 => { ComparisonOperator => $value, ..., UpdateStatus => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::ScalingPolicy object:

  $result = $service_obj->Method(...);
  $result->Att1->ComparisonOperator

Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.

Related actions

DescribeFleetCapacity | UpdateFleetCapacity | DescribeEC2InstanceLimits | PutScalingPolicy | DescribeScalingPolicies | DeleteScalingPolicy | StopFleetActions | StartFleetActions | All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets)

Comparison operator to use when measuring a metric against the threshold value.

Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

The Amazon Resource Name (ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html)) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is "arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912".

A unique identifier for the fleet that is associated with this scaling policy.

Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch (https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html).

  • ActivatingGameSessions -- Game sessions in the process of being created.
  • ActiveGameSessions -- Game sessions that are currently running.
  • ActiveInstances -- Fleet instances that are currently running at least one game session.
  • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.
  • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.
  • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.
  • IdleInstances -- Active instances that are currently hosting zero game sessions.
  • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.
  • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.
  • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.
  • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.

The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

Amount of adjustment to make, based on the scaling adjustment type.

The type of adjustment to make to a fleet's instance count (see FleetCapacity):

  • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
  • ExactCapacity -- set the instance count to the scaling adjustment value.
  • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down.

Current status of the scaling policy. The scaling policy can be in force only when in an "ACTIVE" status. Scaling policies can be suspended for individual fleets (see StopFleetActions; if suspended for a fleet, the policy status does not change. View a fleet's stopped actions by calling DescribeFleetCapacity.

  • ACTIVE -- The scaling policy can be used for auto-scaling a fleet.
  • UPDATE_REQUESTED -- A request to update the scaling policy has been received.
  • UPDATING -- A change is being made to the scaling policy.
  • DELETE_REQUESTED -- A request to delete the scaling policy has been received.
  • DELETING -- The scaling policy is being deleted.
  • DELETED -- The scaling policy has been deleted.
  • ERROR -- An error occurred in creating the policy. It should be removed and recreated.

An object that contains settings for a target-based scaling policy.

Metric value used to trigger a scaling event.

The current status of the fleet's scaling policies in a requested fleet location. The status "PENDING_UPDATE" indicates that an update was requested for the fleet but has not yet been completed for the location.

This class forms part of Paws, describing an object used in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

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