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NAMEdelete_shader - Deallocate the resources tied to a shid SYNOPSISnil
DESCRIPTIONThough shaders themselves doesn't cost much in terms of dynamic resources (kilobytes of data), over time uniform groups and similar side features may eventually saturate some resources. For this purpose, delete_shader can be used to discard shader related resources. Using this on a shid that is already bound will cause owning objects to fall back to the default ones. SEE ALSO:
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