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NAMERLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library. SYNOPSIS#include <allegro.h> typedef struct RLE_SPRITE DESCRIPTION
RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure. SEE ALSOget_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)
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