GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages
Paws::GameLift::UpdateFleetAttributes(3) User Contributed Perl Documentation Paws::GameLift::UpdateFleetAttributes(3)

Paws::GameLift::UpdateFleetAttributes - Arguments for method UpdateFleetAttributes on Paws::GameLift

This class represents the parameters used for calling the method UpdateFleetAttributes on the Amazon GameLift service. Use the attributes of this class as arguments to method UpdateFleetAttributes.

You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateFleetAttributes.

    my $gamelift = Paws->service('GameLift');
    my $UpdateFleetAttributesOutput = $gamelift->UpdateFleetAttributes(
      FleetId      => 'MyFleetIdOrArn',
      Description  => 'MyNonZeroAndMaxString',    # OPTIONAL
      MetricGroups => [
        'MyMetricGroup', ...                      # min: 1, max: 255
      ],    # OPTIONAL
      Name                           => 'MyNonZeroAndMaxString',    # OPTIONAL
      NewGameSessionProtectionPolicy => 'NoProtection',             # OPTIONAL
      ResourceCreationLimitPolicy    => {
        NewGameSessionsPerCreator => 1,                             # OPTIONAL
        PolicyPeriodInMinutes     => 1,                             # OPTIONAL
      },    # OPTIONAL
    );
    # Results:
    my $FleetId = $UpdateFleetAttributesOutput->FleetId;
    # Returns a L<Paws::GameLift::UpdateFleetAttributesOutput> object.

Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. For the AWS API documentation, see <https://docs.aws.amazon.com/goto/WebAPI/gamelift/UpdateFleetAttributes>

A human-readable description of a fleet.

REQUIRED FleetId => Str

A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value.

The name of a metric group to add this fleet to. Use a metric group in Amazon CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric group name, or create a new metric group by providing a new name. A fleet can only be in one metric group at a time.

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession.

  • NoProtection -- The game session can be terminated during a scale-down event.
  • FullProtection -- If the game session is in an "ACTIVE" status, it cannot be terminated during a scale-down event.

Valid values are: "NoProtection", "FullProtection"

Policy settings that limit the number of game sessions an individual player can create over a span of time.

This class forms part of Paws, documenting arguments for method UpdateFleetAttributes in Paws::GameLift

The source code is located here: <https://github.com/pplu/aws-sdk-perl>

Please report bugs to: <https://github.com/pplu/aws-sdk-perl/issues>

2022-06-01 perl v5.40.2

Search for    or go to Top of page |  Section 3 |  Main Index

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with ManDoc.