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NAMEal_build_shader - Allegro 5 API SYNOPSIS
DESCRIPTIONThis is required before the shader can be used with al_use_shader(3). It should be called after successfully attaching the pixel and/or vertex shaders with al_attach_shader_source(3) or al_attach_shader_source_file(3). Returns true on success and false on error, in which case the error log is updated. The error log can be retrieved with al_get_shader_log(3). Note: If you are using the ALLEGRO_PROGRAMMABLE_PIPELINE flag, then you must specify both a pixel and a vertex shader sources for anything to be rendered. SINCE5.1.6 SEE ALSOal_use_shader(3), al_get_shader_log(3)
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