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NAMEPaws::GameLift::ServerProcess USAGEThis class represents one of two things: Arguments in a call to a service Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. Each attribute should be used as a named argument in the calls that expect this type of object. As an example, if Att1 is expected to be a Paws::GameLift::ServerProcess object: $service_obj->Method(Att1 => { ConcurrentExecutions => $value, ..., Parameters => $value }); Results returned from an API call Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::ServerProcess object: $result = $service_obj->Method(...); $result->Att1->ConcurrentExecutions DESCRIPTIONA set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's RuntimeConfiguration. ATTRIBUTESREQUIRED ConcurrentExecutions => IntThe number of server processes using this configuration that run concurrently on each instance. REQUIRED LaunchPath => StrThe location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:
Parameters => StrAn optional list of parameters to pass to the server executable or Realtime script on launch. SEE ALSOThis class forms part of Paws, describing an object used in Paws::GameLift BUGS and CONTRIBUTIONSThe source code is located here: <https://github.com/pplu/aws-sdk-perl> Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>
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