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NAMEProtocol::HTTP2::Server - HTTP/2 server SYNOPSIS use Protocol::HTTP2::Server;
# You must create tcp server yourself
use AnyEvent;
use AnyEvent::Socket;
use AnyEvent::Handle;
my $w = AnyEvent->condvar;
# Plain-text HTTP/2 connection
tcp_server 'localhost', 8000, sub {
my ( $fh, $peer_host, $peer_port ) = @_;
my $handle;
$handle = AnyEvent::Handle->new(
fh => $fh,
autocork => 1,
on_error => sub {
$_[0]->destroy;
print "connection error\n";
},
on_eof => sub {
$handle->destroy;
}
);
# Create Protocol::HTTP2::Server object
my $server;
$server = Protocol::HTTP2::Server->new(
on_request => sub {
my ( $stream_id, $headers, $data ) = @_;
my $message = "hello, world!";
# Response to client
$server->response(
':status' => 200,
stream_id => $stream_id,
# HTTP/1.1 Headers
headers => [
'server' => 'perl-Protocol-HTTP2/0.13',
'content-length' => length($message),
'cache-control' => 'max-age=3600',
'date' => 'Fri, 18 Apr 2014 07:27:11 GMT',
'last-modified' => 'Thu, 27 Feb 2014 10:30:37 GMT',
],
# Content
data => $message,
);
},
);
# First send settings to peer
while ( my $frame = $server->next_frame ) {
$handle->push_write($frame);
}
# Receive clients frames
# Reply to client
$handle->on_read(
sub {
my $handle = shift;
$server->feed( $handle->{rbuf} );
$handle->{rbuf} = undef;
while ( my $frame = $server->next_frame ) {
$handle->push_write($frame);
}
$handle->push_shutdown if $server->shutdown;
}
);
};
$w->recv;
DESCRIPTIONProtocol::HTTP2::Server is HTTP/2 server library. It's intended to make http2-server implementations on top of your favorite event loop. See also Shuvgey <https://github.com/vlet/Shuvgey> - AnyEvent HTTP/2 Server for PSGI based on Protocol::HTTP2::Server. METHODSnew Initialize new server object my $server = Protocol::HTTP2::Client->new( %options ); Available options:
response Prepare response my $message = "hello, world!";
$server->response(
# HTTP/2 status
':status' => 200,
# Stream ID
stream_id => $stream_id,
# HTTP/1.1 headers
headers => [
'server' => 'perl-Protocol-HTTP2/0.01',
'content-length' => length($message),
],
# Body of response
data => $message,
);
response_stream If body of response is not yet ready or server will stream data # P::H::Server::Stream object
my $server_stream;
$server_stream = $server->response_stream(
# HTTP/2 status
':status' => 200,
# Stream ID
stream_id => $stream_id,
# HTTP/1.1 headers
headers => [
'server' => 'perl-Protocol-HTTP2/0.01',
],
# Callback if client abort this stream
on_cancel => sub {
...
}
);
# Send partial data
$server_stream->send($chunk_of_data);
$server_stream->send($chunk_of_data);
## 3 ways to finish stream:
#
# The best: send last chunk and close stream in one action
$server_stream->last($chunk_of_data);
# Close the stream (will send empty frame)
$server_stream->close();
# Destroy object (will send empty frame)
undef $server_stream
push Prepare Push Promise. See Server Push <https://tools.ietf.org/html/rfc7540#section-8.2> # Example of push inside of on_request callback
on_request => sub {
my ( $stream_id, $headers, $data ) = @_;
my %h = (@$headers);
# Push promise (must be before response)
if ( $h{':path'} eq '/index.html' ) {
# index.html contain styles.css resource, so server can push
# "/style.css" to client before it request it to increase speed
# of loading of whole page
$server->push(
':authority' => 'localhost:8000',
':method' => 'GET',
':path' => '/style.css',
':scheme' => 'http',
stream_id => $stream_id,
);
}
$server->response(...);
...
}
shutdown Get connection status:
next_frame get next frame to send over connection to client. Returns:
# Example
while ( my $frame = $server->next_frame ) {
syswrite $fh, $frame;
}
feed Feed decoder with chunks of client's request sysread $fh, $binary_data, 4096;
$server->feed($binary_data);
ping Send ping frame to client (to keep connection alive) $server->ping or $server->ping($payload); Payload can be arbitrary binary string and must contain 8 octets. If payload argument is omitted server will send random data.
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