![]() |
![]()
| ![]() |
![]()
NAMEget_x_rotate_matrix, get_x_rotate_matrix_f - Construct X axis rotation matrices. Allegro game programming library. SYNOPSIS#include <allegro.h> void get_x_rotate_matrix(MATRIX *m, fixed r); void get_x_rotate_matrix_f(MATRIX_f *m, float r); DESCRIPTIONConstruct X axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the X axis by the specified angle (given in binary, 256 degrees to a circle format). SEE ALSOapply_matrix(3), get_rotation_matrix(3), get_y_rotate_matrix(3), get_z_rotate_matrix(3)
|