XSetDeviceFocus, XGetDeviceFocus - control extension input device focus
XSetDeviceFocus( Display *display,
XGetDeviceFocus( Display *display,
int * time_return);
Specifies the connection to the X server.
Specifies the device whose focus is to be queried or
Specifies the window, PointerRoot, FollowKeyboard,or
Returns the focus window, PointerRoot, FollowKeyboard,or
Specifies where the input focus reverts to if the window
becomes notviewable.You can pass RevertToParent,
Returns the current focus state RevertToParent,
Returns the last_focus_time for the device.
Specifies the time.You can pass either a timestamp or
The XSetDeviceFocus request changes the focus of the specified
device and its last-focus-change time. It has no effect if the
specified time is earlier than the current last-focus-change
time or is later than the current X server time. Otherwise, the
last-focus-change time is set to the specified time CurrentTime
is replaced by the current X server time). XSetDeviceFocus
causes the X server to generate DeviceFocusIn and
Depending on the focus argument, the following occurs:
* If focus is None , all device events are discarded until a
new focus window is set, and the revert_to argument is
* If focus is a window, it becomes the device's focus window.
If a generated device event would normally be reported to
this window or one of its inferiors, the event is reported
as usual. Otherwise, the event is reported relative to the
* If focus is PointerRoot, the focus window is dynamically
taken to be the root window of whatever screen the pointer
is on at each event from the specified device. In this
case, the revert_to argument is ignored.
* If focus is FollowKeyboard, the focus window is dynamically
taken to be the window to which the X keyboard focus is set
at each input event.
The specified focus window must be viewable at the time
XSetDeviceFocus is called, or a BadMatch error results. If the
focus window later becomes not viewable, the X server evaluates
the revert_to argument to determine the new focus window as
* If revert_to is RevertToParent, the focus reverts to the
parent (or the closest viewable ancestor), and the new
revert_to value is taken to be RevertToNone.
* If revert_to is RevertToPointerRoot,
RevertToFollowKeyboard, or RevertToNone, the focus reverts
to PointerRoot, FollowKeyboard, or None, respectively.
When the focus reverts, the X server generates DeviceFocusIn
and DeviceFocusOut events, but the last-focus-change time is
Input extension devices are not required to support the ability
to be focused. Attempting to set the focus of a device that
does not support this request will result in a BadMatch error.
Whether or not given device can support this request can be
determined by the information returned by XOpenDevice. For
those devices that support focus, XOpenDevice will return an
XInputClassInfo structure with the input_class field equal to
the constant FocusClass (defined in the file XI.h).
XSetDeviceFocus can generate BadDevice, BadMatch, BadValue, and
The XGetDeviceFocus request returns the focus window and the
current focus state.
Not all input extension devices can be focused. Attempting to
query the focus state of a device that can't be focused results
in a BadMatch error. A device that can be focused returns
information for input Class Focus when an XOpenDevice request
XGetDeviceFocus can generate BadDevice, and BadMatch errors.
An invalid device was specified. The specified device
does not exist or has not been opened by this client via
XOpenInputDevice. This error may also occur if the
specified device is the X keyboard or X pointer device.
Some numeric value falls outside the range of values
accepted by the request. Unless a specific range is
specified for an argument, the full range defined by the
argument's type is accepted. Any argument defined as a
set of alternatives can generate this error.
A value for a Window argument does not name a defined
This error may occur if an XGetDeviceFocus or
XSetDeviceFocus request was made specifying a device
that the server implementation does not allow to be