SG_Node — Agar-SG
base node class
#include <agar/core.h>
#include <agar/sg.h>
SG_Node is the base class for any element
of a SG(3)
scene. This includes geometrical elements (e.g.,
SG_Object(3))
as well as non-geometrical elements (e.g.,
SG_Light(3),
SG_Camera(3)).
Nodes are organized in a tree structure, and the position of a
SG_Node in relation to its parent is determined by a
4x4 transformation matrix (see
M_Matrix(3)).
void
SG_RegisterClass(SG_NodeOps
*ops);
void
SG_NodeInit(void
*node, const char
*name, const SG_NodeOps
*ops, Uint
flags);
void *
SG_NodeAdd(void
*pnode, const char
*name, const SG_NodeOps
*ops, Uint
flags);
void
SG_NodeAttach(void
*pnode, void
*node);
void
SG_NodeDetach(void
*pnode, void
*node);
void
SG_NodeDraw(SG
*sg, SG_Node *node,
SG_View *view);
The
SG_RegisterClass()
function registers a new node class, described by the given
SG_NodeOps structure.
The
SG_NodeInit()
function initializes the given SG_Node structure. It
is usually invoked from node constructor functions. The
name argument is a string identifier for the node.
ops points to the SG_NodeOps
structure which contains class information. The flags
argument should be 0. The SG_NodeAdd() variant also
allocates, initializes and attaches the node to a parent node.
The
SG_NodeAttach()
and SG_NodeDetach() functions attach/detach a node
to/from a given parent.
The
SG_NodeDraw()
function is used to render a node to the display. It is normally only
invoked from the draw operation of
SG_View(3)
(or another visualization widget derived from
SG_View). SG_NodeDraw()
assumes that the node's transformation matrix has already been applied to
the current viewing matrix.
The following calls multiply a node's transformation matrix
T with a translation, scaling or rotation matrix. Note
that the T matrix may also be manipulated directly
with the
M_Matrix(3)
interface.
void
SG_Identity(SG_Node
*node);
void
SG_Translate(SG_Node
*node, M_Real x,
M_Real y,
M_Real z);
void
SG_Translatev(SG_Node
*node, M_Vector3
v);
void
SG_TranslateX(SG_Node
*node, M_Real
x);
void
SG_TranslateY(SG_Node
*node, M_Real
y);
void
SG_TranslateZ(SG_Node
*node, M_Real
z);
void
SG_Scale(SG_Node
*node, M_Real
s);
void
SG_Rotatev(SG_Node
*node, M_Real
theta, M_Vector3
axis);
void
SG_RotateI(SG_Node
*node, M_Real
theta);
void
SG_RotateJ(SG_Node
*node, M_Real
theta);
void
SG_RotateK(SG_Node
*node, M_Real
theta);
void
SG_Rotatevd(SG_Node
*node, M_Real
degrees, M_Vector3
axis);
void
SG_RotateId(SG_Node
*node, M_Real
degrees);
void
SG_RotateJd(SG_Node
*node, M_Real
degrees);
void
SG_RotateKd(SG_Node
*node, M_Real
degrees);
void
SG_GetNodeTransform(void
*node, M_Matrix44
*T);
void
SG_GetNodeTransformInverse(void
*node, M_Matrix44
*T);
M_Vector3
SG_NodePos(SG_Node
*node);
M_Vector3
SG_NodeDir(SG_Node
*node);
M_Real
SG_NodeSize(SG_Node
*node);
SG_Identity();
sets the transformation matrix of the node to the identity matrix.
The
SG_Translate*();
functions multiply T by a translation matrix.
The
SG_Scale();
function multiplies T by a uniform scaling matrix.
SG_Rotate*();
multiply T by a rotation matrix. Angles are given in
radians, except for
SG_Rotate*d();
variants which accept angular arguments in degrees.
SG_Rotatev();
generates a rotation of theta radians around
axis.
Note that most of the preceding functions are trivial wrappers
around
M_Matrix(3)
functions (applied to the transformation matrix T of
the node).
The
SG_GetNodeTransform();
function returns a transformation matrix mapping the node back to world
coordinates (i.e., by computing the product of the transformation matrices
of the node and its parents).
SG_GetNodeTransformInverse(); returns the inverse of
this matrix.
The
SG_NodePos();
function returns a vector representing the absolute world coordinates of a
node.
SG_NodeDir(); returns a normalized vector representing
the direction of a node with respect to the world Z axis (i.e., the Z axis
of the origin node).
SG_NodeSize(); returns the absolute scaling factor of
an object.
For the SG_Node object:
- Uint flags
- Option flags (see “FLAGS” section).
- SG *sg
- Back pointer to parent
SG(3)
object.
- M_Matrix44 T
- Transformation matrix (relative to parent node).
For the SG_Node object:
- SG_NODE_SELECTED
- Node is selected (e.g., for edition).
See sg/sg_dummy.c in the Agar source
distribution for an example node class implementation.
The SG_Node node class first appeared in
Agar 1.6.0.