exmem - Drawing onto memory bitmaps and then blitting them to the screen.
Allegro game programming library.
#include <allegro.h>
Example exmem
This program demonstrates the use of memory bitmaps. It creates a small
temporary bitmap in memory, draws some circles onto it, and then blits lots of
copies of it onto the screen.
BITMAP(3),
END_OF_MAIN(3),
SCREEN_H(3),
SCREEN_W(3),
acquire_screen(3),
allegro_error(3),
allegro_init(3),
allegro_message(3),
blit(3),
circle(3),
clear_bitmap(3),
create_bitmap(3),
desktop_palette(3),
destroy_bitmap(3),
install_keyboard(3),
palette_color(3),
readkey(3),
release_screen(3),
screen(3),
set_gfx_mode(3),
set_palette(3)