|
NAMETerm::Animation::Entity SYNOPSIS use Term::Animation::Entity;
# Constructor
my $entity = Term::Animation::Entity->new(
shape => ';-)',
position => [ 1, 2, 3 ],
callback_args => [ 0, 1, 0, 0 ],
);
ABSTRACTA sprite object for use with Term::Animation DESCRIPTIONTerm::Animation::Entity is used by Term::Animation to represent a single sprite on the screen. PARAMETERS name < SCALAR >
A string uniquely identifying this object
shape < REF >
The ASCII art for this object. It can be provided as:
1) A single multi-line text string (no animation)
2) An array of multi-line text strings, where each
element is a single animation frame
3) An array of 2D arrays. Each element in the outer
array is a single animation frame.
If you provide an array, each element is a single frame of animation.
If you provide either 1) or 2), a single newline will be stripped off
of the beginning of each string. 3) is what the module uses internally.
auto_trans < BOOLEAN >
Whether to automatically make whitespace at the beginning of each line
transparent. Default: 0
position < ARRAY_REF >
A list specifying initial x,y and z coordinates
Default: [ 0, 0, 0 ]
callback < SUBROUTINE_REF >
Callback routine for this entity. Default: I<move_entity()>
callback_args < REF >
Arguments to the callback routine.
curr_frame < INTEGER >
Animation frame to begin with. Default: 0
wrap < BOOLEAN >
Whether this entity should wrap around the edge of the screen. Default: 0
transparent < SCALAR >
Character used to indicate transparency. Default: ?
die_offscreen < BOOLEAN >
Whether this entity should be killed if
it goes off the screen. Default: 0
die_entity < ENTITY >
Specifies an entity (ref or name). When the named
entity dies, this entity should die as well. Default: undef
die_time < INTEGER >
The time at which this entity should be killed. This
should be a UNIX epoch time, as returned
by I<time>. Default: undef
die_frame < INTEGER >
Specifies the number of frames that should be displayed
before this entity is killed. Default: undef
death_cb < SUBROUTINE_REF >
Callback routine used when this entity dies
dcb_args < REF >
Arguments to the entity death callback routine
color
Color mask. This follows the same format as 'shape'.
See the 'COLOR' section below for more details.
default_color < SCALAR >
A default color to use for the entity. See the 'COLOR' section
for more details.
data < REF >
Store some data about this entity. It is not used by the module.
You can use it to store state information about this entity.
METHODS
AUTHORKirk Baucom <kbaucom@schizoid.com> SEE ALSOTerm::Animation POD ERRORSHey! The above document had some coding errors, which are explained below:
|