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NAMESDL_GetAudioStatus - Get the current audio state SYNOPSIS#include "SDL.h" SDL_audiostatusSDL_GetAudioStatus(void); DESCRIPTIONtypedef enum{ Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current audio state. SEE ALSOSDL_PauseAudio
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