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Paws::GameLift::ServerProcess(3) User Contributed Perl Documentation Paws::GameLift::ServerProcess(3)

Paws::GameLift::ServerProcess

This class represents one of two things:

Arguments in a call to a service

Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object.

As an example, if Att1 is expected to be a Paws::GameLift::ServerProcess object:

  $service_obj->Method(Att1 => { ConcurrentExecutions => $value, ..., Parameters => $value  });

Results returned from an API call

Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::ServerProcess object:

  $result = $service_obj->Method(...);
  $result->Att1->ConcurrentExecutions

A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's RuntimeConfiguration.

REQUIRED ConcurrentExecutions => Int

The number of server processes using this configuration that run concurrently on each instance.

REQUIRED LaunchPath => Str

The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

  • Windows (custom game builds only): "C:\game". Example: ""C:\game\MyGame\server.exe""
  • Linux: "/local/game". Examples: ""/local/game/MyGame/server.exe"" or ""/local/game/MyRealtimeScript.js""

An optional list of parameters to pass to the server executable or Realtime script on launch.

This class forms part of Paws, describing an object used in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

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