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NAMEfree_audio_stream_buffer - Tells the audio stream player new data can be played. Allegro game programming library. SYNOPSIS#include <allegro.h> void free_audio_stream_buffer(AUDIOSTREAM *stream); DESCRIPTIONCall this function after get_audio_stream_buffer() returns a non-NULL address, to indicate that you have loaded a new block of samples to that location and the data is now ready to be played. Example:
SEE ALSOget_audio_stream_buffer(3), exstream(3)
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