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Paws::GameLift::StartMatchBackfill(3) User Contributed Perl Documentation Paws::GameLift::StartMatchBackfill(3)

Paws::GameLift::StartMatchBackfill - Arguments for method StartMatchBackfill on Paws::GameLift

This class represents the parameters used for calling the method StartMatchBackfill on the Amazon GameLift service. Use the attributes of this class as arguments to method StartMatchBackfill.

You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to StartMatchBackfill.

    my $gamelift = Paws->service('GameLift');
    my $StartMatchBackfillOutput = $gamelift->StartMatchBackfill(
      ConfigurationName => 'MyMatchmakingConfigurationName',
      Players           => [
        {
          LatencyInMs => {
            'MyNonEmptyString' => 1,    # key: min: 1, value: min: 1
          },    # OPTIONAL
          PlayerAttributes => {
            'MyNonZeroAndMaxString' => {
              N   => 1,                          # OPTIONAL
              S   => 'MyNonZeroAndMaxString',    # min: 1, max: 1024
              SDM => {
                'MyNonZeroAndMaxString' =>
                  1,    # key: min: 1, max: 1024, value: OPTIONAL
              },    # OPTIONAL
              SL => [
                'MyNonZeroAndMaxString', ...    # min: 1, max: 1024
              ],    # OPTIONAL
            },    # key: min: 1, max: 1024
          },    # OPTIONAL
          PlayerId => 'MyNonZeroAndMaxString',    # min: 1, max: 1024
          Team     => 'MyNonZeroAndMaxString',    # min: 1, max: 1024
        },
        ...
      ],
      GameSessionArn => 'MyArnStringModel',              # OPTIONAL
      TicketId       => 'MyMatchmakingIdStringModel',    # OPTIONAL
    );
    # Results:
    my $MatchmakingTicket = $StartMatchBackfillOutput->MatchmakingTicket;
    # Returns a L<Paws::GameLift::StartMatchBackfillOutput> object.

Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see <https://docs.aws.amazon.com/goto/WebAPI/gamelift/StartMatchBackfill>

REQUIRED ConfigurationName => Str

Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the GameSession object, "MatchmakerData" property.

A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.

REQUIRED Players => ArrayRef[Paws::GameLift::Player]

Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.

  • PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object, "MatchmakerData" property, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data).
  • LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.

A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.

This class forms part of Paws, documenting arguments for method StartMatchBackfill in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

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