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NAMEal_set_shader_int_vector - Allegro 5 API SYNOPSIS
DESCRIPTIONSets an integer vector array uniform of the current target bitmap’s shader. The `num_components' parameter can take one of the values 1, 2, 3 or 4. If it is 1 then an array of `num_elems' integer elements is added. Otherwise each added array element is assumed to be a vector with 2, 3 or 4 components in it. For example, if you have a GLSL uniform declared as uniform ivec3 flowers[4] or an HLSL uniform declared as uniform int3 flowers[4], then you’d use this function from your code like so:
Returns true on success. Otherwise returns false, e.g. if the uniform by that name does not exist in the shader. SINCE5.1.0 SEE ALSOal_set_shader_float_vector(3), al_use_shader(3)
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