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color_surface(3) Arcan Lua API color_surface(3)

color_surface - Create a vobj with a single- color storage

VID or BADID
color_surface( w, h, r, g, b )

1
These use a different backing store and a single-color non-textured shader with the color values shader-accessible as a vec3 obj_col uniform.
2
No texture units will be mapped for these objects.

function color_surface0()
      a = color_surface(32, 32, 255, 0, 0);
      show_image(a);
end

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